[NFP] Civilization VI: New Frontier Pass Discussion Thread

That means that the game costs 1/5th of a minimum wage hour if my math is right? So the pack would roughly translate to $2 on a comparative scale in the US. I'm not seeing the problem.

No, that value is monthly, as Kwami pointed out. It would be 105 pesos per hour (around 1.50 dollars per hour).

That’s insane! Not adjusting the price will probably make 2K loose profit

I bought it because I'm dumb and because I'm REALLY into Civ, to the point I don't want to miss out. Anyone who isn't that much into Civ wouldn't even consider buying it here in Brazil. R$229 is a bad joke, most people will laugh and move on. Only hardcore fans that can't control themselves, like me, will buy this thing, and even them might find the good sense of not buying it. The price they are charging is offensive.

Yeah, that's the funny thing. Last time Steam representatives came here explained the local devs how regional pricing and ease of access to different payment methods HUGELY increase sales in low income countries. We sell our game in Russia at 30% of the price and it's the 4th country in revenue.

I mean, it's alright, it's their business, they are probably extracting as much as they can with the high price from the people who can't get enough of Civ, and counting bigger sales when the pass is 50/75 off.
 
Mapuche used fighters to destroy my AT crews and Infantry positioned on the border. I didnt even want a war but I was allied with Spain who Mapuche declared on so it's war now..

Anyway, this is the first time I think I'm going to research and build anti-air ! VERY happy for this change
 
What do you think about amount of content in next DLC. Because in this one we had two civs, but added mechanich isnt really biggest ever. So because next one will have only one civ maybe time for sevelop other second will be used for better mechanic.
 
I suspect that the quoted minimum wage isn't per hour. If we're talking about Argentina, then 16,875 pesos is the monthly minimum wage. Well, the four-week minimum wage, since they get it 13 times per year. So the real monthly minimum is 18,281.25 pesos. But, that doesn't really change much. The new pass is still crazy priced.

For comparison, the $7.25 minimum wage in parts of the US gets you about $1,160 per four weeks. So, the NFP would be about 3.4% of that (or a bit more if you have a sales tax).

No, that value is monthly, as Kwami pointed out. It would be 105 pesos per hour (around 1.50 dollars per hour).

Wow. That's a MONTHLY minimum wage? Ok, that makes much more sense as to why people are angry.

Assuming a 7.25/hr 40hr/week gross is $1232.5, so by comparison that would work out to the expansion costing $221.76, which is just unreal.
 
What do you think about amount of content in next DLC. Because in this one we had two civs, but added mechanich isnt really biggest ever. So because next one will have only one civ maybe time for sevelop other second will be used for better mechanic.

It will be interesting to see what the secret societies and new district will bring to the game.
 
When about's do you think we should expect the June patch?

If it is around the same time of the month as New Frontiers release we should be looking at around 21st June. This will be a big moment for me since it will give us a precedent for how many changes we should expect from the between DLC patches.

Also NFP has only been out a week? That's crazy, in my mind it feels like weeks ago
 
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Mapuche used fighters to destroy my AT crews and Infantry positioned on the border. I didnt even want a war but I was allied with Spain who Mapuche declared on so it's war now..

Anyway, this is the first time I think I'm going to research and build anti-air ! VERY happy for this change

WOW ! that's MAJOR ! Hope it's not a fluke. I HAVE seen a lot more airports built in my games since NFP came out, but not really any differences as far as plane usage. I have also seen the AI park Battleships in their city centers for Anti Aircraft defense, but that might just be because I had England as direct neighbor and main target of my attacks. Hope it's more widespread than just England tough

I would really be thrilled if this report became a regular occurence
 
When about's do you think we should expect the June patch?

If it is around the same time of the month as New Frontiers release we should be looking at around 21st June. This will be a big moment for me since it will give us a precedent for how many changes we should expect from the between DLC patches.

Also NFP has only been out a week? That's crazy, in my mind it feels like weeks ago
I am going to take a guess and say June 18th since that is the third Thursday which would be a month since NFP dropped. the 21st is a sunday and I cant recall any drops recently that fell during the weekend. And I agree I felt like I have had NFP for weeks now
 
WOW ! that's MAJOR ! Hope it's not a fluke. I HAVE seen a lot more airports built in my games since NFP came out, but not really any differences as far as plane usage. I have also seen the AI park Battleships in their city centers for Anti Aircraft defense, but that might just be because I had England as direct neighbor and main target of my attacks. Hope it's more widespread than just England tough

I would really be thrilled if this report became a regular occurence

In my last game, Persia was using fighters to attack Georgia's land units.
 
Wow. That's a MONTHLY minimum wage? Ok, that makes much more sense as to why people are angry.

Assuming a 7.25/hr 40hr/week gross is $1232.5, so by comparison that would work out to the expansion costing $221.76, which is just unreal.

Yeah, it's crazy. I mean, we are used to pay quite a bit for games, and I fully understand that the company needs to get a good return, but it's way overboard. To give an example, Doom Eternal, a $60 dollar game, costs $2150 pesos vs $2560 pesos for an expansion pass. Plus what it's strange is that in China the price is about half, and in many territories is 30% less, so it's strange why in South America their are charging the full dollar price.
 
Would love to see the AI use more air power and anti aircraft units.

My bombers have gone unchallenged for way too long. Lol.
 
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Wow. That's a MONTHLY minimum wage? Ok, that makes much more sense as to why people are angry.

Assuming a 7.25/hr 40hr/week gross is $1232.5, so by comparison that would work out to the expansion costing $221.76, which is just unreal.

In Venezuela it's like $2 monthly #winning
 
It seems that the AI is doing more alliances. At least I saw more in my games than I usually do, and Canada had all 5 alliances. I wasn't able to renew my alliance with him, because he rejected my friendship, next turn he already had an alliance with another AI. The AI also seems to be using Amani with double envoys way more often.

Overall, I felt a huge improvement to the AI, it seems better at a lot of things. It was able to keep up for longer and just be more present as an adversary. It still can't snowball and go on a conquest spree like in Civ V, but it's definitely doing better.
 
After the initial days and 2 games with the new mode. I think I’m getting more disappointed than any other thing with the first DLC.

The amount of content it is ok, but the new civs are nothing special. And the new mechanics... are awesome in concept. But they also seem to be so badly balanced, poorly integrated and insufficiently tested..., that I wonder how much effort was put in anything besides the new graphic models, music and animations.

Main problems:
  • There is no disaster progression and the global warming seems quite meaningless as a result.
  • The game being always close to the maximum disaster limit on standard map sizes (one per turn) makes the number of volcanos change in a senseless way through the game, and the mode to not be balanced to different map sizes.
  • The comets being tied to the global warming is just ridiculous.
  • All normal disasters magically disappearing in the last disaster phase is also ridiculous.
  • The new soothsayer unit and the Appease the Gods competitions are totally useless.
  • The number of aid request is totally insane, and breaks the game.
  • Instead of adding new disaster intensities, they just increased the frequency of disasters to a micromanage hell.
  • The -5DF per capital penalty, has not been balanced at all. You are penalized for loyalty flipping a capital with a permanent negative modifier. You are penalized for early game aggression in ancient eras when there are no grievances, or diplomacy effects for doing so; and the penalty is so high that taking 2-3 capitals has the same effect than taking 5 or 10.
  • They did not bother with a modern visual replacement for the soothsayer.
Did they run out of time or they just did not cared about testing the DLC?

Just hope they keep patching the game and fix these problems.
 
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I would like to see one small feature implemented in these future updates .... and that's some kind of loans mechanic, maybe some world congress resolution ... I think it would be pretty simple to implement, but would enable some big spikes in-game progress for sacrifice long term money.
 
So, I was reading patch notes, and it said something about the meteor that struck me peculiar.

It says if you explore the meteor strike area, you get a free heavy cav.

Um, what? I don't get it. Horseman of the apocalypse maybe?
 
So, I was reading patch notes, and it said something about the meteor that struck me peculiar.

It says if you explore the meteor strike area, you get a free heavy cav.

Um, what? I don't get it. Horseman of the apocalypse maybe?

People have been suggesting a link to meteoric iron, but that makes more sense (and not much then) for heavy infantry than for meteors depositing fresh supplies of horses. You may well be right that it's actually a Horsemen of the Apocalypse reference given the game mode the patch introduced.
 
It seems that the AI is doing more alliances. At least I saw more in my games than I usually do, and Canada had all 5 alliances. I wasn't able to renew my alliance with him, because he rejected my friendship, next turn he already had an alliance with another AI. The AI also seems to be using Amani with double envoys way more often.

Overall, I felt a huge improvement to the AI, it seems better at a lot of things. It was able to keep up for longer and just be more present as an adversary. It still can't snowball and go on a conquest spree like in Civ V, but it's definitely doing better.

Yeah I actually came to this thread to share this particular thought. The AI just seems to have their act together a little more than before. I even notice them pursuing victory conditions with just a little more focus. I also feel like I'm seeing more upgraded units. But I also want to add that these improvements to the AI are rubbing in the kinda BS advantages that they get early on. Early game feels especially grim nowadays.

Moderator Action: Edited your post to comply with forum rules regarding appropriate language. Please help us keep our forums family friendly. Thanks. leif
 
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