[NFP] Civilization VI: New Frontier Pass Discussion Thread

In my second game, I was surprised when I saw that the AI already had alliances when I unlocked it. I never seem the AI make alliances this early, in the rare occasions when they used to do alliances.
 
In my second game, I was surprised when I saw that the AI already had alliances when I unlocked it. I never seem the AI make alliances this early, in the rare occasions when they used to do alliances.

I think they may have gotten better about culture progression.

Tho my biggest pet peeve in this regard is Gilgamesh, whose whole agenda is Alliances but seems to be the last AI with the civic unlocked.
 
I think they may have gotten better about culture progression.

Tho my biggest pet peeve in this regard is Gilgamesh, whose whole agenda is Alliances but seems to be the last AI with the civic unlocked.

He is the one that made alliances in my game before me. I was going to make a scientific alliance with him, it was taken already and he also had another, I don't remember which.
 
Been thinking about the Chinese screenshot where unit has attributes Lifespan and Renown.

Maybe theres a gamemode that lets you quickly draft units from your cities or get mercenaries. They could have a limited timespan of use.
 
Been thinking about the Chinese screenshot where unit has attributes Lifespan and Renown.

Maybe theres a gamemode that lets you quickly draft units from your cities or get mercenaries. They could have a limited timespan of use.

I was also thinking the same ... there is my post few weeks ago somewhere saying pretty much the same. I was thinking about some kind of mobilization, where maybe you can quickly get units from population (like settlers) but you can also return them later on when you are at peace. I would really like some mechanic like that, because its how its done in real life.

I dont think it would be mercenaries because we already have that --- with city state and suzerianship levied units.
 
Around what turn is the deity AI winning the game after the latest content?
 
well if they are doing a patch between each DLC, then one would assume they would fall at the half way point between 2 dlcs. We will probably have one in the end of June or before the 4th of july when they go on holiday. Unless things go wrong, then maybe after the 4th.
 
I really, really hope they fix the World Congress. I got nailed twice with a ban of sugar, despite not having met every other civ and having multiple trade deals with sugar, by every possible AI vote. Some how, despite never meeting with me, the AI had to target my main amenity.

Also, the entire concept of banning amenities is stupid. It was stupid in V and it remains stupid in VI.
 
I really, really hope they fix the World Congress. I got nailed twice with a ban of sugar, despite not having met every other civ and having multiple trade deals with sugar, by every possible AI vote. Some how, despite never meeting with me, the AI had to target my main amenity.

Also, the entire concept of banning amenities is stupid. It was stupid in V and it remains stupid in VI.

I dunno... banning whaling was okay.

Maybe they should allow you to ignore the ban, but this generates grievances.
 
What do you mean by this? You can loan already, just traqe 5gpt for 100 gold now...

Maybe some kind of world congress resolution, lets say take away 20% of gold from richest top 5 civs, and give it to poorest 5 civs --- but with high interest rates. Call it world bank, or international monetary fund.
 
Around what turn is the deity AI winning the game after the latest content?

I would love to know as well, but from my experience nothing's changed. my longest game yet lasted ~230 turns and the AI was not even close to picking or developing any VC.
 
I would love to know as well, but from my experience nothing's changed. my longest game yet lasted ~230 turns and the AI was not even close to picking or developing any VC.

My first game I lost out of the blue as Mapuche took Diplomatic Victory. This was on King. I wasnt chasing any particular victory.
 
My first game I lost out of the blue as Mapuche took Diplomatic Victory. This was on King. I wasnt chasing any particular victory.

on what turn was that, and on which game speed? :) that is the most crucial information if you're discussing things like these.
 
There should be much more reasons to develop cities, the civ VI economy is too simple, for example to get good science you only need to spam campuses and their buildings and then they generate science automatically. That is not how it work in reality, it make a massive difference how good infrastructure is as can be seen on the graph (which is adjusted for inflation) below and unlike in civ you actually need people to work in the buildings, it maybe made sense in beyond Earth since it represent a future time with more automation. This a reason why for example Civ IV still feel in some ways as the superior civ game because it had a better and less simplistic economy which needed a combination of tile improvement, city infrastructure and population in order to work. https://ourworldindata.org/economic-growth
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I think or atleast hope they add in more reason to build stuff like neighbourhoods, Entertainment complex, less focus on chopping advanced stuff like space programs and more importance placed upon food and farms (I have seen people more or less ignoring farms completely).

Other nice things would be puppet states (less Micro if you have alot of cities), colonies (ability to create a new civs on Another continent). Maybe some sort of late game exploration (not sure how it would work).

More interesting diplomacy/World Congress, like:
  • Geneva Conventions which would limit casulties and destruction when cities are taken if you sign it and negative diplomatic favor if you abstain to sign it, also block pillaging of tiles.
  • Ban on privateering, can't pillage trade routes anymore.
  • Agreements that take resources such as science, Money and Culture from the leaders and give them to the civs behind.
  • Preservation of nature, major bonuses from old growth and bonus resources and can no longer chop or harvest, also massive diplomatic favor loss and relationship damage for pollution.
Other things:
  • Cities have a nationality, useally tied to the founder and gets penalties, especially when stuff like nationalism is resarched if controlled by a foreign civ.
  • Ability to form research and culture pack, especially so weaker but diplomatic strong civs can keep up with the superpowers.
  • Ability to form collations against the superpowers, civs in a collation would have no sort of diplomatic contact with the targeted civ and all civs would go to war against the target if one of them is attacked.
  • Ability to co-operate for a victory, again mostly so weaker civs can combine their resources towards a goal.
 
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well if they are doing a patch between each DLC, then one would assume they would fall at the half way point between 2 dlcs. We will probably have one in the end of June or before the 4th of july when they go on holiday. Unless things go wrong, then maybe after the 4th.
Unless I misinterpreted, that's what I'm expecting. So we had this DLC end of May, so the next patch should be end of June, then Ethiopia+Bonus Leaders End of July, etc.
 
on what turn was that, and on which game speed? :) that is the most crucial information if you're discussing things like these.

Allright :) I checked and I dont have the save anymore, nations were starting to get fighter planes and I had Minas Gereas so that's the closest I can give, heh.
 
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