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[NFP] Civilization VI: Possible New Civilizations Thread

Discussion in 'Civ6 - General Discussions' started by Eagle Pursuit, May 11, 2020.

  1. Revanchist

    Revanchist Warlord

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    They could have a uu canoe that gives them bonus culture and faith from pillaging
     
  2. Zaarin

    Zaarin Chief Medical Officer, DS9

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    Maybe, though considering the Haida were first and foremost traders I'd see it as functioning more like Phoenicia's and Mali's anti-pillaging UU. However, since raiding is also a thing they did that could work.
     
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  3. PhoenicianGold

    PhoenicianGold Emperor

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    Yeah if the colors actually were Haida, I would have expected a black on red icon.

    That's generally my impression as well. I imagine they have to let the composers know fairly early on in development which civs they are choosing so they have time to research the style and locate musicians. Same thing to a lesser extent for the writing/casting for the leader.

    The Haida, along with other hints here and there, are why I suspect the devs have a lot of civs in various stages of pre-development. It's probably a better idea to have several options being floated for any particular culture/region, so that when inspiration happens they can pivot towards a particularly strong civ design, or when rejection happens they can pivot away from a controversial design. Having a lot of cheap redundancy just makes for a more robust system that can more reliably put out good content. As far as I can tell, it doesn't cost them much more to pay the same researchers and concept art designers to brainstorm one civ versus a dozen, since at that point they aren't wasting expenses on sound design, asset design, and mechanical coding/balancing.
     
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  4. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    I wouldn't doubt that probably the PNW might have been the original inspiration for the design. But as I've said it's also used by the Cahokia city-state, which means they've made it the generic architecture for North American native cultures.

    I wouldn't say that Firaxis is always the best at choosing the best color combinations anyway, especially in the case of Australia who were orange and white in the beginning and then lime green and black before finally getting them right.
     
  5. Thenewwwguy

    Thenewwwguy Emperor

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    india really should be saffron and green, not that purple and blue abomination
     
  6. PhoenicianGold

    PhoenicianGold Emperor

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    They do have that as their third and fourth jersey alternates. I suspect it was an attempt to make the icon more suitable for both modern and ancient/classical India (which is weird because the Wheel of Ashoka already does that...although I understand why they used a more distinct icon since so many civs use a sort of wheel or sun).
     
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  7. Zaarin

    Zaarin Chief Medical Officer, DS9

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    It may not be appropriate for India, but I think that purple and aqua combo is gorgeous. :dunno:
     
  8. Thenewwwguy

    Thenewwwguy Emperor

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    it looks better w/ chandragupta maurya where it’s purple on blue, but the gandhi version is ugly
     
  9. Zaarin

    Zaarin Chief Medical Officer, DS9

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    I like Chandy's better, too, but I think both look nice.
     
  10. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    Interesting enough I found out sky blue is India's official colors for their national sports teams. Not sure about the purple.

    Chandragupta's color scheme with the flower reminds me of a peacock for some reason, probably the emblem of the Maurya dynasty, so it fits for me.
     
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  11. Thenewwwguy

    Thenewwwguy Emperor

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    it’s more of a cerulean, but yeah India wears blue in cricket and soccer


    back on topic though, I thought I’d make a mock up for the coast salish


    Coast Salish — Chief Seattle

    CA: Potlatch on the Puget: Tiles bordering coast provide +1 food, +1 culture. Domestic trade routes provide +2 food.

    UU: (I’d say this is the hardest one to come up with, as the Surrounding Chinook, Haida and Tlingit have more notable unit options, so I ultimately went for a) Salishian Trader: Replaces Trader. +2 gold for each luxury resource in the destination city. Any city with an originating international trade route gains double the speed for accumulating strategic resources

    UI: Longhouse: Replaces Neighborhood, is available after Machinery. +4 base housing, +1 additional housing based on appeal. No Neighborhood buildings can be built, but provides +4 food also.

    LA: Seattle’s Great Speech: Warmonger penalties/grievances against the Coast Salish are doubled. The Coast Salish cannot be culture bombed. National Parks/Naturalists are available at Natural History,m be built on any land which has mountains and old-growth forests.
     
    Last edited: Jul 10, 2020
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  12. Zaarin

    Zaarin Chief Medical Officer, DS9

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    I'd tie it to bonus resources, that way it affects both coastal resources like Fish and Crabs and land resources like Deer, Rice, Wheat, and Corn. The bounty of the forests and the bounty of seas were both important for making the PNW so stable and prosperous.

    The Salish bought Haida canoes just like everyone else in the region. I think you could get away with a war canoe. Option B would be a clubman replacing the warrior.

    Make it a Unique Improvement limited to one-per-city, make it available with Astrology, and call it a Clan House (Longhouse evokes the Iroquois to me). If we were still talking about the Tlingit, you could call it a kwaan, but I don't know what the Salish call it.


    Altogether I like the design, but I feel like it should also have some bonus for Relics. I don't know if relics were a big deal for the Salish, but they certainly were for the Northern PNW tribes (Tlingit, Haida, Tsimshian).

    Your design also made me wish we could have the Nuu-chah-nulth or Makah, the only whalers of the region, who might get some interesting bonuses from Fishing Boats improving Luxury resources...(If you ever get the chance to visit the Makah reservation at Neah Bay, you should go. It's a fascinating place. The museum there is really nice, and the scenery is gorgeous. If you like fish, you can get fresh-caught salmon, and while I was there I had the best frybread I've ever had at a little restaurant called Pat's Place.
     
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  13. Thenewwwguy

    Thenewwwguy Emperor

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    i’ve gone to the squamish/lilwat museum in Whistler, BC, but never Neah Bay.

    i suppose the nomenclature for the longhouse could change but as far as i’m aware that’s what the pnw ones are called as well.

    I suppose Haida War Canoes could work but I’d prefer something which would leave space open for the Haida should they be modded in so I suppose i’d go with the Clubman. I like the Bonus resource idea. I’m not sure about the relics, wdym they were important for the northern nations?
     
  14. SagarRathore

    SagarRathore Chieftain

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    Blue had been historically used to represent deities often associated with Vishnu.It represent bravery,stable mind,depth of character in Hinduism.
    Also India had been important producer of Indigo in History. The imported Indigo from India caused many problems for European producer before colonization nd industrialization.
    Though one cannot say how much these factors influenced Indian sport Jersey.The best reason is given that Blue(asoka chakra) was only choice left among colours in Tri-Colour flag.

    Historically Red colour is associated with Hinduism.But colours like Saffron,Green,White and Yellow also have important meaning in Hinduism.

    I m kinda ok with whatever colour Firaxis choose for India or other asian culture though I feel most attractive,relevant schemes r reserved for Europe,Middle east nd new world.
     
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  15. Zaarin

    Zaarin Chief Medical Officer, DS9

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    I've always heard them called clan houses, but the ones up north are more square so... :dunno:

    I feel most qualified to talk about the Tlingit, but most of this applies to the Haida and I'm pretty sure the Tlingit as well. Inheritance of relics was an important part of Tlingit culture and were the property of the clan. These relics could be tangible (famous hats, clubs, and ceremonial regalia, for instance), intangible (heraldic designs, names, songs, dances, shamanic spirits), or somewhere in between (like usage rights to a particular patch of salal bushes or a particular salmon run). These relics could be traded in marriage or peace negotiations, including the non-tangible ones. Since Tlingit kinship was matrilineal, it was the clan matriarch who kept track of who had the current usage rights of these relics, especially names. (I can only say this specifically for the Tlingit, Haida, Eyak, Inuit, and Aleuts, but I believe it to be true for all of them: the names of the recently deceased could not be spoken aloud until the name had been passed to a new owner, and names were transferred to new owners--preferably direct descendants--as soon as possible. The name was believed to carry the soul with it. Names could also be given as gifts, and chiefly names were inherited when a new person filled the role so that they functioned both as names and as titles. An interesting aside, at least among the Tlingit, is that if one encountered another person with the same name, it was believed the two individuals shared the same soul and were to treat each other as relatives for the purposes of hospitality and the rights and obligations of kinship.) Anyway, I'm not certain how to represent that in game, but I think it would be interesting to give the Tlingit or Haida some bonus related to Relics.
     
  16. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    I like the name Clan house a little better. At least it would fit with the Haida or Tlingit on account it would likely have a crest (totem) pole out front. I'm not quite sure if the Coastal Salish built the poles or not.

    Longhouse works better with the Iroquois considering Haudenosaunee means "People of the Longhouse."
     
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  17. Thenewwwguy

    Thenewwwguy Emperor

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    In terms of the totem poles, the Coast Salish did not make those.

    The relics culture was also de emphasized if not nonexistent in coast salish culture. They had a lot of art culture though, maybe they could get a bonus to great artist points
     
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  18. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    I know this was mentioned a while back but it got me to thinking that this could also be an Iroquois ability considering they were originally able to acquire firearms and other "European goods" with the Dutch first and then the English.
     
  19. Zaarin

    Zaarin Chief Medical Officer, DS9

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    Maybe, but aside from their profitable trade with the Dutch the Iroquois had a tendency to take things rather than ask for them. :mischief: I have a hard time seeing them as a trade-centric civ. More like a tall agricultural/industrial civ with a heaping helping of raiding (not really a Domination civ, though--the Iroquois were more about raiding and pillaging than conquest).
     
  20. Patine

    Patine Deity

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    Is that where the old, politically incorrect term, "Indian giver," comes from?
     
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