Palermo
Cagliari
*yells in Phoenician*
Palermo
Cagliari
I hope you're right because Central Asia could really use some love. It's such a blind spot in public consciousness, however, that I have a hard time being confident it will happen. There's also the caveat that we are well-stocked on steppe raider civs so a Central Asian civ really needs to capitalize on the Silk Road as a mercantile/culture civ (it's also helpful that even if your average Westerner knows nothing of Central Asian history, they've at least heard the term "Silk Road" before).I think there is a very good chance we will get a civ occupying Afghanistan/Pakistan/Uzbekistan.
I hope you're right because Central Asia could really use some love. It's such a blind spot in public consciousness, however, that I have a hard time being confident it will happen. There's also the caveat that we are well-stocked on steppe raider civs so a Central Asian civ really needs to capitalize on the Silk Road as a mercantile/culture civ (it's also helpful that even if your average Westerner knows nothing of Central Asian history, they've at least heard the term "Silk Road" before).
I balk at this because the likeliest design for the Gurkhani is just going to be Mongols 2.0, but I think there's design space there to do something different with them. They certainly continued to maintain the Silk Road, their architecture is some of the most distinctive and instantly recognizable in the world, and over the course of their civilization they followed at least three different religions (Manichaeism, Buddhism, Islam) so I think they could be designed as a classic Silk Road civ instead of yet-another-horse-raider civ if the devs chose to do so.I mean the downside is that I think the option is all-but limited to the Timurids/Mughals/Gurkhani. That's the only civ from that region that has been routinely brought up and consistently high in the fan polls year after year. So it's the only one that was either likely to catch the eye of the devs and/or reinforce their decision as being a marketable one.
I balk at this because the likeliest design for the Gurkhani is just going to be Mongols 2.0, but I think there's design space there to do something different with them. They certainly continued to maintain the Silk Road, their architecture is some of the most distinctive and instantly recognizable in the world, and over the course of their civilization they followed at least three different religions (Manichaeism, Buddhism, Islam) so I think they could be designed as a classic Silk Road civ instead of yet-another-horse-raider civ if the devs chose to do so.
Sure. I mean, we have more than ample evidence that the Proto-Indo-Europeans worshiped horses, and that filtered down to their descendants in varying degrees (not that horses were unique to them or that the Turkic Gurkhani were Indo-European). I don't object so much to having another cavalry UU--as a mostly peaceful player I rarely pay any attention to a civ's UU--I just don't want another civ built around warfare all day, every day.They could be like a Monglia/Scythia but with a heavy production bias?
The reality is that much of the Eurasian continent has a strong horse culture. We are doomed to have every civ between Hungary and Mongolia have a cavalry unit, that's just the way of the world. Bearing that in mind, I can make peace with sliding more civs in between what we have as long as they have enough other things going for them.
North America is large enough that someone new would be my first choice, though the Haudenosaunee are significant enough that if we had to have a staple it ought to be them. I'd pick the Haudenosaunee over the Navajo TBH.Ha.. Humankind just revealed the Haudenosaunee. They really should be included, although some of you have brought up the Navajo. I admit I don't know much about them.
Sure. I mean, we have more than ample evidence that the Proto-Indo-Europeans worshiped horses, and that filtered down to their descendants in varying degrees (not that horses were unique to them or that the Turkic Gurkhani were Indo-European). I don't object so much to having another cavalry UU--as a mostly peaceful player I rarely pay any attention to a civ's UU--I just don't want another civ built around warfare all day, every day.
I find it remarkable that we’re more or less all agreed on the list of potential civs, if not the likelihood of the same.
Even so, there are some general trends to which everyone appears to be more or less attuned.
I think the acceptance and keeping the land peaceful is kind of supposed to be hinted in the loyalty bonus and occupied cities don't lose any of their yields but it is overlooked by the way he acts in game as the "I'm going to declare war on you at anytime" guy which is unfortunate.As one of my favorite historical figures, I’m a bit disappointed that Cyrus was portrayed the way he was. He shouldn’t be a scheming, devious guy, which feels like they designed him around the Massagatae myths about him, for the sake of building an in-game meta with him and Tomyris. He was a kind, benevolent leader, a powerful conquerer but a even better administrator. The Satrapy system was invented by him, and he freed the jewish people from enslavement in Babylon. He was noted for his religious and cultural acceptance and skill in incorporating new land and keeping it peaceful. He’s without a doubt the best leader to represent Achaemenid Persia in my mind, and alongside Khosrow II, the best to represent pre-islamic Persia as a whole.
I agree I don't have a problem with Gilgamesh being the leader from the Epic of Gilgamesh. I just wish the civ ability wasn't related to it either. I also don't mind that the ziggurat is buildable at the beginning of the game either considering they are the "Cradle of Civilization" which would have made a better name for the civ ability.It makes sense, sumer is the baseplate: the civ to learn in, the civ to understand the game with, because it was, in essence, ‘the first civ’
was it poorly designed when it comes to sumer? perhaps, but not necessarily terribly so—in my mind, it’s not that it isn’t representative of sumer, it’s just not the best representative of sumer. There were better leader choices than Gilgamesh, but Gilga is definitely the best known, and he’s undoubtedly a big personality and at least we know he existed.
There's no overlap in city names. Ziz is just the Phoenician name of present day Palermo, Italy.*yells in Phoenician*
With all due respect, this thread is a self- reinforcing echo chamber of fewer than 10 active posters. No donknow how much of the "common knowledge" here is really applicable to the majority of the fanbase.
Even then, I’m fairly certain the Ghaznavids are better known, had a more popular mod in civ 5, and would be closer associated to the fairly common ‘afghanistan’ requestI think there is a very good chance we will get a civ occupying Afghanistan/Pakistan/Uzbekistan. And since I am not completely confident it will be the Timurids (although I think that Timur is such a prominent historical figure he might carry them into existence like Alexander and Bolivar), I am open to the possibilty that the devs choose a different civ to occupy the area like the Kushans or the Durrani. So the Kushans really only managed to move out of "unlikely" by virtue of occupying highly desirable real estate.
I’m quite bored of the Iroquois tbh. I have no problem with them, but i’d prefer someone newHa.. Humankind just revealed the Haudenosaunee. They really should be included, although some of you have brought up the Navajo. I admit I don't know much about them.
This is how it looks from a game designer perspective. First, you think about a mechanic, then you add narrative flavor. The fans do it exactly the opposite wayTo that end, Bonacorso said that developing a new leader or civilization first and foremost about introducing more variety into the Civ VI experience. The civ development process begins with gameplay style, followed by seeking a historical analogue.
“For the Maya, for example, we wanted a civilization which specialized in compact empires, and where city placement was key, similar to the way district placement is a critical part of the strategy of Japan,” she explained. “We gave them some interesting bonuses and penalties that encouraged players to build in this way, and we based them on the Maya, because of the way Mayan cities were built in the geography of southern Mexico and Central America.”
i agree, but the issue is you can theoretically come up with a unique gameplay mechanic for any civ—that same mechanic would’ve made total sense for Babylon or Venice, imo.Lead Producer of the NFP on designing new Civs https://gamedaily.biz/article/1750/...pass-and-keeping-the-game-fresh-four-years-on
This is how it looks from a game designer perspective. First, you think about a mechanic, then you add narrative flavor. The fans do it exactly the opposite wayAnd now think what comes first en egg or a chicken? Because we are talking here only about a chickens.
The most probable Civilizations are those who provide unique gameplay guys.
Not necessarily all the time. I've been thinking about a civ that can be exploration focused for a long time. It just so happens I think that Portugal would fit that the best at the moment.Lead Producer of the NFP on designing new Civs https://gamedaily.biz/article/1750/...pass-and-keeping-the-game-fresh-four-years-on
This is how it looks from a game designer perspective. First, you think about a mechanic, then you add narrative flavor. The fans do it exactly the opposite wayAnd now think what comes first en egg or a chicken? Because we are talking here only about a chickens.
The most probable Civilizations are those who provide unique gameplay guys.
With all due respect, this thread is a self- reinforcing echo chamber of fewer than 10 active posters. No donknow how much of the "common knowledge" here is really applicable to the majority of the fanbase.
Weather [sic] that means more leaders and civs or an entirely new numbered sequel she wouldn’t say. All we know for certain is that beyond the New Frontier pass, there is more Civilization on the horizon.
Ad astra ultraque!From the article:
Let's hope that means we're getting a Final Frontier pass with double the fun!