I really hope we don't get a modern Vietnam :/ The Vietnam war was just a small blip in the entirety of Vietnamese history, and largely a war torn mess where you could not really appreciate much of the beauty a Vietnamese civ could have to offer.
I love our modding community don't get me wrong, but I didn't buy Civ 6 for the mods, it is just the icing on the cake. Modders want the DLL, many players would appreciate Modders being able to get the DLL, but the lack of it isn't going to ruin what is already a great game imo.
Well, that's your opinion. I will only add one thing. Why don't they have to do something people want? It's an anti-consument kind of approach. OK. Consuments don't have to buy it, then. And everything will fall apart. The consumers are the King, not some developers.
Eh that to me is the kind of extension of death of the author and new criticism into a full-on leoliberal consumerist ideology. Just because we have become a complacent leisure society doesn't mean art is made for the consumer. Art still doesn't get made without a creative vision (however cynical and exploitative), and sometimes, even in a mass-distributed commercial context, art isn't made solely to sell copies. Sometimes it has something more to say. Because all art is ultimately an expression by the author(s) first and foremost; whether consumers get it, or appreciate it, or want it ultimately has no direct bearing on a work's intended meaning and purpose. We can argue whether it was successful in conveying it's purpose, but valuing it on whether people bought it is the lazy justification created for having nothing better to do with one's time than passively consume.
Yes, VI is constrained by capitalism like all other forms of entertainment. But the hubris of asserting one's consumptive power as king just rings false here where a) CIV VI is probably one of the most ethically designed games in existence and b) none of us actually have much consumptive power in an era of Amazons and Walmarts and Facebooks. Of all the places you could be focusing conscious consumerism....Karen
Eh that to me is the kind of extension of death of the author and new criticism into a full-on leoliberal consumerist ideology. Just because we have become a complacent leisure society doesn't mean art is made for the consumer. Art still doesn't get made without a creative vision (however cynical and exploitative), and sometimes, even in a mass-distributed commercial context, art isn't made solely to sell copies. Sometimes it has something more to say. Because all art is ultimately an expression by the author(s) first and foremost; whether consumers get it, or appreciate it, or want it ultimately has no direct bearing on a work's intended meaning and purpose. We can argue whether it was successful in conveying it's purpose, but valuing it on whether people bought it is the lazy justification created for having nothing better to do with one's time than passively consume.
Yes, VI is constrained by capitalism like all other forms of entertainment. But the hubris of asserting one's consumptive power as king just rings false here where a) CIV VI is probably one of the most ethically designed games in existence and b) none of us actually have much consumptive power in an era of Amazons and Walmarts and Facebooks. Of all the places you could be focusing conscious consumerism....Karen
Hmm... that is only one side of the coin. Remember that many artists work in big corporations that have little to say. Look at EA, Ubisoft etc. Look at CDPR. Companies governed by money. Compare those big businesses and corporations. Their approach to art and business, consumers, clients. It will turn out that everyone has a different approach to art and business, different policies that are mainly governed by the wallet, desire to make milions. In short, these are two completely different things. Art and making money, marketing, business, sociology etc.
I think it's worth reiterating that, if I'm not mistaken, for the first time in the Civ series, content will be locked behind what's essentially a pre-order-ONLY bonus. You'll have to give them money in advance for something that's not done yet (and won't be for the next year). And it's not just cosmetic content, new Teddy and Catherine come with game changing leader abilities. No word yet if it's going to be like the Aztecs where everyone can get it at a later point.
I know that's the way gaming has been going for a while now, but that doesn't mean I'm happy to see it happening to Civ as well. At the end of the day, they're going to look at how people vote with their wallets, and if it's a success, they'll keep doing it more and more.
My understanding is that all the DLCs will be available separately, with only the Teddy and Cathrine trait upgrades being limited to the season pass and they have already announced what those are.
Furthermore, it's unclear if there's a deadline on purchasing the pass, but I've yet to see anything stating that it won't be available if we wait until say December to buy it for example. Maybe it will be though, I don't know.
Anton’s Twitter Feed has some interesting stuff. I think most of it’s been discussed already, including making clear you can turn on one or more modes at once. Someone asked him if it was like being able to turn on / off eg Civ IV corporations or Civ III corruption, and he said yes. I’m not saying we’re getting those mechanics, just saying that’s a good explanation of how this will work; i.e. we’re basically getting expansion mechanics but you can turn each Mechanic on or off.
Anton also mentions there will be additional disasters added to the base game as part of the apocalypse setting. So, it sounds a bit like that each DLC will have a particular theme that ties into one Mechanic, and potentially buffs / expands / rebalances the existing Mechanic, but then gives you a much more expanded / Super charged version that you can turn on or off.
I think this actually bodes really well for the content we’ll get. I mean, FXS could basically tackle any mechanics they want with that approach. And it doesn’t rule out tweaks to the base game where that’s needed.
I’m not super excited about about expanded disaster mechanics, but it’s not the worst place to start. Not super excited about secret societies either, but will be more excited if that improves Spies. But, yeah, really liking the overall approach. This could be pretty good.
This makes a lot of sense for FXS.
The business model is more in line with a lot of other studios.
But that's pretty irrelevant; the big upside is this is a way better cash flow model for them than "make 1 Xpac per year and sell that." It's better deployment of your developers (they will be working on stuff all the time instead of feast/famine) and gives them the ability to be fairly agile in responding to the consumer base. It's really hard to justify working on balance changes when there's no $ involved, so tying free content updates with the release of a leader pack makes sense - you sort of market both at the same time.
I hope this leads to better game overall as we reach the end of the new content life for civ6.
Purely daydreaming:
They will adopt some of the ideas in my unit balance mod to the main game, finally bringing balance to the universe. Perhaps they'll even be willing to go farther and do some bold stuff for the series.
Oh and sneak in a lot of new modding ability under the hood. There's a few things like being able to tie adjacency effects for a non unique infrastructure to a trait, that would probably not be too hard for them but would be nice for me.
There was a little bit of discussion in the Screenshot thread, but I think out of everything shown thus far this intrigues me the most. They're both using the charges icon, which I assume is just a temp thing.
I think it's worth reiterating that, if I'm not mistaken, for the first time in the Civ series, content will be locked behind what's essentially a pre-order-ONLY bonus. You'll have to give them money in advance for something that's not done yet (and won't be for the next year). And it's not just cosmetic content, new Teddy and Catherine come with game changing leader abilities. No word yet if it's going to be like the Aztecs where everyone can get it at a later point.
I know that's the way gaming has been going for a while now, but that doesn't mean I'm happy to see it happening to Civ as well. At the end of the day, they're going to look at how people vote with their wallets, and if it's a success, they'll keep doing it more and more.
Source? As far as I can tell, it does not say that it is exclusive to "pre-orders" anywhere.
"
Exclusive bonus: Teddy Roosevelt and Catherine De Medici Persona Packs
Two of Civilization VI's leaders are transformed with a new look and new abilities when you lead America and France! “Rough Rider Teddy” excels at keeping the peace on his home continent, and “Magnificence Catherine” can use Luxuries to overwhelm the world with Culture and Tourism. Each Persona Pack contains a brand-new take on a favorite leader, with a new leader model and background, new gameplay bonuses, and an updated agenda that reflect the changes to the leader’s personality. The Persona Packs are available exclusively to owners of the New Frontier Pass and will be delivered with the second add-on pack."
It says it is exclusive to the complete pass. So in my interpretation that means if you buy the pass in March 2021 you'd still get this bonus. It's more like "you buy a three course menu, get this stuff extra. You buy a la carte? You don't get it."
They finally answered the question of the source code, they have no plan to release it, which mean I'm done with civ6, and Firaxis, no more mods from me on that platform.
I think their main team is most likely working on Civ7, so this would most likely be a secondary team, and thus the drop feed approach is necessary since it all can't be created in a short period of time from a small team.
They finally answered the question of the source code, they have no plan to release it, which mean I'm done with civ6, and Firaxis, no more mods from me on that platform.
So please do enlightne me. What else is there?
-Some new skins for leaders
-Some new wonders (dont really affect gameplay do they?)
-Some new city states (oh wow...?)
-Game Mode. I guess that is something for SOME people. Like the Red Dead thing. Personaly i could not care less. Never played it, no interest at all.
And bringing up 39.99 as a a argument for a lack of content... i don't see your point. 40 bucks for what i see is what i would call a "horse armour DLC"
I have just updated the Features Thread with everything I have been able to notice and from all the great work in the screenshots thread, is there anything else I have missed?
So please do enlightne me. What else is there?
-Some new skins for leaders
-Some new wonders (dont really affect gameplay do they?)
-Some new city states (oh wow...?)
-Game Mode. I guess that is something for SOME people. Like the Red Dead thing. Personaly i could not care less. Never played it, no interest at all.
And bringing up 39.99 as a a argument for a lack of content... i don't see your point. 40 bucks for what i see is what i would call a "horse armour DLC"
So please do enlightne me. What else is there?
-Some new skins for leaders
-Some new wonders (dont really affect gameplay do they?)
-Some new city states (oh wow...?)
-Game Mode. I guess that is something for SOME people. Like the Red Dead thing. Personaly i could not care less. Never played it, no interest at all.
And bringing up 39.99 as a a argument for a lack of content... i don't see your point. 40 bucks for what i see is what i would call a "horse armour DLC"
New Units, New Buildings, New Districts, New Tile Improvements, New Civs & Leaders, new Game modes-which adds to -& expand on- the rule sets to your game (Apocalypse mode, for example, adds in more disasters), the Secret Society Mode almost certainly adds additional features to Espionage & Religion. That is definitely more than "Horse Armour DLC". However, if it bothers you so much, then DON'T BUY IT.
They finally answered the question of the source code, they have no plan to release it, which mean I'm done with civ6, and Firaxis, no more mods from me on that platform.
They finally answered the question of the source code, they have no plan to release it, which mean I'm done with civ6, and Firaxis, no more mods from me on that platform.
Sound possible, the new content rely mostly on artists with minimal coding and we know they usually start a new iteration with coding some concepts.
Sadly, I think this decision has 2K/Take 2 Interactive's fingerprints all over it. Was wondering how long it would be before they yanked Firaxis' chain.
They finally answered the question of the source code, they have no plan to release it, which mean I'm done with civ6, and Firaxis, no more mods from me on that platform.
I wish they could explain it a little better. If I had to guess they don’t actively hate us; they may well have gotten entangled in some licensing issues or something where they can only release parts of the code, and then that might be too much work to go through (especially if you need to involve legal advisors on what falls in what category.)
For me, I’d say hey, if it’s a legal tangle that got us a better base game, I understand. If they just don’t want to go through the effort to clean it up and release it then that’s another story.
It’s also possible none of that is true and some higher ups are under the impression that releasing the DLLs will somehow be equivalent to giving away all your IP, which is a bit ridiculous. That doesn’t mean they can’t like, brainstorm with the community a little and come up with a hundred things they could add in terms of functions, modifiers, tables, etc to expand modding in lieu of those restrictions.
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