[NFP] Civilization VI: Possible New Civilizations Thread

We know there is 1 civ and 2 leaders in the pack, but the leader could be for an already-existing civ. In fact, I would say it is almost certain, because they want people to be interested in purchasing that particular DLC even if they are not interested in the civ...
What's more, it's specified that one of the new leaders in that pack requires Rise and Fall, so that likely means it's an alternate leader for an R&F Civ (top candidates are Mongolia, Korea or the Netherlands), not a leader for a new Civ.
 
@Gedemon Did they confirm they will definitely not release it? All I saw was "we have no plans at this time" which is not the same thing. I myself have used that line when I have to do PR speak, because it is literally true. There are, currently, no plans, either way. It's "this is literally all the info I have, but I don't want to leave you with nothing, so I'm telling you exactly what is going on. The answer is neither yes, no, or secret, it is 'there is no answer to your question'".
It sound more definitive than the previous PR answer, and anyway I'm not interested in modding for a dead game if they start to plan only after all the rest of development is finished.
 
I mostly play on iOS now as this game is so perfectly suited for it. Any chance of a similar thing coming to that platform or a price drop for Gathering storm?
 
Not sure if someone mentioned it, but with Vatican city being added... could it replace one of the religious city states?

Current Religious CS:

- La Venta (Olmecs)
- Armagh (Irish)
- Kandy (Sri Lankan)
- Nazca (Nazca culture)
- Jerusalem (Hebrew)
- Yerevan (Armenia)

Do we KNOW whether VC is enterly new or not? Because if not, we might have Celts, Hebrews or Armenians on our hands.

This is an interesting thought for sure but I do not feel that you are on the right track.

The first DLC specifically lists "new city states" as a feature, and we know for sure that the items on your list won't be affected by the two new civs - so if we accept the assumption that all screenshots and videos come from the first DLC build (I think it's quite safe to assume so as the second release should not be in a playable build right now), then it is only logical that Vatican City is the new religious CS for DLC1.
 
It sound more definitive than the previous PR answer, and anyway I'm not interested in modding for a dead game if they start to plan only after all the rest of development is finished.

it's very bad news, most of my 2500h based on your mod, if you holding your mod development and Firaxis don't show any interest of supporting modding community I don't see any reason to buy pack.
 
They finally answered the question of the source code, they have no plan to release it, which mean I'm done with civ6, and Firaxis, no more mods from me on that platform.

That awkward feeling when Firaxis first somewhat redemeed itself in my eyes with the entire ennouncement, and then shoots its foot like that.

Geezz that's horrible, civ4 was the heaven of modders and civ5 still had modding capabilities enabling legendary modding scene, and then civ6 comes and is laughable in comparision.

I "hope" this is one of 2k's questionable decisions which may be uniquely ill suited for that specific kind of game (I still think the absolutely minimal communicationd between devs and players is somewhat "recommended" by 2k).

To make matters worse, Humankind which maybe (maybe) is going to be inspiring and superior in some aspects, will probably be even worse regarding modding, as previous Amplitude's games were barely moddable and the developer asked about modding almost seemed surprised by the question ("huh. we'l see") :p
 
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the irony is that if the game were good, there's would've been no need for mods in the first place.
 
This is an interesting thought for sure but I do not feel that you are on the right track.

The first DLC specifically lists "new city states" as a feature, and we know for sure that the items on your list won't be affected by the two new civs - so if we accept the assumption that all screenshots and videos come from the first DLC build (I think it's quite safe to assume so as the second release should not be in a playable build right now), then it is only logical that Vatican City is the new religious CS for DLC1.

Your assumption is reasonable, but it would be nice to see it confirmed somewhere. It would be useful if someone (and by "someone" i mean "EaglePursuit") to take out their twitter pen and politely ask the devs whether they can divulge the information or not.

Ideally we'll get a First Look on the Mayans or Colombians today, which will give us more info.
 
On the topic of the DLL

I do think people are right to connect it too the longevity of the game. Its amazing Firaxis is putting so much effort into Civ VI and I am looking forward to what they are going too add. But one day Firaxis is going to move on. Its inevitable. They are a business after all and they need to make money.

A DLL release will allow the community to 'take over' in a way, once the developers have moved on and allows the community to continue to tweak, update and discuss the game. There are some fantastic and huge mods for civ v and civ iv that are the result of hours and hours of discussions about game mechanics/balance/AI competitivness etc. They are truly incredible experiences that fix the last few remaining issues the games have after the developers have moved on and also tighten the mechanics.

Its obvious this is not going to happen for civ vi. If they hadn't managed to get the permission from the publisher to make New Frontiers they might have already moved on. The game currently has game breaking bugs with the pantheons that can make multiplayer impossible unless you know and trust the players your playing with, the entire mechanic of technology era cost simply not working etc. Stuff that modders with DLL access could fix within a month. We where left like this for over half a year.

Its entirely possible that the game could again be left with massive bugs and broken features after the New Frontiers pass is over and Firaxis has moved on. Again stuff modders with DLL access could fix, but they wont be able too. That will just be Civ VIs final state. I dont see that changing.

The 'we currently have no plans' to me sounds like PR talk that's basically saying, yeah... its not coming.

In the long term this means that the best Civ game has probably already been made. As older games can continue to be tweaked, adjusted, fixed forever. Civ VI wont be able to.

It's a completely heart breaking decision. But also one I'm not that surprised by. We are customers and we are buying a product. And we are going to get what they are going to give us. If its left in a buggy and slightly broken state at the end, one that could be easily tweaked and fixed if we could, well though luck, that's life now. Enjoy the final product you have paid hundreds of dollars for.

I'm still going to buy it, play it and most likely, thoughrally enjoy it. But in the long term Civ VI is going too eventually die. And that's heartbreaking
 
The game currently has game breaking bugs with the pantheons that can make multiplayer impossible unless you know and trust the players your playing with, the entire mechanic of technology era cost simply not working etc.

Its entirely possible that the game could again be left with massive bugs and broken features after the New Frontiers pass is over and Firaxis has moved on. Again stuff modders with DLL access could fix, but they wont be able too. That will just be Civ VIs final state. I dont see that changing.

If its left in a buggy and slightly broken state at the end, one that could be easily tweaked and fixed if we could, well though luck, that's life now. Enjoy the final product you have paid hundreds of dollars for.
https://twitter.com/EdBeach23/status/1259987035739377664

Maybe...... they got rid of the massive bugs themselves....
 
https://twitter.com/EdBeach23/status/1259987035739377664

Maybe...... they got rid of the massive bugs themselves....

Yes. Because they are making New Frontiers and are releasing more premium content. If they weren't making this new content would we still be getting these patches and would these bugs be fixed? I'm not so sure.

Could they be fixed by us with a DLL release? Yes

We now have to trust Firaxis completely that they are not going to leave the game in a broken state once they have to move on because of business pressures. Business pressures that are going to inevitably come because well... that's business
 
That awkward feeling when Firaxis first somewhat redemeed itself in my eyes with the entire ennouncement, and then shoots its foot like that.

Geezz that's horrible, civ4 was the heaven of modders and civ5 still had modding capabilities enabling legendary modding scene, and then civ6 comes and is laughable in comparision.

I "hope" this is one of 2k's questionable decisions which may be uniquely ill suited for that specific kind of game (I still think the absolutely minimal communicationd between devs and players is somewhat "recommended" by 2k).

To make matters worse, Humankind which maybe (maybe) is going to be inspiring and superior in some aspects, will probably be even worse regarding modding, as previous Amplitude's games were barely moddable and the developer asked about modding almost seemed surprised by the question ("huh. we'l see") :p
I wonder is it an inseparable side effect of this small packs/frequent updates development process, or they can manage it over time.
 
Sooooo since First Look videos released on Tuesdays for Rise & Fall and Gathering Storm,

Soooooo it'd be a safe bet to predict that Lady Six Sky and her majestic headpiece will be released today, and for Simon Bolivar by 19th May exactly next week?
 
Some more info considering first DLCs from Anton Strenger twitter account:

"I think of them like ice cream toppings. You want to put gummi bears and sprinkles and chocolate syrup on your ice cream cone? Go for it."

"We've been keeping an eye on community feedback ever since our last update almost a year ago, including many exploits pointed out by folks. I think you will be pleasantly surprised by the updates we have alongside DLC1 and our first Community Update the following month."

"The Maya & Gran Colombia pack adds 2 new disaster types for any game with Gathering Storm...these will scale along with your chosen intensity. Apocalypse Mode and its 2 special disasters will lock the intensity slider and turn it way up high behind the scenes."

Answering question "so something like more modular approach to set of rules for specific game? Like for example I can enable/disable corporations from civ4 or pollution from civ3?" Anton replied "Yep, like that!"

"We considered earthquakes, but ultimately ended up choosing other disasters that we thought were more fun and better balanced."

"We do have some balance changes for Diplo victory in the works for one of the earlier updates"

So there are chagnes to game balance, victory conditions and game modes seems something like additional rules or tweaks to current mechanics.
 
I think the main assumption I am abiding by is that DLL isn't ruled out until it is. Regardless of whether we get the DLL at the end of the development cycle or not at all, we are not going to know now and we won't know until the end of the development cycle. Again, I am not holding out for it. But I am not going to make a fuss and say it absolutely is never coming when nothing is confirmed. They may not want to make plans for a DLL release at the end of this season because they may consider doing another season. It doesn't mean that it will never get released, it may mean they don't want to make any promises for a end of cycle DLL release when they don't know when their development is going to end. We don't know. and we need to stop pretending like we do.

Definitely I understand @Gedemon 's concerns, and Gedemon couldn't have known they were going to have to wait this long with still no DLL. I don't blame them for growing impatient, and we as a community should absolutely continue to try to remind Firaxis of the importance of DLL support. But I don't feel like there is a need to absolutely trash the game, company, and quit Civilization 6 all-together based on a potentially wrong assumption that we are never getting it. The staff haven't said that. So I am not going to assume that it isn't coming.
 
I think the main assumption I am abiding by is that DLL isn't ruled out until it is. Regardless of whether we get the DLL at the end of the development cycle or not at all, we are not going to know now and we won't know until the end of the development cycle. Again, I am not holding out for it. But I am not going to make a fuss and say it absolutely is never coming when nothing is confirmed. They may not want to make plans for a DLL release at the end of this season because they may consider doing another season. It doesn't mean that it will never get released, it may mean they don't want to make any promises for a end of cycle DLL release when they don't know when their development is going to end. We don't know. and we need to stop pretending like we do.

Definitely I understand @Gedemon 's concerns, and Gedemon couldn't have known they were going to have to wait this long with still no DLL. I don't blame them for growing impatient, and we as a community should absolutely continue to try to remind Firaxis of the importance of DLL support. But I don't feel like there is a need to absolutely trash the game, company, and quit Civilization 6 all-together based on a potentially wrong assumption that we are never getting it. The staff haven't said that. So I am not going to assume that it isn't coming.

It's because DLL release is highly unusual to begin with. It was a rarity in the games industry, which, with the way the industry is moving, is becoming an increasingly rare thing to do. So it makes sense to make the assumption the other way round. The release was something that made Firaxis unusual compared to other games companies, which also made the civilization games such fantastic investments because the sky was effectively limitless.

But your right. We don't know. But from a position of don't know, making the assumption that it isn't coming seems like a safer assumption than assuming it is.

Also it isn't trashing the company. It's understanding the demands that come from running a modern games company. Budget isn't infinite and it eventually runs out. It isn't trashing the company acknowledging that, it's simply acknowledging reality. There is no blame or trashing at all. It's just what is
 
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What's more, it's specified that one of the new leaders in that pack requires Rise and Fall, so that likely means it's an alternate leader for an R&F Civ (top candidates are Mongolia, Korea or the Netherlands), not a leader for a new Civ.

Or the leader will use specific game mechanic introduced in R&F...like loyalty wont affect its cities, and they cant be fliped, just conquered.
 
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