[NFP] Civilization VI: Possible New Civilizations Thread

I really really hope for the second season. But I would rather improve the existing one than introduce a new one.
And even perhaps, in addition to the new 8 Civs, I would like as many more new alternative leaders than unbalanced and raw mods: .. The Netherlands and Sweden (to become sea powers). I think many Dutch and Swedes would very much like to have a different look at the game for their civs.
I wouldn't mind a different look at the game for Sweden, but not at all as a sea power - I think there's nothing but setbacks in Swedish Navy history.
 
I wouldn't mind a different look at the game for Sweden, but not at all as a sea power - I think there's nothing but setbacks in Swedish Navy history.
I can see it happening if they decided to make Sweden the Viking civ in future games. But that's a big if.

At least it's more probable than making Mongolia or Georgia a sea power. :mischief:
 
Making, imo, the Cherokee the closest thing to a must-buy Native American civ for most people aside from maybe the Iroquois.

Well that would increase chances of Ireland being a proper civ since the second most often thing I hear from many Americans about ancestry is "I'm X% Irish, y'know". It's such cute little genetic homeopathy.
 
Well that would increase chances of Ireland being a proper civ since the second most often thing I hear from many Americans about ancestry is "I'm X% Irish, y'know". It's such cute little genetic homeopathy.
The offered percentage may be obtuse, but America does have a very large Irish population. In fact, America has a considerably larger Irish population (by total numbers, not per capita, obviously) than Ireland does.
 
The offered percentage may be obtuse, but America does have a very large Irish population. In fact, America has a considerably larger Irish population (by total numbers, not per capita, obviously) than Ireland does.
Honestly if they added ethnicity into the game and made it tie into more tourism based on the diaspora of your civ, Ireland would do great. Not to mention Italy as well. :mischief:

Something to consider for Civ 7 at least.
 
Honestly if they added ethnicity into the game and made it tie into more tourism based on the diaspora of your civ, Ireland would do great. Not to mention Italy as well. :mischief:

Something to consider for Civ 7 at least.
If they included minority populations that would be one way to finally include the Jews. :mischief:
 
I can see it happening if they decided to make Sweden the Viking civ in future games. But that's a big if.
That would still not make sense..
  • The Viking civ concept is utterly based on/from an anglofied point of view - raiding people mainly from (what would become) Norway.
  • "Swedish vikings" did raid too, but "only" to maintain their trading expeditions eastward.. :groucho:
At least it's more probable than making Mongolia or Georgia a sea power. :mischief:
That reminds me of the infamous Austrian-Hungarian Navy that was supposed to maintain the European balance of power and the integrity of territorial boundaries.
 
If they included minority populations that would be one way to finally include the Jews. :mischief:

Honestly if they added ethnicity into the game and made it tie into more tourism based on the diaspora of your civ, Ireland would do great. Not to mention Italy as well. :mischief:

Something to consider for Civ 7 at least.

In general I think that civs like Ireland, Italy/Vatican, and Israel could eventually make the cut as "empires" in some evolved version of civ. The difference being that they are highly dispersed cultural or religious identities forming more ideological/identitarian as opposed to territorial empires, like a less controversial version of the Romani.

I don't see that happening in VI at this point, though. And if we ever opened that can of worms I would certainly hope that a roster which could accommodate them would also include more difficult civs like the Berbers, Swahili, and Chola.
 
Learned about Kingdom of Buganda today in a college class, I think it would make a decent civ...

In general Africa has a lot of amazing choices not yet in the game: Somalia, Buganda, Swahili, Mutapa, Hausaland, Benin, Yoruba, Jolof Empire, Swazi, Xhosa, Angola/Ndongo, Burkina Faso, Botswana, Berbers, etc. which are very much underappreciated
 
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That would still not make sense..
  • The Viking civ concept is utterly based on/from an anglofied point of view - raiding people mainly from (what would become) Norway.
  • "Swedish vikings" did raid too, but "only" to maintain their trading expeditions eastward.. :groucho:
Like I said it's a big "if" considering Sweden is the best Scandinavian civ to not being represented by the Viking stereotype other than maybe Kalmar Union Denmark.

Of course they could always do the "grand tour" approach and give Sweden a Carolean UU, Nobel Prize ability, with a Viking leader and Longship UU but that would be definitely pushing it and probably not be a fan favorite for anyone. :shifty:

If they included minority populations that would be one way to finally include the Jews. :mischief:
Well one could definitely argue they are already in the game. It's all the followers of Judaism. :p
 
Swedish 'Viking' would be better represented as Swedish Traders, IF the game could include a mechanism showing the reality of travel and trade by river: it was the Swedish 'Rus', after all, that traveled by river and portage throughout Russia to the Black Sea and Caspian, opening trade routes to the terminal cities of the Silk Road and Constantinople. THAT would be something Unique in the game, and long overdue.
 
Swedish 'Viking' would be better represented as Swedish Traders, IF the game could include a mechanism showing the reality of travel and trade by river: it was the Swedish 'Rus', after all, that traveled by river and portage throughout Russia to the Black Sea and Caspian, opening trade routes to the terminal cities of the Silk Road and Constantinople. THAT would be something Unique in the game, and long overdue.
rivers are sorely unemphasized in civ
 
rivers are sorely unemphasized in civ

4x games in general cannot figure out how to represent rivers.

I think many devs will be surprised to find out that the US Civil War had a dedicated theater for "naval" battles on the Mississippi River, the Yangtze River was once an international water for foreign trades into China, and how Royal Navy ordered an Aircraft Carrier into mid-Yangtze River in 1931 to provide disaster reliefs - that's more than 700 km inland.
 
I played a continents map (albeit in V) with a grand total of one river on my starting continent. Wish they showed up more, along with lakes and oases.
with lakes, bcs they take up so much space i’m pretty sure gameplay wise they don’t make sense, so civ de-emphasizes tjemz

to be most accurate, Civ 7 should probably have the strategic placement part of districts at a micro level in one-tile cities
 
to be most accurate, Civ 7 should probably have the strategic placement part of districts at a micro level in one-tile cities
That's what I'd like to see implemented. Districts and wonders taking up their own tiles in the city while improvements are on the other hexes like they always have been.
That way districts won't feel as disjointed and separate from each other or the city center.
 
The offered percentage may be obtuse, but America does have a very large Irish population. In fact, America has a considerably larger Irish population (by total numbers, not per capita, obviously) than Ireland does.

Also, Americans imagine that a Brooklyn accent is an Irish accent, and get puzzled when they meet an actual Irish person.
 
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