I really really hope for the second season. But I would rather improve the existing one than introduce a new one.
And even perhaps, in addition to the new 8 Civs, I would like as many more new alternative leaders than unbalanced and raw mods: .. The Netherlands and Sweden (to become sea powers). I think many Dutch and Swedes would very much like to have a different look at the game for their civs.
Well that would increase chances of Ireland being a proper civ since the second most often thing I hear from many Americans about ancestry is "I'm X% Irish, y'know". It's such cute little genetic homeopathy.
Well that would increase chances of Ireland being a proper civ since the second most often thing I hear from many Americans about ancestry is "I'm X% Irish, y'know". It's such cute little genetic homeopathy.
The offered percentage may be obtuse, but America does have a very large Irish population. In fact, America has a considerably larger Irish population (by total numbers, not per capita, obviously) than Ireland does.
The offered percentage may be obtuse, but America does have a very large Irish population. In fact, America has a considerably larger Irish population (by total numbers, not per capita, obviously) than Ireland does.
Honestly if they added ethnicity into the game and made it tie into more tourism based on the diaspora of your civ, Ireland would do great. Not to mention Italy as well.
Honestly if they added ethnicity into the game and made it tie into more tourism based on the diaspora of your civ, Ireland would do great. Not to mention Italy as well.
That reminds me of the infamous Austrian-Hungarian Navy that was supposed to maintain the European balance of power and the integrity of territorial boundaries.
Honestly if they added ethnicity into the game and made it tie into more tourism based on the diaspora of your civ, Ireland would do great. Not to mention Italy as well.
In general I think that civs like Ireland, Italy/Vatican, and Israel could eventually make the cut as "empires" in some evolved version of civ. The difference being that they are highly dispersed cultural or religious identities forming more ideological/identitarian as opposed to territorial empires, like a less controversial version of the Romani.
I don't see that happening in VI at this point, though. And if we ever opened that can of worms I would certainly hope that a roster which could accommodate them would also include more difficult civs like the Berbers, Swahili, and Chola.
Learned about Kingdom of Buganda today in a college class, I think it would make a decent civ...
In general Africa has a lot of amazing choices not yet in the game: Somalia, Buganda, Swahili, Mutapa, Hausaland, Benin, Yoruba, Jolof Empire, Swazi, Xhosa, Angola/Ndongo, Burkina Faso, Botswana, Berbers, etc. which are very much underappreciated
Like I said it's a big "if" considering Sweden is the best Scandinavian civ to not being represented by the Viking stereotype other than maybe Kalmar Union Denmark.
Of course they could always do the "grand tour" approach and give Sweden a Carolean UU, Nobel Prize ability, with a Viking leader and Longship UU but that would be definitely pushing it and probably not be a fan favorite for anyone.
Swedish 'Viking' would be better represented as Swedish Traders, IF the game could include a mechanism showing the reality of travel and trade by river: it was the Swedish 'Rus', after all, that traveled by river and portage throughout Russia to the Black Sea and Caspian, opening trade routes to the terminal cities of the Silk Road and Constantinople. THAT would be something Unique in the game, and long overdue.
Swedish 'Viking' would be better represented as Swedish Traders, IF the game could include a mechanism showing the reality of travel and trade by river: it was the Swedish 'Rus', after all, that traveled by river and portage throughout Russia to the Black Sea and Caspian, opening trade routes to the terminal cities of the Silk Road and Constantinople. THAT would be something Unique in the game, and long overdue.
I played a continents map (albeit in V) with a grand total of one river on my starting continent. Wish they showed up more, along with lakes and oases.
4x games in general cannot figure out how to represent rivers.
I think many devs will be surprised to find out that the US Civil War had a dedicated theater for "naval" battles on the Mississippi River, the Yangtze River was once an international water for foreign trades into China, and how Royal Navy ordered an Aircraft Carrier into mid-Yangtze River in 1931 to provide disaster reliefs - that's more than 700 km inland.
I played a continents map (albeit in V) with a grand total of one river on my starting continent. Wish they showed up more, along with lakes and oases.
That's what I'd like to see implemented. Districts and wonders taking up their own tiles in the city while improvements are on the other hexes like they always have been.
That way districts won't feel as disjointed and separate from each other or the city center.
The offered percentage may be obtuse, but America does have a very large Irish population. In fact, America has a considerably larger Irish population (by total numbers, not per capita, obviously) than Ireland does.
Speaking as someone whose family has Brooklyn accents, we are not under any illusion that we sound Irish. We ARE under the illusion that we are from "the City," which properly means only Manhattan.
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