Jeppetto
Emperor
- Joined
- Dec 23, 2018
- Messages
- 1,021
I wanted (maybe I've mentoined it before) for players to be able to sabotage each other more freely without war, representing their relationship deterioration (at Disliked you cannot Trade but may plunder each others' Traders, at Denounced you cannot Deal but may kill each others' units outside individual territories, at Warring you may enter each others' borders etc) and Mercenary Units to possibly take the role of hired saboteurs, where you may perform transgressions without much diplomatic transparency. As such you'd be able to purchase Mercenaries from any City-State, and they'd evolve like other Units, covering Pirates, Privateers, Outlaws, etc.
Alternatively, I'd like to see CS benefits more expanded. More tiers, more ways to earn influence and this would provide opportunity for more unique CS-type benefits. Say that you may increase your Influence with CS If you have active Trade Route there, Delegate (Spy-like assign unit to reap benefits from CS) assigned there, Spy performing specific Mission there, If you import certain Resource to them (which's effects you lose so long as it's being imported) etc. And then there would be more tiers of benefits like +1 Yield to each City with Appropriate Tier I Building, +2 Yield to each Appropriate Improvement, +5 Yield to DQ Building, +10% Yield to Capital. And finally, something unique to the type. Such as "Can hire Mercenary Unit" for Military CS, +1 Trade Route Capacity for Mercantile CS etc. One way to represent Military States generally as source of Mercenaries.
I think devs wanted Levying to sort of cover that but I can't get over the fact it seems mildly amusing, as If you were paying to fix meh AI yourself.
Alternatively, I'd like to see CS benefits more expanded. More tiers, more ways to earn influence and this would provide opportunity for more unique CS-type benefits. Say that you may increase your Influence with CS If you have active Trade Route there, Delegate (Spy-like assign unit to reap benefits from CS) assigned there, Spy performing specific Mission there, If you import certain Resource to them (which's effects you lose so long as it's being imported) etc. And then there would be more tiers of benefits like +1 Yield to each City with Appropriate Tier I Building, +2 Yield to each Appropriate Improvement, +5 Yield to DQ Building, +10% Yield to Capital. And finally, something unique to the type. Such as "Can hire Mercenary Unit" for Military CS, +1 Trade Route Capacity for Mercantile CS etc. One way to represent Military States generally as source of Mercenaries.
I think devs wanted Levying to sort of cover that but I can't get over the fact it seems mildly amusing, as If you were paying to fix meh AI yourself.