Alexander's Hetaroi
Deity
I still think alternate leaders is the best choice for most of these and I'd much rather them focus on giving us more alternate leaders for alternate ways to play a single civilization in Civ VII, though not at the cost of number of Civs.Eh I'd rather they take an in-between approach. Have a Germanic "base" civ structure, and then add elements to create variants of it (like slightly more differentiated alternate leaders) for, say, Prussia/Teutons, the HRE, modern Germany, etc. Think the idea of clone fighters in fighting games.
You could have many more specific civs that everyone wants for less work, and also be able to show off how they are historically connected like having some shared elements between Rome and Byzantium, or a Greece-Macedon-Persia-Timurids-Mughals continuum.
Alternatively, they could "combine" elements to create civs with substantial historical overlap, say combining aspects of France and Germany for the Franks, or Byzantium and Russia for Kievan Rus', or Mughals, Maurya, and Chola for India.
My idea is for each alternate leaders to at least each come with a separate unique unit or unique infrastructure with the standard unique unit and unique infrastructure for the civ.
For example: England can come with Longbowmen and a Royal Navy Dockyard. When you choose Elizabeth to lead you can get a "Globe Theater/Elizabethan Theater" unique building. If Victoria is leader she gets Redcoats instead.
Harun Al Rashid for Arabia can get a House of Wisdom UB while Saladin could get Mamluk UU on top of other unique components.
It's a new leader and new civ but yeah it's pretty much guaranteed the new leader is going with the new civ.I'm pretty sure that's not how the last DLC is intended to be interpreted...unless I missed recent news?
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