Duke William of Normandy
King of England & Unofficial Welcoming Committee
Ah, yes. Secondth.Portugal (2th

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Ah, yes. Secondth.Portugal (2th
Right, and like I said, I'd expect Lisbon to become Copenhagen or something like that, but I think there is some wiggle room. As we both pointed out, you have to invoke some technicalities and bend some logic to make Antioch European.I'd consider Antioch "European", despite it being in Anatolia, considering it's Seleucid origins and being a Byzantine city in game but you are right.
And notice I did say they roughly stick to the same continent, not region, which is why Seoul becoming Babylon still makes my point that they both are located in Asia.![]()
I think this is the case. I've seen some people on these boards almost hyperventilating at the possibility that Portugal might be excluded so their strategy seems to be working.Perhaps they introduced NFP by launching the most demanded while leaving the second most demanded last to keep the hype?
It has been suggested that if they had a second pass in mind, it would make sense to save one of the most requested Civs for that purpose.
But I think people's expectations of a second pass are even more tempered now than what they were 8-10 months ago.
I think Ethiopia was second, but it was an elimination thread in which Portugal finished fourth. Unless you are talking about another poll in which I don't remember?
While I'm inclined to believe NFP is the end and am iffy about further content, I wouldn't mind seeing something small like this.I still think a smaller pack with three or four civs and an alt leader is stil a little likely. It's difficult to see them ending the game without another civ in North America, an Italian representation and a civ from North Africa, and especially, another Egyptian leader.
I remember now this has come up before.
I think your reasoning is the wrong way around though. Being on a civ's city list is not a big impediment.
I agree that it can be taken off Spain's city list and made into a city-state. I was just pointing out it's current state as being a possible city in a major civilization.
I have noticed that city-states which change are usually restricted to the same continent, so in theory Lisbon would probably be another European city.
I found, this is the poll, it has a reasonable number of voters.
I wouldn't mind wiggle room if that means it could possibly become Nassau or Port Royal. The suzerain bonus would still work right? You trade routes aren't going to have to worry about being plundered by pirates if you are allied to them.Right, and like I said, I'd expect Lisbon to become Copenhagen or something like that, but I think there is some wiggle room. As we both pointed out, you have to invoke some technicalities and bend some logic to make Antioch European.![]()
Thanks. I forgot about that one.I found, this is the poll, it has a reasonable number of voters.
I've learned that the idea of any post colonial civs getting in the game aren't as popular here on this forum. Gran Colombia might have been the most popular one out of them though.Oh there's the poll. I was wondering where that went. Interesting that Morocco and the Navajo are more popular than Italy. And Gran Colombia really isn't as popular as I remembered.
what have other forums decided on?I dunno, like it was said, those threads did guess on every civ from the pass. Heck, I personally even made my predictions way back when the pass was being announced and up to now only got the European Civs wrong (I bet on Portugal and Ireland at the time xD).
Still, I don't quite get why this forum, in particular, thinks that Portugal or a Native American civ will be picked... Kind of a weird outlier from other communities now that I think about it, which is pretty interesting.
Anyway, I guess we will see. But I do have a bet on the last civ being Oceanic with a small side bet for the Phillippines. xP
Also, there's this awesome graphic done by @Lordeus. It's not up to date:
Wise choice. I think everyone has agreed about this somewhat, though.Instead of trying to predict what the last NFP civ, I'm focusing on the implications of who it is. If it's Portugal, it means that there will likely be no more content in the future. If it not Portugal, then I think there may be some additional content that includes Portugal in the future.
Considering Netherlands and Portugal has co-existed for the past 3 games I doubt they will start doing that.I also really doubt they are going to put Portugal as the last civilization for this Pass. If they attempt to do some sort of rotation for European civilizations and avoid to be too crowded: they could go for a Portugal / Netherlands rotation (assuming Spain is a staple). Which feel extremely wrong, but it "works": they are kind of a trade / exploration / maritime civilization.
Interesting enough I also found that Vietnam took away the Iroquois ability they had in Civ 5 for units to move faster through woods and rainforests. Though that's not a big deal as I can see their UU getting that instead of all the units.About the Sioux, Iroquois and the Cree: they are not the same: not the same area, not the same people. I want to see the Iroquois in the game, but I feel the inclusion of the Cree lower the chance of the Iroquois or the Sioux (or any north America native american civilization) to show up, even if it is the least unlikely of the whole.
From gameplay perspective, the Iroquois and the Cree are the "friendly trading native american" civilization that search to seal Alliance. If the Iroquois are coming back in Civilization VI, they need an other focus (hopefully: not a "friendly" one).
Seeing as Civ 6 Netherlands has nothing to do with maritime trading or a colonial empire, Portugal certainly seems right.Considering Netherlands and Portugal has co-existed for the past 3 games I doubt they will start doing that.
Honestly I'd rather not see the Iroquois portrayed as stereotypical treehugging eco-Indians anyway. Might as well have "the Native Americans" back led by Chakotay at that point.Interesting enough I also found that Vietnam took away the Iroquois ability they had in Civ 5 for units to move faster through woods and rainforests. Though that's not a big deal as I can see their UU getting that instead of all the units.
Khmer and Siam are not the same language family either.
A.K.A. The Pueblo and the Aboriginal Australians, to my knowledge.Also one could take a pass at that list and cut those civilizations who would not approve of being in the game, or who have prohibitions on depictions of the ancestors.
Wilhelmina doesn't trade?Seeing as Civ 6 Netherlands has nothing to do with maritime trading or a colonial empire, Portugal certainly seems right.
I was only relating it to fact that Vietnam has guerilla warfare tactics especially in woods and rainforests. There would be no reason why a unique unit couldn't have it though. It was the Iroquois guerilla tactics that the American revolutionaries copied to defeat the British.Honestly I'd rather not see the Iroquois portrayed as stereotypical treehugging eco-Indians anyway. Might as well have "the Native Americans" back led by Chakotay at that point.![]()
To be fair that chart was made pre NFP, and before Gaul and was even announced, so I think saying that Scotland equals Celts, was a relatable comparison at the time, considering in Civ 5 their capital was Edinburgh.Probably a tangent, but my one issue with that graphic by Lordeus is how debatable that the 'equivalent civilizations' thing is. While it makes sense, I think the example of Celts and Scotland exposes the problem with this; with Gaul in the game too, it is clear that their thinking does not always involve using one civ to represent a range of related cultures. They may sometimes have multiple of these supposedly interchangeable civs.
For another example, I don't feel that Khmer being in the game rules out having Siam. So far they seem to like using one civ to represent mainland southeast Asia, but we can't guarantee that will continue- they could easily have both of those, or one of those plus Burma, etc.
Maritime trade. I see your point, but it really isn't that much of a bonus.Wilhelmina doesn't trade?
I think the references are there in gameplay, but subtle.
I think prioritizing building harbors in their unique ability, over commercial hubs, is supposed to reference it but I agree that they don't get direct bonuses for trading across the water.Maritime trade. I see your point, but it really isn't that much of a bonus.
While it makes sense, I think the example of Celts and Scotland exposes the problem with this; with Gaul in the game too, it is clear that their thinking does not always involve using one civ to represent a range of related cultures.