Discussion in 'Civ6 - General Discussions' started by Eagle Pursuit, May 11, 2020.
I imagine they only consume the best of the best: Soviet-made food baskets and Molotov cocktails.
Karjalanpiirakka aren't bad, but... I remember seeing a Thai restaurant serving various European breakfasts. The Finnish one was coffee, vodka, and two cigarettes.
but where's the ennui and the crippling social anxiety?
Soviet food is, actually, quite lovely. If you ever go to Russia, visit a stolovaya, and you will learn something new and delicious.
Which, speaking of: the USSR would be interesting to represent on its own in a future Civilisation game, though I doubt it ever will as Westerners tend to conflate it too eagerly with Russia.
OK guys we had a nice chat here about Venice and Italy. Now it's time for the beef. Enjoy.
My bad, I added the wrong numeral. Nevertheless I don't see Maria II as a good option either, that is Portuguese leader from far beyond Portugal's heyday. I also think she is not nearly the most interesting Portuguese leader.
Well it's banana ketchup on top of pasta. That actually might be different from something called "Filipino spaghetti" which I've tried but being Italian, it is regardless a personal offense XD
Bloody hell, when did you start this? It's amazing, don't get me wrong, but I cannot see how you could get this done in one week. Then again I exist.
All of that and no unique canal district?
It's okay we got Joao III who is a better pick then either of them.
I'm fine with no Unique Canal as long as we get Bonuses from Canals.
Friday evening after work I have done it in two days.
Actually, Sestiereis a kinda canal district,or a district with many many canals
How about making it ridiculous and moving them to land and adding the canal funcionality to it?
I think somebody came up with an idea for another installment, or a mod or something that would give each civilization a unique district, and each of these districts would combine the function of 2 other districts, e.g. Hansa would be a Commercial Hub mixed with an Industrial Zone, Lavra would be a Holy Site mixed with a Theater Square or something and so on. Venice could have a Neighborhood combined with a Canal and it could be one of the most unique ideas in this vein, I guess. I'd love to see this happen. And if Luigi did unique icons for all of them...
"Most culturally significant" is extremely subjective and not something I care to argue, but yes, I do have a good reason why England should be cultural for one iteration: the Elizabethan Renaissance, which was much more than just Shakespeare. The chief problem here is that, assuming Ireland is likely for Civ7, it, too, will be cultural--but since Ireland is more likely to be culture-via-faith I think they'd still be very different. Did Elizabethan culture dominate the world? Well, no, it did not. But I don't think any cultures can be said to have even dominated a significant portion of the world except Rome, America, and Arabia--maybe China depending on how liberally you interpret the Sinosphere.
As someone who thinks history gets decreasingly interesting from about 1700 onward, I disagree quite strongly. In fact, I don't think Great Britain fits the civilization model well at all because it was more of a polity than a civilization. There was never a "British culture" but many British-influenced or British-spawned cultures that interacted with each other. I'd like to say that I'd accept Great Britain if it excluded its colonies, yet here we are with Canada and Australia and British Scotland and British England so...
Spain. Also Phoenicia (who I very much want to see continue to be portrayed as they are in Civ6; their design is as close to perfect as any in the game).
Sumer has some great leader options who are completely historical (Gudea would be great), but I agree that I'd rather see Babylon and Assyria--or Assyria and Hittites--or Assyria and Elam. (Long story short, I really think Assyria not Babylon should be the staple.)
That's just plain impressive. Well done.
Hypothetically if I designed a Venice civ that's kind of what I would do, just the opposite of what you did.
I'd make it a Canal District that acts as a neighborhood with housing, while still keeping all of the bonuses you had, considering Venice is known as the "City of Canals".
They've already kind of started this by making Vietnam's Thanh generate culture.
I've mentioned the possibility of doing the same to the Seowon. Instead of producing +4 science, the Seowon can produce +4 culture, though the buildings can still yield science.
You will be limited to the coast, so one of the principal things to address was to make a coast title stronger. In coastal cities, they are an average 50% of your city titles. (it is explained in a "blueprint") The canal is a land district, so here is the problem. If you will make Sestere both coastal and land district it could be a little bit overpowered in my opinion.
EDIT: hmm unless on land Sestere would have the same building restrictions as the Canal "must be built on flat land with a Coast or Lake tile on one side, and either a City Center or another body of water on the other. A single canal passage may go either straight, or bend 60 degrees; three-way canals are not allowed" on top so it would be both canal district and neighborhood district on coast, but I don't know if the game would allow such design.
Looks great overall! Just wondering if there was a reason that settlers are needed to build the unique neighborhood...I understand the appeal but it just seems awkward to have settlers building city-like improvements...within cities. I also think it would be too tough to implement properly for the devs too. Why can't it just be built outright by the city again? And if you take that out of the UA then you can throw in some more cool bonuses. I dunno it just seems weird right there. But apart from that-this looks just about how I'd want Venice to play! Intrigue, trade, and coastal-centric settling!
I will explain. First of all, the neighborhood is cheaper, and I didn't want to let you spam them and get out of control. Second of all, I think this is cool micromanaging for players to choose either you want to spend two settler charges for the special district which is beneficial in a short term, or use one charge for the district, and then build a proper city which is beneficial in a long term. It gives you an option when you will struggle with map RNG too. I agree it sounds weird, but in the end, I think this would be a very unique and fun to try mechanic. And you can buy settlers. To buy a district you need a governor, Reyna. And if you give a Civ a gold give them a chance to spend it too
Separate names with a comma.