My bad, I added the wrong numeral. Nevertheless I don't see Maria II as a good option either, that is Portuguese leader from far beyond Portugal's heyday. I also think she is not nearly the most interesting Portuguese leader.
How about making it ridiculous and moving them to land and adding the canal funcionality to it?
I think somebody came up with an idea for another installment, or a mod or something that would give each civilization a unique district, and each of these districts would combine the function of 2 other districts, e.g. Hansa would be a Commercial Hub mixed with an Industrial Zone, Lavra would be a Holy Site mixed with a Theater Square or something and so on. Venice could have a Neighborhood combined with a Canal and it could be one of the most unique ideas in this vein, I guess. I'd love to see this happen. And if Luigi did unique icons for all of them...
But by that logic we run into a big problem-before England became Great Britain, it didn't have the cultural power it is more or less known for today. Yeah you have Bill Shakespeare running around but that's peanuts compared to culture of the Italian city states, Austria, and yes, even France. Especially since England proper was a part of France/divided with French nobles running the show until almost the 1600s...and we can just see how the English language has been hugely influenced by France too. I just don't see how England by itself (Not including the Victorian Age/Pax Brittanica) could be that strong of a cultural civ. Economic I can see but on the cultural front, England by itself barely holds it own with the rest of Europe even in it's golden age.Now I'm sure you'll find some argument on why England alone was the most culturally significant civ in Europe...
"Most culturally significant" is extremely subjective and not something I care to argue, but yes, I do have a good reason why England should be cultural for one iteration: the Elizabethan Renaissance, which was much more than just Shakespeare. The chief problem here is that, assuming Ireland is likely for Civ7, it, too, will be cultural--but since Ireland is more likely to be culture-via-faith I think they'd still be very different. Did Elizabethan culture dominate the world? Well, no, it did not. But I don't think any cultures can be said to have even dominated a significant portion of the world except Rome, America, and Arabia--maybe China depending on how liberally you interpret the Sinosphere.
I also do think that England works best as a part of GB-mostly from a gameplay perspective.
As someone who thinks history gets decreasingly interesting from about 1700 onward, I disagree quite strongly. In fact, I don't think Great Britain fits the civilization model well at all because it was more of a polity than a civilization. There was never a "British culture" but many British-influenced or British-spawned cultures that interacted with each other. I'd like to say that I'd accept Great Britain if it excluded its colonies, yet here we are with Canada and Australia and British Scotland and British England so...
Like it or not, we have to have a colonial/globetrotting civ and GB/England fits that bill.
Spain. Also Phoenicia (who I very much want to see continue to be portrayed as they are in Civ6; their design is as close to perfect as any in the game).
Yeah in Civ VII I hope we ditch Sumaria and but Assyria back in. Babylon is just a bigger deal with less "fictionalized" leaders and it really didn't make sense to have both since they'd play so similarly from a gameplay perspective.
Sumer has some great leader options who are completely historical (Gudea would be great), but I agree that I'd rather see Babylon and Assyria--or Assyria and Hittites--or Assyria and Elam. (Long story short, I really think Assyria not Babylon should be the staple.)
Hypothetically if I designed a Venice civ that's kind of what I would do, just the opposite of what you did.
I'd make it a Canal District that acts as a neighborhood with housing, while still keeping all of the bonuses you had, considering Venice is known as the "City of Canals".
How about making it ridiculous and moving them to land and adding the canal funcionality to it?
I think somebody came up with an idea for another installment, or a mod or something that would give each civilization a unique district, and each of these districts would combine the function of 2 other districts, e.g. Hansa would be a Commercial Hub mixed with an Industrial Zone, Lavra would be a Holy Site mixed with a Theater Square or something and so on. Venice could have a Neighborhood combined with a Canal and it could be one of the most unique ideas in this vein, I guess. I'd love to see this happen. And if Luigi did unique icons for all of them...
They've already kind of started this by making Vietnam's Thanh generate culture.
I've mentioned the possibility of doing the same to the Seowon. Instead of producing +4 science, the Seowon can produce +4 culture, though the buildings can still yield science.
How about making it ridiculous and moving them to land and adding the canal funcionality to it?
I think somebody came up with an idea for another installment, or a mod or something that would give each civilization a unique district, and each of these districts would combine the function of 2 other districts, e.g. Hansa would be a Commercial Hub mixed with an Industrial Zone, Lavra would be a Holy Site mixed with a Theater Square or something and so on. Venice could have a Neighborhood combined with a Canal and it could be one of the most unique ideas in this vein, I guess. I'd love to see this happen. And if Luigi did unique icons for all of them...
You will be limited to the coast, so one of the principal things to address was to make a coast title stronger. In coastal cities, they are an average 50% of your city titles. (it is explained in a "blueprint") The canal is a land district, so here is the problem. If you will make Sestere both coastal and land district it could be a little bit overpowered in my opinion.
EDIT: hmm unless on land Sestere would have the same building restrictions as the Canal "must be built on flat land with a Coast or Lake tile on one side, and either a City Center or another body of water on the other. A single canal passage may go either straight, or bend 60 degrees; three-way canals are not allowed" on top so it would be both canal district and neighborhood district on coast, but I don't know if the game would allow such design.
Looks great overall! Just wondering if there was a reason that settlers are needed to build the unique neighborhood...I understand the appeal but it just seems awkward to have settlers building city-like improvements...within cities. I also think it would be too tough to implement properly for the devs too. Why can't it just be built outright by the city again? And if you take that out of the UA then you can throw in some more cool bonuses. I dunno it just seems weird right there. But apart from that-this looks just about how I'd want Venice to play! Intrigue, trade, and coastal-centric settling!
Looks great overall! Just wondering if there was a reason that settlers are needed to build the unique neighborhood...I understand the appeal but it just seems awkward to have settlers building city-like improvements...within cities. I also think it would be too tough to implement properly for the devs too. Why can't it just be built outright by the city again? And if you take that out of the UA then you can throw in some more cool bonuses. I dunno it just seems weird right there. But apart from that-this looks just about how I'd want Venice to play! Intrigue, trade, and coastal-centric settling!
I will explain. First of all, the neighborhood is cheaper, and I didn't want to let you spam them and get out of control. Second of all, I think this is cool micromanaging for players to choose either you want to spend two settler charges for the special district which is beneficial in a short term, or use one charge for the district, and then build a proper city which is beneficial in a long term. It gives you an option when you will struggle with map RNG too. I agree it sounds weird, but in the end, I think this would be a very unique and fun to try mechanic. And you can buy settlers. To buy a district you need a governor, Reyna. And if you give a Civ a gold give them a chance to spend it too
You've just upped the game on the presentation of ideas for Civs. From now on I refuse to read anything which is not presented to me in a fancy graphic.
Damn, you're going to run William of Normandy out of business!
You've just upped the game on the presentation of ideas for Civs. From now on I refuse to read anything which is not presented to me in a fancy graphic.
Damn, you're going to run William of Normandy out of business!
You've just upped the game on the presentation of ideas for Civs. From now on I refuse to read anything which is not presented to me in a fancy graphic.
You've just upped the game on the presentation of ideas for Civs. From now on I refuse to read anything which is not presented to me in a fancy graphic.
Damn, you're going to run William of Normandy out of business!
First I just wanted to show a thought process behind it because a picture is worth a thousand words. And then it somehow developed into something bigger
You've just upped the game on the presentation of ideas for Civs. From now on I refuse to read anything which is not presented to me in a fancy graphic.
Damn, you're going to run William of Normandy out of business!
Well, I do have @Ryansinbela at my side. This man is a powerhouse: He's already made basically a graph of my ideas by alphabetical order, translations into most of the dialogue of the Leaders, music that the Civilizations would use, listed the Capitals and preferred Religions of the Leaders, and an entire map of the ideas! I am proud to collaborate with him.
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