Wielki Hegemon
Emperor
Me tooI want to see more ideas like that

Me tooI want to see more ideas like that
OK guys we had a nice chat here about Venice and Italy. Now it's time for the beef. Enjoy.
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ThanksThe most beautiful thing about this post is actually your thought process behind the design. Sincerely well-thought.
OK guys we had a nice chat here about Venice and Italy. Now it's time for the beef. Enjoy.
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Thanks for the feedback. Venetian Galiàsa and Sestièr would be perfect. (I will fix it for sure)Excellent presentation - lots of nice synergy there!
The modder in me wants to quickly make a few points (granted if this were done by Firaxis, some of these things could be accommodated of course!):
- As of now, Great Work Slots can only be given to buildings, not districts
- I'm intrigued about the UU name, it doesn't appear to be the English (Galleass), Italian (Galeazza), or Venetian (Galiàsa) word for the ship
- The Sestiere (Venetian: Sestièr) has a potentially interesting issue: if a non-Venetian civ were to capture a city with them, they would revert back to regular Neighborhoods (or Mbanzas for Kongo) but would - of course - still be on water. Not really gamebreaking but it would be a bit odd.
Cannot they be razed in this particular case?if a non-Venetian civ were to capture a city with them, they would revert back to regular Neighborhoods (or Mbanzas for Kongo) but would - of course - still be on water. Not really gamebreaking but it would be a bit odd.
Cannot they be razed in this particular case?
So Sestièr should be a unique Venetian district with a unique building with additional Great Work of Art slots and Neighborhoods would be unavailable for Venice, just like Holy Sites for Kongo. Seems like a solution. Thanks once again!I believe in order to have them be razed, you'd have to have them be a fully unique district, i.e. not replacing another district. I don't think Firaxis has done this but I believe modders have. If you were to hypothetically combine that with an ability that prevents Venice from building neighborhoods (like Mvemba and Holy Sites) you could basically replicate your original idea I think more or less.
I will explain. First of all, the neighborhood is cheaper, and I didn't want to let you spam them and get out of control. Second of all, I think this is cool micromanaging for players to choose either you want to spend two settler charges for the special district which is beneficial in a short term, or use one charge for the district, and then build a proper city which is beneficial in a long term. It gives you an option when you will struggle with map RNG too. I agree it sounds weird, but in the end, I think this would be a very unique and fun to try mechanic. And you can buy settlers. To buy a district you need a governor, Reyna. And if you give a Civ a gold give them a chance to spend it too![]()
But from a gameplay perspective, settlers are already pretty OP as it is...you know with founding new cities and all and founding more cities will almost always be better then getting a neighborhood...
Well, what about... constructing the unique neighborhood will consume the settler?
Then you need to make the exclusive decision between a new city and a unique neighborhood, not to say that the cost of settler will scale up in the long run.
The most beautiful thing about this post is actually your thought process behind the design. Sincerely well-thought.
Possible, but I think that one would limit the chances of the other, both being more Militaristic ME civs. Personally I think the Hittites have more chance, as we already have Babylon and Sumer for Mesopotamia.To those saying Hittites or Assyria: ¿Por qué no los dos?![]()
Possible, but I think that one would limit the chances of the other, both being more Militaristic ME civs. Personally I think the Hittites have more chance, as we already have Babylon and Sumer for Mesopotamia.
Or all three of those combined.I hear you but truly nearly any civ can fill nearly any niche. Hittites could just as easily be a Religion or Production or Science based civ, right?