[NFP] Civilization VI: Possible New Civilizations Thread

OK guys we had a nice chat here about Venice and Italy. Now it's time for the beef. Enjoy.
UOCuiGv.png

The most beautiful thing about this post is actually your thought process behind the design. Sincerely well-thought.
 
The most beautiful thing about this post is actually your thought process behind the design. Sincerely well-thought.
Thanks :) This was the purpose of this graphic. I wanted to show that Civ design is more than just come up with a district idea or one misty ability. Glad you like it.
 
OK guys we had a nice chat here about Venice and Italy. Now it's time for the beef. Enjoy.
UOCuiGv.png

Excellent presentation - lots of nice synergy there!

The modder in me wants to quickly make a few points (granted if this were done by Firaxis, some of these things could be accommodated of course!):
  • As of now, Great Work Slots can only be given to buildings, not districts
  • I'm intrigued about the UU name, it doesn't appear to be the English (Galleass), Italian (Galeazza), or Venetian (Galiàsa) word for the ship
  • The Sestiere (Venetian: Sestièr) has a potentially interesting issue: if a non-Venetian civ were to capture a city with them, they would revert back to regular Neighborhoods (or Mbanzas for Kongo) but would - of course - still be on water. Not really gamebreaking but it would be a bit odd.
 
Excellent presentation - lots of nice synergy there!

The modder in me wants to quickly make a few points (granted if this were done by Firaxis, some of these things could be accommodated of course!):
  • As of now, Great Work Slots can only be given to buildings, not districts
  • I'm intrigued about the UU name, it doesn't appear to be the English (Galleass), Italian (Galeazza), or Venetian (Galiàsa) word for the ship
  • The Sestiere (Venetian: Sestièr) has a potentially interesting issue: if a non-Venetian civ were to capture a city with them, they would revert back to regular Neighborhoods (or Mbanzas for Kongo) but would - of course - still be on water. Not really gamebreaking but it would be a bit odd.
Thanks for the feedback. Venetian Galiàsa and Sestièr would be perfect. (I will fix it for sure)
As for the Great Work Slots good point, I missed it. So if this an unsolvable issue for the game engine I see solutions:
- Adding another unique building for Venice in Sestier
- Adding additional slots to one of the Culture District Buildings (might be awkward because of Theming Bonus in Tier 2 building which would de best for it)
- Adding additional slots to one of the buildings in the District you will probably want to build (Harbor, Industrial Era thematically awkward)
- Adding additional slots to one of your city center buildings (thematically awkward)
- Adding additional slots to one of your Government District building (but it would make one a tourism beast from one your city)
Out of all these options, I think I like the most the first one, or the last one.

if a non-Venetian civ were to capture a city with them, they would revert back to regular Neighborhoods (or Mbanzas for Kongo) but would - of course - still be on water. Not really gamebreaking but it would be a bit odd.
Cannot they be razed in this particular case?
 
Cannot they be razed in this particular case?

I believe in order to have them be razed, you'd have to have them be a fully unique district, i.e. not replacing another district. I don't think Firaxis has done this but I believe modders have. If you were to hypothetically combine that with an ability that prevents Venice from building neighborhoods (like Mvemba and Holy Sites) you could basically replicate your original idea I think more or less.
 
I believe in order to have them be razed, you'd have to have them be a fully unique district, i.e. not replacing another district. I don't think Firaxis has done this but I believe modders have. If you were to hypothetically combine that with an ability that prevents Venice from building neighborhoods (like Mvemba and Holy Sites) you could basically replicate your original idea I think more or less.
So Sestièr should be a unique Venetian district with a unique building with additional Great Work of Art slots and Neighborhoods would be unavailable for Venice, just like Holy Sites for Kongo. Seems like a solution. Thanks once again!
 
I will explain. First of all, the neighborhood is cheaper, and I didn't want to let you spam them and get out of control. Second of all, I think this is cool micromanaging for players to choose either you want to spend two settler charges for the special district which is beneficial in a short term, or use one charge for the district, and then build a proper city which is beneficial in a long term. It gives you an option when you will struggle with map RNG too. I agree it sounds weird, but in the end, I think this would be a very unique and fun to try mechanic. And you can buy settlers. To buy a district you need a governor, Reyna. And if you give a Civ a gold give them a chance to spend it too ;)


It *could* be a cool mechanic but the implementation with settlers is just...ehhhh. And this is putting aside how complicated implementing it would be. But from a gameplay perspective, settlers are already pretty OP as it is...you know with founding new cities and all and founding more cities will almost always be better then getting a neighborhood...and while your neighborhood is awesomely designed...nobody likes neighborhoods to being with due to the partisans being such a pain in the @$$. All I'm saying is that you really have no incentive to build the UD when you can still fully settle cities with the same unit. GPP and more gold almost always pale in comparison to another city so....yeah. This all changes when you revert back to it being produced by the city like we see with basically every other district in the game. You can still have it come earlier or make it cheaper...just don't make it be built by settlers. Regardless of how it's made it's still a cool district and reminds me of Merricks' Venice mod's UD-just better.
 
But from a gameplay perspective, settlers are already pretty OP as it is...you know with founding new cities and all and founding more cities will almost always be better then getting a neighborhood...

Well, what about... constructing the unique neighborhood will consume the settler?

Then you need to make the exclusive decision between a new city and a unique neighborhood, not to say that the cost of settler will scale up in the long run.
 
Well, what about... constructing the unique neighborhood will consume the settler?

Then you need to make the exclusive decision between a new city and a unique neighborhood, not to say that the cost of settler will scale up in the long run.


Lmao but that's even worse...so now you'd have to waste 1 settler to found a new city and then another just to get the district? And tbh it's good but not "I'm going to sacrifice two cities good"...I just can't get past it being so absurdly expensive when I could just build more cities...

It's a cool idea but I just don't see it being viable. If someone can really change my mind I'd be all ears but unless you're plying Prince and below there's no reason to logically build the district by means of settler. That is unless the ability are completely reworked to deincentivize settling which might make this viable...but I just can't see it.

In the end, you have a great civ with an awesome neighborhood replacement that no one is going to bother to use except in gimmicky situations. I know a lot of civs have huge gimmicks...but they never come at the cost/need of a settler.
 
My suggestions for another season pass would be:

- Berbers: Dihya (people keep talking about Morocco, but I think variety in North Africa would be nice)
- Anishinaabe: Pontiac (need more indigenous North Americans imo, Anishinaabe would be novel)
- Madagascar: Ranavalona I (a fascinating place and a interesting ruler who resisted colonisation)
- Benin: Ewuare (would be great to a civ from the West African coast)
- Assyria: Esarhaddon (created the largest empire in history up to that point by conquering Egypt)
- Chola: Rajaraja I (some Dravidian/Tamil/South Indian representation would be nice)

I think, if they make more content, it would be nice to see a continuation of focus on representing a large variety of regions and cultures. An Italian city state like Venice or Florence would be cool, but Europe admittedly does not lack representation already. Something in Central Asia would be nice too, perhaps the Timurids.
 
A quick list of what I'd like

Berbers or Morocco
Iroquois, Navajo, Comanche, or Tlingit
Hawaiian or Samoan (more navalized than Maori)
Assyria or Hittites
Madagascar
Mughals
Medieval/Renaissance Italian city-state civ or Kingdom of Italy
Nepal

Alt-leader: Egyptian Pharaoh (whichever gender, but must be ancient)
 
My Wishlist would be:
Swahili (Kilwa/Zanzibar)
Hittites or Assyria
Bulgars
Burmese
Haudenosaunee, Navajo, Lakota or another Native American civ
Charlemagne as a leader for France and Germany
Finland
Berbers or Morocco
A central Asian civ, like the Timurids or something similar.


If it were to follow a similar pattern to the NFP:

1st pack:
Swahili coast and Berbers/Morocco

2nd pack:
Finland
+ 2 personas, for which I'd like to see Peter (In his armour with a more Military focus, to reflect his reforming and modernizing of the Russian Army) and Saladin (Again in armour with a more military focus, to reflect his military command)

3rd pack:
Burmese and Timurids (or other CA civ)

4th pack:
The Native American Civ

5th pack:
Bulgars and Charlemagne

6th pack:
Hittites/Assyria (To again end on a much requested civ)
 
To those saying Hittites or Assyria: ¿Por qué no los dos? ;)
Possible, but I think that one would limit the chances of the other, both being more Militaristic ME civs. Personally I think the Hittites have more chance, as we already have Babylon and Sumer for Mesopotamia.
 
Possible, but I think that one would limit the chances of the other, both being more Militaristic ME civs. Personally I think the Hittites have more chance, as we already have Babylon and Sumer for Mesopotamia.

I hear you but truly nearly any civ can fill nearly any niche. Hittites could just as easily be a Religion or Production or Science based civ, right?
 
I hear you but truly nearly any civ can fill nearly any niche. Hittites could just as easily be a Religion or Production or Science based civ, right?
Or all three of those combined. :mischief:
 
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