[NFP] Civilization VI: Possible New Civilizations Thread

i agree, but the issue is you can theoretically come up with a unique gameplay mechanic for any civ—that same mechanic would’ve made total sense for Babylon or Venice, imo.

I can come up with a ‘unique gameplay mechanic’ for pretty much any of those requested civs that would make them significantly appealing to Firaxis. That’s why it doesn’t necessarily help us to discuss which civs would have fun game mechanics when discussing possible civs.
Being ravaged by natural disasters, barbarians, and plagues and trying to come out on top? Sounds very Byzantine to me in my opinion. :mischief:
 
Being ravaged by natural disasters, barbarians, and plagues and trying to come out on top? Sounds very Byzantine to me in my opinion. :mischief:
Byzantium:

Armpit of Medieval History: Double the barbarians. Always playing on apocalypse mode, even if you don’t want it
 
I mean if we come up with some Civs we are focusing on national, geographical, historical, or personal preferences and skipping totally how this Civ could work, what will be gameplay or design. It's a pity because it's also very interesting and somehow likely to discuss it a little less emotional. Just saying.
 
I mean if we come up with some Civs we are focusing on national, geographical, historical, or personal preferences and skipping totally how this Civ could work, what will be gameplay or design.
As has been pointed out, though, there are numerous possible ways to build any given civ. For example, had I been designing England, I would have chosen Elizabeth I as leader and focused on the Elizabethan Renaissance, making them a focused culture civ with a side of commerce and naval supremacy; the design we got with Victoria, naval supremacy, and industrialism is equally valid. In the past, the Maya have been a super-science civ; in Civ6 they're more about that tight-knit empire. There's also the fact that it's all well and good for Firaxis to say that they start with mechanics and then pick a civ--which is probably true--but they're not going to pick just anyone, especially for a blatant fanservice pack like this. They're going to focus on civs that will sell well either because they're staples, popular fan requests, or representative of important markets. That definitely narrows down the list of potential civs we're going to get: as much as I might love to see an Elamite civ, for example, it really doesn't meet any of those qualifiers; we're really, really unlikely to see Elam in NFP. Vietnam, on the other hand, has been a very popular request for years. So from a fan-fronting side, discussing the civs themselves is probably more viable than discussing potential mechanics (though that has been done, too).
 
As has been pointed out, though, there are numerous possible ways to build any given civ. For example, had I been designing England, I would have chosen Elizabeth I as leader and focused on the Elizabethan Renaissance, making them a focused culture civ with a side of commerce and naval supremacy; the design we got with Victoria, naval supremacy, and industrialism is equally valid. In the past, the Maya have been a super-science civ; in Civ6 they're more about that tight-knit empire.
Well we still did get some culture with the British Museum and then Eleanor without Elizabeth. But I agree that their main goal is domination geared.

And the Maya are still a super science Civ. :p

Yeah, they can say that but it's not like civ 7 won't have China or France.
I mean I don't think it wouldn't go past them to even make a religious America even if they wanted too. It might be a stretch to focus it on a single president though. But something like India's Dharma could still possibly work in the land where there is "Freedom of Religion."
Not that I would expect it in the slightest.
 
I've shared these thoughts before but this time I'm using fancy color-coding. :crazyeye:

(Bear in mind that I've de-blobbed civs like the Celts and Polynesia based on inclusion of new, more specific civs. I also blobbed Venice into Italy, which is in high-demand.)

My opinion of the likelihood of inclusion in NFP:

Already Included
Most Likely
Somewhat Likely

Unlikely
Very Unlikely

I wish you could have used some colours that were more colour-blind friendly for most/somewhat/unlikely. A bit hard for us to tell them apart.
 
Well we still did get some culture with the British Museum
That's more about England's notorious history of plundering artifacts than the flowering of English literature. :p

And the Maya are still a super science Civ. :p
That wasn't my experience playing the Maya. I found the Observatory was better at "keeping up" than "zooming ahead," compensating for the relatively small size of a Mayan empire. In my playthrough, I found the Maya to be a super-economy civ; my gold output as the Maya far exceeded my last Mali game until Mali overtook it in the late game.
 
That wasn't my experience playing the Maya. I found the Observatory was better at "keeping up" than "zooming ahead," compensating for the relatively small size of a Mayan empire. In my playthrough, I found the Maya to be a super-economy civ; my gold output as the Maya far exceeded my last Mali game until Mali overtook it in the late game.
In my playthrough I was able to easily find better adjacency bonuses and had more science output than I did my first playthrough with Korea. I could easily find more city spots for the Maya with Korea as well, though only because I was situated kind of on a peninsula with Korea and couldn't expand as much.
 
In my playthrough I was able to easily find better adjacency bonuses and had more science output than I did my first playthrough with Korea. I could easily find more city spots for the Maya with Korea as well, though only because I was situated kind of on a peninsula with Korea and couldn't expand as much.
For sure, the Observatory is better than the Seowon--my weakest Observatory was +4, I think--but I'd expect to have more Seowon in a typical Korea game. (Nothing stops the Maya from going wide, of course, but my only cities outside the tile limit were "borrowed" from my neighbors due to loyalty pressure.) I suppose nothing stops the Maya from being a science super power, but in my game I found their crazy gold income to be far more impactful. The game I just finished as Mali was painful by comparison.
 
For sure, the Observatory is better than the Seowon--my weakest Observatory was +4, I think--but I'd expect to have more Seowon in a typical Korea game. (Nothing stops the Maya from going wide, of course, but my only cities outside the tile limit were "borrowed" from my neighbors due to loyalty pressure.) I suppose nothing stops the Maya from being a science super power, but in my game I found their crazy gold income to be far more impactful. The game I just finished as Mali was painful by comparison.
you also have to get lucky regarding the observatories bcs of the necessary map luck involving getting nearby plantation resources
 
I've got the Kushans on the brain today. Anybody else interested in contemplating a possible civ design? Here's some really basic thoughts that need fleshing out.

Kanishka seems the most obvious leader choice. Perhaps a leader ability tied to syncretism? Other religions spread in his territory without exerting pressure on the state religion?

Civ trait would obviously be tied to the Silk Road. Maybe a greater faith or culture spread along trade routes? Greater income from caravans?

UI could be the vihara, sacred monastic cave grottos, only buildable on mountain tiles.

UB could all too easily be another horseman, but I'd much prefer an elephant of some sort.

The Bamiyan Buddhas could be a wonder released concurrently.
 
I don't see the city list being the problem. I can understand that we wouldn't have Rome but that's understandable because the main influence of Rome at least in the Middle Ages in the Renaissance was the Pope which is what the Vatican City city-state is based off of. Also the Vatican City is today politically separate from Italy which still makes it possible in my opinion.
Off the top of my head with no overlaps considering a lot of Roman cities are outside of the Italian peninsula:
Florence
Venice
Naples
Turin
Genoa
Milan
Pisa
Bologna (Would need to be replaced)
Lucca
Parma
Palermo
Mantua
Lodi
Cagliari
Treviso
Assisi
Vicenza

I agree that it's not a need, but it's definitely a want from me. At the same time I don't think we need another Celtic civ, but I wouldn't be opposed to one.


We haven't yet had multiple city-states that represent the same political entity yet in Civ 5 though. Unless you do count Vatican city and Bologna when they would have been both under the Papal States.
I don't quite understand this. In civilization 5, Sydney and Melbourne appeared at the same time. Milan and Fiorentina are the same. And Geneva and Zurich.
 
I don't quite understand this. In civilization 5, Sydney and Melbourne appeared at the same time. Milan and Fiorentina are the same. And Geneva and Zurich.
This hasn't happened yet in Civ6, though, which to some degree makes sense given that city-states are unique in Civ6, unlike Civ5. (Also you forgot Tyre and Sidon. :p )
 
Sutton Hoo anyone?
I'm not saying England doesn't have its own artifacts, but the British Museum's ability in-game was literally plundering other civs' Archaeological Sites. They weren't exactly being subtle. :p
 
This hasn't happened yet in Civ6, though, which to some degree makes sense given that city-states are unique in Civ6, unlike Civ5. (Also you forgot Tyre and Sidon. :p )
I didn't forget. And if you insist, you can add Quebec and Vancouver

To be honest, when Ethiopia comes out. We should know which civilizations are included in the third supplement.
 
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