[NFP] Civilization VI: Possible New Civilizations Thread

(the Pueblo can’t be included due to their languages. It’s considered divine and non-Pueblo shouldn’t hear it in a non-religious context, so they can’t be in Civ, which is why they were cut from Civ 5 and replaced with the Shoshone.
Actually, they did not want the language to be in a videogame, not necessarily having a problem with it being heard by someone else. At least according to the article cited by Civilopedia.
Here's a fairly quick YT search for a recording of Hopi with a workshop teaching the language.
 
I do not think the Navajo need cavalry. They could have a code talker, or various other forms of UU. Even if they did have a cavalry unit, they don’t need that unit to make them a horse raiding civ, because chances are they wouldn’t step on the Mapuche’s toes at all. I would imagine the Navajo would be fairly focused on internal affairs and be oriented to defensive war, internal growth, and cultural victory.
A leader who doesn't take territory from another civ by warfare or by culture bombing would make for a very interesting leader, no matter who it would be.
 
Actually, they did not want the language to be in a videogame, not necessarily having a problem with it being heard by someone else. At least according to the article cited by Civilopedia.
Here's a fairly quick YT search for a recording of Hopi with a workshop teaching the language.
Worth recalling that "Pueblo" is a general term for a number of different people. The Hopi may not feel the same as the Tewa--though I'd guess Firaxis is unlikely to try again with another Puebloan tribe.
 
A leader who doesn't take territory from another civ by warfare or by culture bombing would make for a very interesting leader, no matter who it would be.
And it’s definitely the direction which i’d imagine Manuelito or Barboncito would go in, as the two foremost Navajo leader options. They’d go for semi-tall play with a few closely packed but developed cities which focus on culture development and population growth with extremely difficult-to-defeat military units and territory.
 
Worth recalling that "Pueblo" is a general term for a number of different people. The Hopi may not feel the same as the Tewa--though I'd guess Firaxis is unlikely to try again with another Puebloan tribe.

The article on it refers to the "Pueblo Council", which appears to represent the NM and TX tribes, so I doubt the Hopi were involved necessarily.

But yes, "if you won't cooperate maybe your neighbors will" is probably a little too on the nose, so to speak.
 
If the Haudenosaunee come into Civ they better use that diplomatic orientation towards war making, cuz historically that’s what they did. In the colonial era they played the French, British and Americans against each other. In both the colonial and pre-colonial eras they were highly warlike against their neighbors, incorporating them, subordinating them or wiping them out.

The Haudenosaunee were extremely skilled at using all of diplomacy, war and trade to maintain their political importance.

I do not think the Navajo need cavalry. They could have a code talker, or various other forms of UU. Even if they did have a cavalry unit, they don’t need that unit to make them a horse raiding civ, because chances are they wouldn’t step on the Mapuche’s toes at all. I would imagine the Navajo would be fairly focused on internal affairs and be oriented to defensive war, internal growth, and cultural victory, almost like a cultural maya


I mean I agree with you wholeheartedly from a historical perspective! The issue is moreso that the proxy war/ playing other civs off on each other really doesn't exist anymore like it did in Civ V...and I miss this so much! From the Romans to the HRE, to Indian princes, to yes the Iroquois, proxy wars have been a BIG part of history and it doesn't make sense that we don't have the option to bribe/fund other civs' conflicts.

I think that forcing someone to declare war on an opponent without you should just incur a cost to diplo favor per turn...perhaps an Iroquois civ (One that's already getting more diplo favor to begin with) could just not incur this negative penalty. Or if they really wanted to be on the nose they could straight up get extra diplo favor for being allied with a civ who is at war. Maybe not the bulk of their bonuses but I just want more diplo civs and there's a whole lot you could do with the Iroquois' phenomenal history.

And yeah the Navajo don't need calvary but I'm struggling to think of any UU that doesn't overlap with something else. The code talker idea sounds great but what would that be? A support unit replacement? While that might be nice I feel support units aren't really all that interesting...and they'd come around WAY too late to be useful. I could see a ranger replacement but...I mean we've all seen the Highlander. I can see the cultural maya example as a way to go...but I'd still rather see something more different than that. Maya already got the internal growth stuff with their farms and all that...and they also have two abilities centered on defending their home territory (Including the UUs bonus). The only thing I could see is some sort of huge gimmick (Admittedly like the Maya) to really make them more distinct. But if the choice comes between Morocco/Berbers and the Navajo for a desert/culture civ than I'd swing for the former-we have so many other NA groups that would fit the bill just as good and would require (potentially) less gimmicks/maluses.

A leader who doesn't take territory from another civ by warfare or by culture bombing would make for a very interesting leader, no matter who it would be.

Are you describing loyalty? I'm not sure what mechanic could be improved like so...are you saying the buying other people's land tiles or something?
 
We definitely need at least one more NA tribe. Two would be even better.

The Iroquois/Haudenosaunee at least should really be a series staple at this point.

Oh I'm rioting if they give us another full pass without at least 2 NA and 2 African civs. There are too many glaring omissions from those two continents that they glossed over for the more fan-service-y (Not a bad thing though lol) NFP.
 
The article on it refers to the "Pueblo Council", which appears to represent the NM and TX tribes, so I doubt the Hopi were involved necessarily.

But yes, "if you won't cooperate maybe your neighbors will" is probably a little too on the nose, so to speak.
I mean, I'm sure Firaxis could be more diplomatic about it than veiled threats, but the bigger obstacle might be that they'd be concerned it would be a waste of time if the Hopi or Zuni or O'odham or whatever also said no.
 
And yeah the Navajo don't need calvary but I'm struggling to think of any UU that doesn't overlap with something else. The code talker idea sounds great but what would that be? A support unit replacement? While that might be nice I feel support units aren't really all that interesting...and they'd come around WAY too late to be useful. I could see a ranger replacement but...I mean we've all seen the Highlander.
Honestly my idea is maybe a unique infantry/ranger unit that could provide diplomatic visibility for you and your allies when in another civ's borders. Realistically it sounds like it would be a unique Spec Ops unit if we're going off of them from WWII but that would be too late.

Are you describing loyalty? I'm not sure what mechanic could be improved like so...are you saying the buying other people's land tiles or something?
Just an agenda to where they wouldn't go to war to take territory/cities from other civs or culture bomb other civs. Of course they wouldn't want other civs to do that either, especially to them trying to preserve their homeland.
 
Just an agenda to where they wouldn't go to war to take territory/cities from other civs or culture bomb other civs. Of course they wouldn't want other civs to do that either, especially to them trying to preserve their homeland.
Maybe? Though any people that have or had a land to call theirs probably took it from the poor people who had it before them.
 
Maybe? Though any people that have or had a land to call theirs probably took it from the poor people who had it before them.
Well it sounds good to me. If Menelik hates people for settling on hills I'm sure having a Navajo leader that would not want to take a leader's homeland isn't a really farfetched idea. :p
 
Well it sounds good to me. If Menelik hates people for settling on hills I'm sure having a Navajo leader that would not want to take a leader's homeland isn't a really farfetched idea. :p
Nonsense. The Navajo leader doesn't want you to settle on or near Desert. :mischief:
 
Here’s the missing civs from previous games and my thoughts on whether we’ll see them if a FF should happen.

*Assyria: seems probable, they’re a fan favorite.
*Austria: maybe, though Hungary seems to fill its niche now
*Denmark: doubtful, Scandinavia is pretty full
*Hittites: don’t think we’ll see them, although they do have a few vocal supporters
*Huns: nope, they were a weird one-off
*Iroquois: yes, I think they’re the #1 most-requested now
*Morocco: yes, whether as Berbers/al-Andalus/etc.
*Polynesia: or rather Hawai’i now that they’re deblobbed. I doubt we’ll see them at this point.
*Shoshone: probably not, but maybe a different NA tribe.
*Siam: I doubt it. There was some kerfuffle with Thailand last time. Besides Sukritact’s animated, voiced mod is top quality!
*Sioux: I think a SW NA tribe is more likely than a plains one.
*Songhai: don’t think so. A fair bit of overlap with Mali.
*Venice: not sure about Venice specifically, but some iteration of Italy seems highly likely.

Note: I left off the deblobbed Native Americans, Celts, Vikings and HRE.
 
In a perfect world, North America would at least be given the African treatment in terms of *at least* representing an area (I omit Egypt to make a less Eurocentric [Cleopatra] point)

Africa
• West Africa = Mali / Songhai slot
• North Africa = Morocco slot
• East Africa = Ethiopia slot
• Central Africa = Kongo slot
• South Africa = Zulu slot


Currently, NA seems to have an Eastern (“Lakota” [Sioux], Haudenosaunee [Iroquois], Cree) and a Western system (Shoshone) — omitting MesoAmerica

Ideally, with the Africa treatment, we could have:

• Great Plains = Očhéthi Šakówiŋ /otʃʰeːtʰi ʃakoːwĩ/ / Lakota (Sioux)
under Tȟatȟáŋka Íyotake /tˣaˈtˣə̃ka ˈi.jɔtakɛ/ (Sitting Bull); a fantastic gameplay mechanic they have could be centered around the Ghost Dance & morale; they also are proud of their warrior society heritage, so it’s not like they’d be offended for being a more aggressive Civ; Sweat Lodge (Temple replacement with a unique Project)

other options = Cheyenne, Arapaho

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• Northeastern Woodlands = Haudenosaunee (Iroquois)

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• Great Basin = Shoshone

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• Subarctic = Cree

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And untapped regions:

• Southeastern Woodlands = Aniyvwiya’i /anijə̃ɰija’i/ (Cherokee) as cultural / scientific
under Ssiquoya (literally gained a Writing Eureka after meeting a Civ IRL); Asi infrastructure; Asgayadihi (Mankiller) unit

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• Southwest = Indé (Apache) under Goyaałé (Geronimo); Wickiup infrastructure; Apache Raider (they apparently didn’t have a name for “warrior”) unit

other options = the Diné (Navajo) under Lozen (she’s super famous to them, look her up); Hogan (Temple replacement); Code Talker unique Spy unit (probably has to remain in Allied territory as a defensive Spy that sabotages all enemy Spy activity — 5 Spy cap could cover all Allies; maybe gain a bonus for defending an Ally)

maaaaaaaaaaaybe the Hopi, but that’s a longshot

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• Plateau = * Nimíipuu /nimiːpuː/ (Nez Perce) under Hinmatóowyalahtq̓it (Chief Joseph) as a diplomatic Civ; a unique Fort based on their hollow fortifications; a ranged unit since they were excellent marksmen

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• Northwest Coast = Tlingit under Ḵʼalyaan (Katlian); Plankhouse or K’alyaan Pole unique infrastructure; Niyahaat Warrior unique melee unit (that has high defense)

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• Caribbean = Taíno under Anacaona; Batéy (Entertainment Complex replacement); Nitaíno Warrior unit

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A girl can dream...
 
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