CiVUP - CiV Unofficial Patch

Hi Thal,

Quick question: How can I integrate the 'simple 12 hour clock' mod so that I can avoid having to tweak your top-panel.lua file everytime you provide an update?

I noticed the luxury resources display mod somehow does it without modifying the top-panel, so I was wondering if you knew how to do that with the clock mod?

I have the clock working, by simply adding a couple of lines to your top-panel.lua file, but I want to avoid having to do this everytime.

Thanks, love your work so far!
 
Is it possible to make infantry require rifling?

I think infantry were meant to require rifling because I have run into embarassing things like not being able to upgrade my longswordsman to infantry directly. However I COULD upgrade him first to a rifleman THEN to infantry. The result was the same but I just think this proves that the current tech tree was unintended as far as 'infantry comes before riflemen' goes.

This is indeed possible. See: http://forums.civfanatics.com/showthread.php?t=389964
 
Is it possible to make infantry require rifling?

I think infantry were meant to require rifling because I have run into embarassing things like not being able to upgrade my longswordsman to infantry directly. However I COULD upgrade him first to a rifleman THEN to infantry. The result was the same but I just think this proves that the current tech tree was unintended as far as 'infantry comes before riflemen' goes.

Heh... this reminds me of my last game where I got Electronics, and was able to build Mechanized Infantry, but still had no Replaceable Parts, so no Infantry, thus no upgrades from Riflemen.
 
A minor issue, your reference :- SET GoodyHutUpgradeUnitClass = "NULL"

In UnofficalPatch.sql returns an Invalid Reference, 24 times in a row in the Database.log.
 
@BomberEscort
Even though the uranium on nuclear missiles is not technically a bug, I fixed lots of things regarding missing civlopedia information, so I'll take a look. Thank you for pointing it out.


@AndyWiltshireNZ
I think the only way to do so is using a merging program. I use CompareIt, and saw another good one linked when browsing the forums a few weeks ago, but can't seem to find the link again now. Since lua files are (I believe) not modular, I think this is the only solution. In the readme file included with Unofficial Patch are instructions on what to search for. I indicated comments with each bug fix.

Also, you only need to do this merge each time Lua files are updated. Most of the updates are XML fixes, not Lua fixes.


@Horem
That's strange, it works properly in-game. I tested it by placing several dozen ancient ruins and running a scout through all of them - upgraded once to an archer, but did not upgrade further. It does match the schema specification:

<Column name="GoodyHutUpgradeUnitClass" type="text" reference="UnitClasses(Type)" default="NULL"/>

Edit: I've attempted several methods to try and duplicate the error you describe, and cannot seem to do so. You're referring to this file, right?

<username>\Documents\My Games\Sid Meier's Civilization 5\Logs\Database.log

Here's what my file looks like, all I see are the text key messages the game always spits out (with or without mods):

Spoiler :
Code:
[14208.617] Validating Foreign Key Constraints...
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_UNITEDSTATES" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_ARABIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_AZTECS" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_CHINA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_EGYPT" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_ENGLAND" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_FRANCE" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_GERMANY" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_GREECE" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_INDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_IROQUOIS" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_JAPAN" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_OTTOMAN" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_PERSIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_ROME" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_RUSSIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_SIAM" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_SONGHAI" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_BABYLON" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_AMERICA_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_ARABIA_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_AZTEC_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_CHINA_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_EGYPT_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_ENGLAND_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_FRANCE_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_GERMANY_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_GREECE_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_INDIA_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_IROQUOIS_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_JAPAN_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_OTTOMAN_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_PERSIA_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_ROME_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_RUSSIA_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_SIAM_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_SONGHAI_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_MINOR_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_BARBARIAN_PEDIA" does not exist in Language_en_US
[14208.617] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_BABYLON_PEDIA" does not exist in Language_en_US
[14208.633] Invalid Reference on Feature_YieldChanges.FeatureType - "FEATURE_RIVER" does not exist in Features
[14208.633] Invalid Reference on Feature_YieldChanges.FeatureType - "FEATURE_LAKE" does not exist in Features
[14208.633] Invalid Reference on Feature_YieldChanges.FeatureType - "FEATURE_LAKE" does not exist in Features
[14208.649] Failed Validation.
[14208.929] 
-- SQLite Memory Statistics --
Memory Usage:
        [Cur]        [Max]
Malloc:        258296        2241192
PageCache:    2560        3532
LookAside:    26        1763
Scratch:    0        1

Static Buffer Overflows:
        [TooLarge]    [NoSpace]
PageCache:    0        0
Scratch:    0        0

Largest Allocations:
Malloc:        65280
PageCache:    1160
Scratch:    5056

Prepared Statements:
Current:        3
------------------------------
 
@AndyWiltshireNZ
I think the only way to do so is using a merging program. I use CompareIt, and saw another good one linked when browsing the forums a few weeks ago, but can't seem to find the link again now.

Would the program in question perhaps be WinMerge?
 
Yes, I think that's it, nearly identical but open source. I'll include a link to it in the readme file, thank you.

The Nuclear Missile uses two uranium in game, but the civilopedia doesn't mention this. Save game included. Delete or use the missile and the Uranium will go from 0 to 2.

EDIT: Nevermind, it shows on the tooltip but not the civilopedia... Not a bug.
Thank you, found and corrected this issue for v.15. The civlopedia entry now states it requires 2 Uranium.
 
Something in v15 breaks the compatability instructions. Top panel is now broken using "civ5crazy ui emod (v 1)" with your compatability instructions.


EDIT- It worked fine with v14
 
Depending on how anal you are about the Civilopedia, several errors can be found by spell checking this document:

CIV5GameTextInfos_Civilopedia.XML

:D
 
Thalassicus, I'm surprised by how much your mods have done to fix and improve this game in only a couple weeks. In all seriousness, Fireaxis really ought to get rid of a few of their quality control people and bring you on board. Thanks.
 
@GoNzOTW
If you encounter the problem again, please notify me, maybe there's a way I can clarify the compatibility instructions.

@BomberEscort
That's actually an interesting idea to run a spell check on it, will try that. Sometimes those things can get overlooked...

@floydian101

I'm not really doing much in comparison to all the work they did. It's easy to take an already near-perfect product and poke a few things around in it, much harder to create the whole thing from scratch and try and get as much of it working as possible, on time and on budget. This patch only changes a dozen or so tooltips, they had to create hundreds!

Also had lots of help from people who post suggestions or discuss things on the customization and strategy forums, and I've been trying to credit that in places like the new readme files or Special Thanks. This patch in particular is about 90% suggestions.

In regards to broader balance changes (in the other mods), something important that might not be obvious in the field of software engineering is that goals or system requirements change constantly. The team doesn't sit down, decide how everything is going to function so it all works properly and is balanced, then implement everything following these plans (at least not in the game industry, which is relatively progressive compared to other industries and typically use good, iterative software lifecycles). Developers must change their goals/requirements due to internal factors or external pressures, and as a result it's very difficult to fix all bugs or balance everything perfectly, since the program is only static for a short while before getting changed again. In contrast I've spent several weeks of effort while trying to keep the game mostly static, and don't have to worry about deadlines or such, so it's a much easier environment than what real developers have to deal with.

I've been on both the user and developer sides of software, so I know how much easier it is to analyze as users after the fact, compared to getting the program right as the developer, so I have a lot of respect for what they've done with this game. I try and figure out what their goals were (designer notes help a lot), analyze ways to enhance those goals, and implement the necessary changes.

^^^ I way over-analyze things too sometimes. :)
 
Your instructions were fairly clear. I actually had it working previously. Then I updated to v15, and it stopped working.

I checked to make sure the fix was still applied, cleared my cache, and it still didn't work.

The UI mod got an update tonight. I downloaded it, reapplied the fix, and it worked again.

I have no idea what the difference was.
 
Sorry its taken so long to reply been a bit busy :)

Spoiler :
[14068.216] Validating Foreign Key Constraints...
[14068.232] Invalid Reference on Buildings.PrereqTech - "NONE" does not exist in Technologies
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_UNITEDSTATES" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_ARABIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_AZTECS" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_CHINA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_EGYPT" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_ENGLAND" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_FRANCE" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_GERMANY" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_GREECE" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_INDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_IROQUOIS" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_JAPAN" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_OTTOMAN" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_PERSIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_ROME" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_RUSSIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_SIAM" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_SONGHAI" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_BABYLON" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV_VENICE_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_SPAIN" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_CARTHAGE" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_POLAND" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_AUSTRIAN" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.CivilopediaTag - "TXT_KEY_CIV5_VIKINGS" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_AMERICA_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_ARABIA_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_AZTEC_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_CHINA_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_EGYPT_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_ENGLAND_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_FRANCE_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_GERMANY_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_GREECE_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_INDIA_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_IROQUOIS_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_JAPAN_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_OTTOMAN_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_PERSIA_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_ROME_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_RUSSIA_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_SIAM_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_SONGHAI_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_MINOR_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_BARBARIAN_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_BABYLON_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_SPAIN_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_CARTHAGE_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV5_POLAND_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_AUSTRIAN_PEDIA" does not exist in Language_en_US
[14068.232] Invalid Reference on Civilizations.Civilopedia - "TXT_KEY_CIV_VIKINGS_PEDIA" does not exist in Language_en_US
[14068.263] Invalid Reference on Feature_YieldChanges.FeatureType - "FEATURE_RIVER" does not exist in Features
[14068.263] Invalid Reference on Feature_YieldChanges.FeatureType - "FEATURE_LAKE" does not exist in Features
[14068.263] Invalid Reference on Feature_YieldChanges.FeatureType - "FEATURE_LAKE" does not exist in Features
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.263] Invalid Reference on Units.GoodyHutUpgradeUnitClass - "NULL" does not exist in UnitClasses
[14068.279] Failed Validation.
[14068.950]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 415944 2272256
PageCache: 3928 4982
LookAside: 2235 3973
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 0 858400
Scratch: 0 0

Largest Allocations:
Malloc: 65280
PageCache: 1160
Scratch: 6640

Prepared Statements:
Current: 31
------------------------------


If I change NULL to something like UNITCLASS_SCOUT in Unoffical Patch.sql the invalid refrences go away.
 
That's very strange, I wonder why our output would be different? Since I can't get this to occur, could I ask you if it works for an empty string "" ?

If you have time, it would greatly help if you can reproduce my test case in the attached scenario map (start a new game using the test map). If the scout is moved into the ancient ruins, it upgrades to an Archer but no further.
 

Attachments

  • TestMap2.zip
    7.3 KB · Views: 173
Ya sure I'll have a play around.

Not sure if some other mods may be effecting it? You can see what other I am using at the bottom of the first post here.
 
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