CiVUP - CiV Unofficial Patch

Hm, I don't see anything there which would be an obvious problem... very puzzling. Perhaps try with just this patch and nothing else?

It'll be greatly appreciated if you have time to test further.
 
I'm really trying to understand this part, but I just don't. :(

In the following user interface files, search for “-- Unofficial Patch Fix” to locate the bug fixes, and merge these fixes with any other mods you're using which utilize these files:

* TopPanel.lua
* SocialPolicyPopup.lua
* TechTree.lua

I found the files, and found the “-- Unofficial Patch Fix”, but I just don't know what I'm meant to do now.
 
@ Herex what mods are you using that use :-

* TopPanel.lua
* SocialPolicyPopup.lua
* TechTree.lua ?

@ Thalassicus, That map you asked em to check out, i tried it once with the first civ & pillars, then again with just the unoffical patch ii v15 and i chose the second civ, both resulted in a CTD right after clicking begin journey. ALso just tried it with just the patch and the first Civ again on that test map same result, CTD. Attached a rar of all the logs of the last crash.

Edit:

Doesn't CTD usualy btw, just get them NULL error in the logs even with Pillars, something with the map?
 
That does sound like something I might have done wrong in the Map Editor for the map, perhaps the enabled mods portion of a scenario...

Rather than try and figure it out, would probably be simplest to just create a test map on your own system and drop down a scout with 50 ruins. I'll try and get some testing in tomorrow. These sort of problems are the hardest to solve... ones that occur on one system but not another.
 
Well I can not see that them NULL invalid refrences effect it in any way, Tried it on a mini map with just 2 Civs, 2 scouts and settler to start with 20 ruins around both starting places, my scouts gobbled them up real quick, they upgraded fine. No crashes or the likes.
 
I suspect it might be just a warning, as in "this is not a valid unit type", even though the game still accepts it without error.

I've set the Wealth process to 25%:commerce:/:hammers:, though note this is still worse than Scouts' 40%:commerce:/:hammers:. We'll just have to be honest until that problem is fixed, it's a rounding issue in the disband code.
 
@ Herex what mods are you using that use :-

* TopPanel.lua
* SocialPolicyPopup.lua
* TechTree.lua ?

I don't know. What's the best way to find out? Or is it a case of "if you don't know, no mods are using them"?
 
@Herex, Well you have to go check out the mods, manualy(Documents/My Games/Civ5/MODS/(Mod Name here), unless they state what files they change, which most do not.
 
So I just start opening xml-files and search for those 3 filenames within them? Sorry if I'm being a tool. I'm not a modder. >_<
 
I apologize for not being more clear about that in the readme. There might be a more detailed guide somewhere, here's basically what you do, it's just like with Civ IV:

  1. Go to this folder:
    D:\<username>\Documents\My Games\Sid Meier's Civilization 5\MODS\
  2. Do a search for *.lua files in that folder. If you're using Windows 7, search box is at top-right of Explorer.
  3. See if anything shows up (you're checking if any mods include one of those 3 lua files). If you're using no other mods with those 3 lua files, you're done, everything's okay. If you're using Valkrionn's Economy Mod, you don't have to do anything with that either (he merged these bugfixes for users of that mod).
  4. Otherwise, download the file merging program http://winmerge.org
  5. Open whichever lua files are in common (such as TopPanel.lua) from both Unofficial Patch and the other mod.
  6. Use the find next difference and merge difference tools within WinMerge to copy changes from the Unofficial Patch lua file to the other mod's lua file.
  7. Save the other mod's lua file.
  8. Delete the Unofficial Patch lua file.
  9. Repeat this for any other duplicated files.

Hopefully this makes sense. If you get stuck, just ask.
 
The Tooltip of the Chinese Paper Maker is, well, inconsistent.

It has +4:commerce: in the text part instead of in the list.

Dunno if you want to fix that or not though :)
 
Thal, I just wanted to thank you for your effort! Your mods really improved the game. I really had fun and a challenge for the first time, well, until a bug made the game unplayable at least... See my sig for infos!

But you, you are truly awesome! :goodjob:

I guess fixing the bug, that prevents peace treaties from expiring, is beyond our current modding possibilities?
 
@Lazy Knight
Thank you, I'll take a look.

@Tomice
Thanks! That's my goal, to make things even more fun than they already are. :)

And yes, there will be a fix for that bug in the next official patch. It's not something we can fix with current modding tools:

* Diplomacy &#65533;- Fix for never ending deals (peace, research agreements, etc).
 
I knew they are aware of the bug, it's just frustrating that it will seemingly take a few more weeks until they fix it.

I understand patches have to be tested and all, and that many small patches slow down the improvement process tremendously, but *sigh*, I just want to play and not fear that a bug will force me to stop, right when it starts to get interesting.

Well, forget it. It's not what your thread is about, at least not exactly.

Thx & keep up the good work! ;)
 
The other option is having patches every week or so, with every patch breaking something else or removing save game compatibility (just look at that Elemental game).
 
Hi

- - Just realized I posted this in the wrong thread earlier today, sorry for the double post - -

I seem to be experiencing significant a slowdown of the game right now. It seems to be worst during save/load. When loading it takes e.g. 3 minuttes before it switches to the loading screen where it used to be instantaneous.

Only difference between this game and previously played is that I upgraded to newest version of unofficial patch (v 18 at the time) and included the Random Events mod. I know the last one uses lua and that it may very well be because of this that i'm experiencing this slowdonwn, just wanted to check if anyone else is having the same problems.

Not trying to insult anyone here - you all do a great job of making the game fun to play!

\Skodkim
 
Try disabling the mods and see if the loading times are the same.

From what I've seen mods have relatively little effect on loading speeds... I found Civ V's loading times excessively long even without mods.
 
So, minor bug for ya, I think. You moved the "Wealth" component into a separate file, but you left the associated help text change in the main file. It should really be moved also, in case somebody actually does choose to take it out.
 
Back
Top Bottom