@GoNzOTW
If you encounter the problem again, please notify me, maybe there's a way I can clarify the compatibility instructions.
@BomberEscort
That's actually an interesting idea to run a spell check on it, will try that. Sometimes those things can get overlooked...
@floydian101
I'm not really doing much in comparison to all the work they did. It's easy to take an already near-perfect product and poke a few things around in it, much harder to create the whole thing from scratch and try and get as much of it working as possible, on time and on budget. This patch only changes a dozen or so tooltips, they had to create hundreds!
Also had
lots of help from people who post suggestions or discuss things on the customization and strategy forums, and I've been trying to credit that in places like the new readme files or Special Thanks. This patch in particular is about 90% suggestions.
In regards to broader balance changes (in the other mods), something important that might not be obvious in the field of software engineering is that goals or system requirements change constantly. The team doesn't sit down, decide how everything is going to function so it all works properly and is balanced, then implement everything following these plans (at least not in the game industry, which is relatively progressive compared to other industries and typically use good, iterative software lifecycles). Developers must change their goals/requirements due to internal factors or external pressures, and as a result it's very difficult to fix all bugs or balance everything perfectly, since the program is only static for a short while before getting changed again. In contrast I've spent several weeks of effort while trying to keep the game mostly static, and don't have to worry about deadlines or such, so it's a much easier environment than what real developers have to deal with.
I've been on both the user and developer sides of software, so I know how much easier it is to analyze as users after the fact, compared to getting the program right as the developer, so I have a lot of respect for what they've done with this game. I try and figure out what their goals were (
designer notes help a lot), analyze ways to enhance those goals, and implement the necessary changes.
^^^ I way over-analyze things too sometimes.
