accusation of stuff i never said + ad hominem + personal attacks + things unsuitable for a family forum
The so-called obvious fact that backstory was supposed to be irrelevant is Dachs and Kraznaya attempting some serious revisionism.
Again, either Crezth deliberately misrepresented the amount of importance backstory was going to play (see the original Beta post), or he was pressured into reducing its importance.
Cultures
A large part of this pre-thread will be in establishing shared cultural heritages for the various regions of the map. This process will allow any and all applicants to write in submissions for how they feel the culture of a particular region or regions might look in an alternate universe of our devising. As realism is not the prime objective of this NES, scrutiny of applications will be limited to a much broader sense of what constitutes as plausible or not.
So what am I looking for with cultural submissions then? Well, for starters, a broadly original industrial (or even pre-industrial) society concept that may or may not be sprinkled liberally with real-world references. A good approach would be to envision what you want - a mostly agrarian society, say, with a large, deeply religious population - and then to look at the map, and other peoples submissions, and attempt to fit your concept into the context of The World (such as it is).
For this purpose, submissions will be split into two phases, each its own separate category: the first phase will be the Broad Cultural Spheres phase, where players submit a very general overview of the cultural mores and the history of one of a number of large regions. This will be focused more on style, feel, and good writing from a historical perspective to help establish a working context that others can engage with more easily. An example would be a region that has been home to a particularly large number of steppe nomads through its history. The second phase will be the Specific Culture phase, where players submit a more specific history of the culture, people, and history of one (or more) provinces. These should attempt to fit the spirit and themes established in the first phase. There will be more details on exactly what Im looking for in the future, but this is a broad overview of what to expect.
What effect these submissions will have on the game will impact the way units from certain regions look, what kind of cultural bonuses/maluses that nations in those regions have access to, and the kinds of resources, the type of terrain, and the level of industrialization specific to each province in a region.
The map will serve a tabula rasa for this purpose; and you, my dear reader, are the master painter. Or, well, at least a child with a crayon. At least.
Until such a time as the map is completed, cultural submissions will likely not be accepted off-hand. This section will be intended for documenting cultural submissions and their proposed bonuses/maluses.
PROGRESS:
{----------} 0% (Current: Macro culture)
Last edited by Crezth; Jun 26, 2012 at 03:15 PM.
Basic Proto-Cultural Proposal Post
Why cultures?
As you all know, CNESI: Insert Title Here is essentially a board-game war-game. However, one of the weaknesses of Flowers on the Razor Wire was its near-total lack of backstory. It's important to have, if not extremely compelling reasons for your war of aggrandizement, a compelling aesthetic to make it with.
The goal of this phase is not to make an uber-detailed alternate history replete with a cast of thousands of historical figures and battles and whatnot.
Instead, it's to hash out interesting cultural aesthetics which will make people *care* about their little collection of sprites and territories, and develop realistic reasons why you might hate, love, or want to conquer or ally with your neighbors, in addition to providing underpinnings for research and doctrinal decisions. It is *also* to prevent the Pseudo-Sino Imperial Empire from starting right next to La Republicca di Not-Italia, since that'd be incongruous and strange for people.
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Okay, what then?
With these goals in mind, let's begin some basic analysis of the macrohistorical trends I believe this map presents us. I have provided a basic overlay of the climate map with my findings:
Ye gods, circles?
Yes. Red circles represent my proposals for Cradle Regions, or early centers of urbanization and agriculture. You all know what a cradle is. The larger blue circles are intended to be Classical Expansion Regions. An OTL comparison for this would be the Mediterranean Sea around 0 CE. These regions should be a meeting point and potential melting pot for multiple proto-classical cultures, such as Semites, Latins, Greeks and Celts.
The larger pink circles represent Early Modern Expansion Regions. This is to say, once the mastery of sea power, gunpowder, and cultural colonization have begun, or new states have emerged on the fringes of the Classical Expansion Regions (e.g. Britain, Germany, Arabia, Mongolia), larger regions and trans-regional empires will emerge. Maritime power, powerful ideological and economic imperatives, and relentlessly advancing technology in the 'core regions' of the world will become trends.
These regions will represent sub-global entrepots of trade and communication such as the economic zone of the Atlantic Seaboard which gradually evolved into the popular conception of the 'West', and the various states on the western fringes of the Pacific which acquired a vaguely similar cultural and linguistic aesthetic as the 'Far East'.
Finally, the black circles represent Cultural Isolates. These are regions where, by merit of their geographic isolation, cultures separated from the emerging global trade network will arise. These cultures can later make their mark on the 'civilized' world by joining it or invading it, but they are excellent places for markedly unique cultures that would be particularly resistant to conquest, at least at first.
I think this provides a decent guideline to begin working off of.
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Post Date: Jun 26, 2012, 10:35 AM
Last edited by Thlayli; Jun 26, 2012 at 10:40 AM.
Thlayli said:The so-called obvious fact that backstory was supposed to be irrelevant is Dachs and Kraznaya attempting some serious revisionism.
(and yeah, the full-release of CNES I will feature more flavor in that regard, all the more heartily endorsed by a mod no longer pulling his hair out over the fact that Business & Individualism is freaking imbalanced)
I'm quite happy for the backstory, as it allows me to play in character. I mean, I would be lost, both as a player, and as a nation without it in deciding what motives drive decisions in the PRFK