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COM2 - n00bile deities

commodified said:
Since MP came here first with some that misconception, I'd like to first extend an invitation to him. If he doesn't want in, then we'll be glad to have you, pindicator.
lurker's comment: Thanks, but Pindicator can have it. I was actually thinking about which Industrial civ to play as if we were going vanilla. :D
 
commodified said:
EDIT: Does anybody know off the top of their heads what the difference between 60% archipelago and 60% continents is? I'm playing the former right now and the map looks basically the same as continents.

Yeah, a 60% archipelago is basically continents.
 
:lol: Alright, MP. Too bad I didn't get to your Vikings SG soon enough. I'd like to play with you some time.

pindicator, you're in.

EDIT: I think we should play with barbs off, unless we're going to play an expansionist civ (which, in any case, is not too hot on a standard 'pelago). Do you guys want to pick the opposition, too, or go all random?
 
:hmm: OK how about 80% on arch?
My choices for civ would be Iroquois or Dutch.
 
Yes, let's make it 70% arch. 80% too much water.

MjM, I had similar problem with paste to paint. I have wireless keyboard and when button turning function keys on is "on', print screen doesn't work. May be it is your case? Then turn it off.
 
OK, we're decided on 70% pelago with the Iroquois. What do you think about heat/moisture? Wet's good for agricultural because of rivers, but deserts are better for us than the bad guys because of the agri. desert irrigation bonus.
 
Iroquois are a great civ that I haven't played enough of, so I'm all good for that. 70% 'pelago should give us some nice brokering status. How about warm and normal wetness?
 
:devil: lurker's comment:

If you are playing an AGRI nation make your climate settings "Normal" temp and "Wet" wetness. Warm always throws too much jungle for my taste.

I would recommend an old world as well. You will end up with a lot of rivers.

Any AGRI nation is a good choice for >Emperor games, but the Iro would not be my first choice for a 'pelago map as the islands restrain the power of the trait and will limit the usefulness of the Mountie. The Dutch are simply stupendous under those conditions however. The extra SEA movement will really be a boon.

Just remember that AGRI nations take careful handling at Deity as the towns on fresh water will grow like Topsy. Biggest problem I found in Deity games is managing happiness and when the towns grow fast it just gets worse. :devil:
 
Nikodemus said:
After some consideration I decided I'd like sign up for this game if possible. I haven't actually participated in an SG before, but I've been lurking on the SG board since some time last year. I can usually beat the AI on Emperor given a reasonable start and also have one victory on Demigod, but haven't even tried Deity yet.

Well, if noone willing to take this honorable mission....allow me ;)

Wellcome to CFC, Nikodemus :goodjob:

And the Force will be with us.
 
Leha said:
Well, if noone willing to take this honorable mission....allow me ;)

Wellcome to CFC, Nikodemus :goodjob:

And the Force will be with us.

Thanks a lot. :)

As for the map settings, 70% archipelago would've gotten my vote as well. I don't really have a strong preference for the climate settings but certainly Bede's words seem wise.

I also wrote a whole comment about the Civ but then I noticed I'm just basically repeating what Bede already said. Those 3 move curraghs can often get around quite a bit at least on small archipelagos (I don't play standard quite as often so don't really know how different it is.) Also with those mounted warriors running around you might end up worrying about an early GA and I've heard wise people say that's bad ;) That said, I'll play any Civ with a slight preference towards the SEA ones.
 
I was being selfish by suggesting Iroquios because the Dutch are the civ I'm playing on my solo Deity game. The Dutch are truly awesome on archs so I will go with Dutch if the team would prefer.
I would concur with Bede old world, normal temp (hate jungles), and wet for rivers.
 
I agree that Dutch are great. Actually they are so great, that I was afraid to vote them, thinking game won't be much of challenge (archipelago drops difficulty + good civ). So, I like dutch very much, but I'd prefer Iros for challenge.
 
I'm hearing more votes for the Iroquois, so let's go for them. Normal temperature, wet, 5 billion sounds good. I think the Mountie should still be useful--on standard 70% pelago we'll probably end up with 2 or even 3 enemies on our landmass.

I'm turning barbs off unless there's any disagreement.

Do you all want to pick our enemies or randomize it. Picking them potentially makes the game a lot easier. We could go for all scientific, if we can develop a sophisticated strat like Moonsinger did for her Sid 80K victory. Of course picking expansionist civs with no barbs is a bit cheap...

I'll generate a few starts once I hear back about this.
 
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