The save is at the bottom.
Preturn
Salamanca is at 4 fpt which can't be good. On a second thought maybe we want to downsize it
back to 4&5 to avoid unhappiness so leave it as it is.
Buy The Wheel from mongols for 213 gp and we have horses in our south, nice. I figured I'd
go with The Wheel first since horses seemed more likely than iron. We can't really afford both
and shouldn't need both for a war either.
Switch Cattaraugus from warrior to worker.
And last but not the least, switch research to Philo. Even if we decide we want TGL, we will have
time to research Literacy as Philo at max only takes 12 turns (-2 gpt).
IBT: The English move away from our hill near Allegheny.
Turn 1, 1700 BC:
Niagara Falls: worker->barracks
Grand Rapids: curragh->barracks
Cattaraugus: worker->worker
I think about things a little more and decide Allegheny isn't going to have more than maybe 4 shields
any time soon so I switch the prebuild-granary to barracks. Around 100 turns to finish TGL or 50 to finish
SoZ doesn't seem feasible. Spike heads back north to explore the core of the English empire.
Turn 2, 1675BC:
Allegheny: barracks->spear
Begin building a road to the horses. Spike finds even more bananas.
IBT: Mongols establish an embassy at our capital.
Turn 3, 1650BC:
Salamanca: settler->settler
Settler heads south. Scared of the Mongol culture, I decide to move the dots as suggested by pindicator.
Mongols have also learned HBR, but it doesn't seem like they're willing to part with it for anything
we could offer.
Turn 4, 1625BC:
The English really don't seem to have done much if anything about that jungle.
Turn 5, 1600BC:
The English start SoZ in Nottingham which is a jungle village with maybe 1 shield.
Spike heads back home.
Turn 6, 1575BC:
It was extremely quiet throughout the empire around 1575BC.
Turn 7, 1550BC:
Salamanca: settler->spear
Oil Springs: warrior->barracks
Don't really know what to build here. Still no horses hooked up so can't even build chariots for
upgrades. I figure spears can at least defend the mounties in the jungle. Our curragh in north
discovers blue borders, but they're at a suicide distance. I reckon
it's better to have a 50% shot at a new contact now and give it a try...
Turn 8, 1525BC:
... and the curragh survives! We meet the
Hittites. Currently our contacts include
- England, who are up CB, IW and Mas, down Writing,
- Mongols, who are up IW and HBR,
- Hittites, who are up CB, IW, HBR and Mas.
Philosophy is currently due in 4.
We found Tonawanda and finally have the horses inside our borders. Still lacking the road though.
Turn 9, 1500BC:
Allegheny: spear->spear
The northern curragh which just found the Hittites faces a difficult choice: whether to start going
around the Hittites in hope of finding another civilization, or turn back towards the lime borders
and face the wrath of the sea for the second time. The captain decides to push forward and to the west.
IBT: The Aztecs build The Pyramids.
The English build the SoZ. The Incas build the Oracle.
Turn 10, 1475BC:
Salamanca: spear->spear
Another quiet year.
Turn 11, 1450BC:
Cattaraugus: worker->curragh
It looks like we need one more curragh to go meet the lime people.
IBT: Our prophets learn the secret of Philosophy and as it turns out we were the first
great thinkers of the world. That nets us Code of Laws as well. The English found Coventry
quite close to our borders.
Turn 12, 1425BC:
Salamanca: spear->MoM
I think I will stop here even though it's not quite the whole 15 turns. Several reasons:
- We're up Philo and CoL on everyone we know so there's plenty of trading opportunities.
- We are also only a couple of turns away from learning to know the pink people far in the west, which should give even more opportunities for trade.
- Deciding on the next research project is kind of a big deal too, personally I'd choose Republic at minimum (only 47 turns on max) but there are other options.
- And the most important reason: I couldn't really patch up any kind of a plan.. we had no room to expand, no really useful military units to build and not much for buildings either. Better to let someone else formulate the next plan.
Even so, we should be in a pretty good shape. After trading we ought to be at least competitive in tech, if not even tied for the lead. The horses will be hooked up the next turn and we have some barracks as well, so we can finally start building those mounties. Or see if we have any iron (with only 4 hills/mountains it'd be a little lucky) and build swords.
I can't offer much advice for the next player, except don't be afraid to switch production anywhere, especially that MoM.
Finally a couple of pictures.. first, here's the Dark England. At least they've managed to build a road between York and London.
And here's our mighty empire as of 1425BC.
*****
And finally the save:
com2_1425bc.sav
*****