Pre-turn:
We're running scientists in a couple of non-corrupt cities with markets and libraries for
no apparent reason. I also switch some production from knights to banks.
Turn 1, 960 AD:
IBT: Incas land a sword, a longbow, a couple of maces and 4 cavalries near Centralia, but the
Aztecs kill a couple of them.
Mongols sign a MPP with Korea. Then they proceed to
declare on both Aztecs and Incas.
Turn 2, 970 AD:
We take Newcastle back from Greece with a single AC. Well ok, the Aztecs had weakened their
defense during the last IBT.
IBT: Mongols declare on Greece as well.
Turn 3, 980 AD:
Greece would be willing to sign peace but we have a couple of centuries left on our MAs.
I'm not sure though if breaking those deals would even make any difference? At least the
Aztecs with their infantry are gracious towards us now.
Turn 4, 990 AD:
We get Physics, start on Magnetism which is due in 5 at +126gpt.
Turn 5, 1000 AD:
Not much.
Turn 6, 1010 AD:
Incas are finally willing to negotiate for peace so I go ahead and sign the peace, which
includes us paying
135g and 73gpt for ToG. We're 3 turns away from the IA. We also have extra
spices and ivory, and even though they are only offering 24gpt for them, I figure that's better
than nothing and boosting some of Aztecs' rivals could help us too. The lost WH forces luxury
up to 10%.
Turn 7, 1020 AD:
I'm contemplating on declaring on Mongols again. We have 3 armies on their continent and
their allies, the Koreans, should have their hands full with everyone else. Maybe next turn.
IBT: Greece and Korea sign peace. Aztecs want to have a trade embargo against the Mongols
and I can't see how that could hurt us.
Turn 8, 1030 AD:
IBT:
We enter the Industrial Age. I assume we want to get Espionage as soon as possible so next
up is Nationalism, in 9 turns. Korea and Incas sign peace as well.
Turn 9, 1040 AD:
Knowing that the Koreans will declare on us as soon as we declare on Mongols, I try to
renegotiate our peace treaty with them, but apparently they aren't as stupid as I would've
hoped.

Even 999 gpt won't buy us anything good so I just take their 60gp for renewing the
treaty.
I ask the Mongols if they'd like to declare on us but they rather just move their ships, so
we'll have to declare instead. Some WW shows up but nothing that a few scientists couldn't
fix. A little more lux would prolly do the same trick but scientists seem like a better deal.
And the Koreans of course declare on us.
IBT: Korea declares on Incas again.
Turn 10, 1050 AD:
Bede's Division is leading the siege on Tsetserleg, which soon falls to us. They only had
a musket, a spear and a longbow in the def. I decide to keep it since the Mongols have
almost as weak a culture as we do and they shouldn't last long anyway.
Notes:
- Most of our trebs alongside some troops are loaded in the caravels near Niagara Falls. My
original plan was to land them near Mandalgovi, but I figured I'd let the next player decide
whether to go there or just use them as reinforcements on the Mongol island. The Mongols however
seem to be pretty gassed, they've only thrown an occasional longbow at those few Aztec troops
on their home island. A couple of their galleys turned back as we declared though, so they
could be bringing back a few more units. But I'd expect the armies backed up by those knights
to do the trick.
- I've mostly just been producing buildings, trebs and pikes. I can't see much use for knights,
since even cavalry is going to be pretty outdated when we finally could upgrade them. Trebs
to be upgraded to artillery seem more useful, as do pikes when they turn into rifles.