COM2 - n00bile deities

Whomp said:
Is the GA over?

I believe that my last turn is the last turn of the GA.

Whomp said:
What I may do is let the army heal first take a few more of their outlying cities and then continue the onslaught.

How far do we want to go against the English? If we plan to wipe them out for good, then definitely. If we're only going west of the volcano, you may want to use the normal troops to take out the two other towns and keep an army to kill anything that pops out of London.

But I say kill them all :devil:
 
I think it would be in our best interest to eliminate the English. If I can manage the WW that will be the plan.
 
Whomp said:
Maybe Bede would join us?

:devil:

Be happy to join inthe mayhem. Maybe I will finally win one of these suckers.

:devil:

The English are as weak as they are ever going to be. So if you have them on the ropes, kick 'em where it really hurts. :ninja:
 
Yeah!
Bede,
Since it would have to come all the way around the horn till your turn why don't you grab it if you can. I will follow.
 
S'right. The game is afoot. I am on the case.
 
The result:

com02_250.jpg


The story:
What did we ever do to the hapless Hittites? Can't make any deals with Greece as I was hoping to buy Engineering from him and use it as trade bait for a bunch of stuff. This game just got tougher than I had expected as it is way not easy to win at Deity with a busted trade rep....

Swap Cattaraugus to a Settler to follow up on the burning of Liverpool and get some pepper stick for the buffalo meat.

Liverpool was not a cakewalk as a wounded regular spear retreated an elite MW but the city burned no losses to the Iroquois but no eagle feathers.

The English send an archer against Bananarama so the two MW heading that way whoa up one field away.

And in 70AD the GA ends and the economy tanks...with riots in the unconnected cities.

The English archer kills a garrison spear at Bananarama.

Move the cats at St Regis forward toward London and the MW from the assault on Liverpool towards Nottingham. After killing the archer threatening Bananarama.

Liz wanrs to talk peace in 90AD but she won't give all her cities....and has nothing else we want or need.

Sink an English galley on the north coast.

In 110AD London at pop4 is a tough nut to crack as the army is hurt killing a single spear and two MWs die trying to kill another.

Learn Feudalism and shut off research till I can figure out how to get our hands on Engineering.

In 150AD Nottingham falls and I decide to hold it. It has no connection to the English capitol and shares no fields with another English town. The conversion risk is way high but will go down once London falls in 170AD.

London goes down right on schedule with no losses.

In 210 call up Monte of the Aztecs and extort Monotheism from him. It takes 29gpt, spices and ivory and 88g but I need to see the rest of the tech tree to decide on a research path.

And the Mongols join Greece in a war against the Aztecs. And then Greece makes a peace treaty with the Aztecs. But then the Hittites start a war against the Aztecs.

And in 250 destroy Oxford and pick up a useless cat and a couple of workers, no losses.

We can use Monotheism and Feudalism to get Engineering plus some gold from the Mongol. As he lacks both iron and horses I see no harm in it and we can use the river bridges. It's up to you, Whomp.

There is a Hittite settler spear pair hanging out in the northlands by London.

London is currently ungarrisoned with a MW waiting near by. It will produce a worker soon, then disband the cat to get a jump on another.

The galleys in the strait are moving to Grand River to pick up forces for the Mongol war, which must come next. Clear the western island then move on the home island.

The English are removed to the far peninsula, and we have many troops in place to finish them off. Dover and Brighton first, then Newcastle, or we could take all of them plus Norwich (east of Dover in the middle of the peninsula and her treasury for an immediate peace. Dover can be captured and held, Brighton will raze. Immediate peace may be our best choice, though the taken towns will need big garrisons to keep them conversion safe and will be really corrupt. Again, your call, Whomp.

The central jungles are slowly clearing. I have been cutting roads first, then ganging in workers as they come available.

After the settler finishes in Allegheny put up a granary and I think we have a worker/settler farm.

Most needed buildings are finished, the FP will go up in Grand River in 2. The western towns are back to producing military (maces) while Salamanca works on MW.Still needs ome libraries to get any bang out of the research dollar but we are not behind the leaders, too far. They are all busy fighting each other which is to our advantage right now.

Need more boats!
 
Bede said:
What did we ever do to the hapless Hittites? Can't make any deals with Greece as I was hoping to buy Engineering from him and use it as trade bait for a bunch of stuff. This game just got tougher than I had expected as it is way not easy to win at Deity with a busted trade rep....

I have to take responsibility for that one. Hittites came through demanding Ivory in my last turnset and I thought long and hard before caving. I couldn't see us holding both them and Inca off in the north but was fearing that it would somehow become broken. I think losing those northern towns pales in comparison to losing our trade rep, so I wish I had that choice back.
 
I got it.
I don't recall any deals we've made with the Hittites. Declaring on Liz' soil wouldn't impact trade rep I don't think so it's a mystery what happened with the Hittites.
I think it's time to make peace, get ready for the Mongol hordes, make some boats and build the economy.

As a sidenote I received a PM from Commodified. There was a family accident and he wanted to apologize to the team. I told him that was not necessary and our best wishes are with his family.
 
Commodified, family is first priority.

I think that maybe our rep was hit when sea trade route was broken?
I hate when it happens in my games, everything goes fine, then one AI declares on the other, trade brakes -- ooopsy, no good rep anymore.
 
I can only think that an Incan ship must have done it before I was able to sign peace with them, and I am thinking more and more that I should have not caved into that demand :(
 
Pre-turn: Decide there's nothing more to gain from Liz other than Newkie Brown their capital. Make peace with her for Dover, Brighton, Norwich, Monarchy and her bank 10g. Our populous gets very happy so I turn down lux to 20% from 40%. Re-MM the cities. Adds a lot of growth and shortens a bunch of builds. Trade Feud to Genghis for Engineering and his bank 41g. We still have a deal running with Genghis. We also have 18 left with Monte so I trade for his furs for 23gpt and 11g. Lux to 10%. Hit enter...
IT Koreans and Aztecs MA vs. Mongols. Hehe.
260 AD Zip

IT FP comes in.
270 AD Move

IT See a Aztec knight get redlined by Mongol archer near Comm'waga.
280 AD Move.

IT See fortified 1/3 Aztec knight get whacked by a Mongol Archer at Comm'waga.
290 AD Lots of Aztecs near our new British cities.

IT Palace expands 3 levels. Koreans start Sistines and Genghis pulls back his incense deal. K.
300 AD Well Genghis if you'll be that way please move your archer. He declares! War happiness everywhere!! Crank science to 50%. Our elite MW attacks the archer and....we get Cornplanter to build a new army..

commleader1.JPG


We move on Danlandazdgad.

IT Nada mucho.
310 AD Take out 2 Dalandzagad spears without a problem. Build Lake Havasu south of London. Hittite spear/settler fortified a bit ago as I cut them off. Notice a lot of Incan boats around. He's furious but has no horses.

IT Aztecs have caravels, finish Sistines and start Copernicus. Oh my. Greeks move to KT. Mongols drop an archer near empty Oka.
320 AD Move a spear and a MW to Oka. Attack Dalandzagad. 1st MW retreats, 2nd takes a spear, 3rd is flawless vs. reg spear. Weird it shows a worker defending. I know there is a damaged spear and an archer. Elite MW takes out 2/3 spear, 2nd Elite retreats to archer and a vet finishes off and we take Dalanzagad with 2 workers and a settler. Nice.

IT Mongol archer impales himself at Oka. Greeks get KT. Looks like I'll have to gift Brighton away as a Mongol archer appears.
330 AD Attack Choybalsan. 1st MW retreats, Elite takes out a spear but there's some archers and spears there. Next turn.

IT Nada mucho.
340 AD Give Brighton back to the Brits. There are some Aztecs going that way but not fast enough. We will have units in the area soon. Attack Choybalsan again. Take the city on the first turn as it seems their archers jumped on a boat.

IT Nada.
350 AD Prepare the boats for the Mongol invasion. Genghis will make peace for 11g.


SUMMARY
All the boats are still ready to move but since I made a failed landing in SGOTM7 I think we need to be prepared with lots of units so I think we should discuss strategy here. I think we continue to press him. We should finish monotheism soon and if Printing Press hasn't been researched then that's where we should go for a possible monopoly. Aztecs have the GLib. We may need this at some point so I wouldn't research education and MW's are better value than Knights IMO so I wouldn't research chivalry.

We can land the army with some of these units this turn and load the MW's after the landing...

units2.JPG


We may be able to land a pike from this galley for distraction purposes...

bikini3.JPG
 
Preturn

OK

360 AD (1)

Niagara Falls galley-->pike
Cattaraugus lib-->pike
Move units to mongol lands
Aztecs have Navigation, cause WM trade is available :eek:


370 AD (2)

Land units near Darhan

IT

Greece sneek attack Dover and burn it
We are at war with Greece now
Mongols attack our landing with archers and kill some units but army
survives


380 AD (3)

Change production in some cities to military
Can't buy Korea into MA against Greece

IT

Incas declare war on Aztecs and Greece joins Aztecs
Mongols kill our landing, including healed army :(
Sorry, I was sure they won't attack army, it contained 2 MWs and AC
And RNG was especially sucky, second archer killed army!!


390 AD (4)

Teo in 1 turn. Sci-->0%
Kill 3 mongol archers near Dalandzadgad


400 AD (5)

Get Teo, start Invention
Kill mongol archer in our territory

IT

Greece and Aztecs sign MA against Hittites
Aztecs finish Copernicus's


410 AD (6)

Sell Monarchy to Hittites for 20 gold and 4 gpt


420 AD (7)

Gather troops for second landing


430 AD (8)


440 AD (9)

Kill Greek MDI near Norwich
Buy Invention from Aztecs for Ivory, Spices ,WM and 199 gold
Put scientists in those cities that can't grow till aqueduct

IT

Korea joins dogpile against Hittites


450 AD (10)

Send some galleys with pikes and MDIs to mongols
Next turn they are ready to land troops.
If next player decides it's not enough, he can gather more troops
But I think I used all bad RNG (archer killing veteran pike), so it may be enough for start.

Landing force:

Landing1.jpg


World:

World_com02.jpg


SAVE
 
Holy Cow before I could even post again you played Leha. I was going to warn against landing on that mountain since the only place to go was Darhan and the army would be cornered with nowhere to go. It's why I was hoping we could assess the situation first. Oh well. We may need a "bikini babe" before landing again.

Seems the Aztecs are rocking and we'll need to slow them down. The good news is everyone is fighting.

Is Printing Press researched by anyone? If not we should go that path because it will be tradeable.
 
I got it now, I won't be playing until tomorrow but I took a little peek. The landing force seems too weak, I'll probably gather a little more troops and try to figure out some kind of a decoy strategy. I'm currently thinking it might be worthwhile to land the decoy somewhere close to Darhan and attack elsewhere.

A quick question: Why do we have so many irrigations around the St. Regis - Bananarama area? Just to make the cities grow faster? If so then I prolly should put some work force towards mining around St. Regis since it's pretty big already and some extra production wouldn't hurt.
 
@Niko --

While you're waiting to to build the landing force, you can probably take over the other Mongolian island west of Dalandzadgrad. I doubt that would require many troops at all.

How well will our eastern-most town hold out against Greece? It's isolated so I'm not too sure about it. While on the subject, how big a threat will Greece be to us?
 
Niko--I may have overdone it on St. Regis and the outskirts so feel free to mine some of the other tiles. I was looking to turn them into a worker/settler farms.

Pindicator--I think we may have to gift some of the British cities because i only had 2 MW's and a spear in the area. I think we should try to hold these cities if we can because iron and horses are around. I think we should try to make peace with Greece until we are ready. Taking the other Mongol island makes sense to me.
 
Currently Greece don't have any forces in our east. There was that MDI that sneak attacked Dover defended by spear, but it is killed.
Currently Greece is busy with Inca and Hittites.

Once again I'm sorry for lost army, it's just I never got healed armies attacked in my games, unless they are holding cities. So I was sure AI will not attack.
 
When the army is the only thing to hit and has low defense values (MW @1 and AC@2)and the AI is playing with Deity level troop counts and on its home ground, it will get hit. And a single unit army of a single MW is nothing more than dead, as it will get hurt in the first wave and even when fresh units are loaded it is now weakened. There should have been at least three boatloads of pikes in the force. That way the combat system would have taken the pikes as cannon fodder after the first hit on the army.

An even better use of the leader might have been a pike army. A pike army on that mountain would have been indomitable if not invulnerable against what the Mongols had to throw at it.
 
Pre-turn:

I figure a little over 10 units can't be enough to make a decent dent since the Mongols
already killed one of our armies, so I decide to delay the landing a little bit. Of course
we don't have enough navy to transport much more people but hopefully I can figure out something
creative. Taking that Mongol city on the other small island can't be difficult though.
Looking through the empire I change a few builds but forgot to note down what exactly.
Have I mentioned I love courthouses? :)

After a little more thought I decide to land the pikemen on the mountains close to Darhan
to see how the AI reacts and to steal a couple of slaves.


IBT: Incas want and get our territory map. Aztecs aren't willing to continue our Furs-deal.
We kill 3 Mongol archers and a longbowman with no losses, one of the pikes promotes. A small
SoD shows up of about 25 units shows up.


Turn 1, 460 AD:

We produce 3 MDIs. Start the Heroic Epic in Salamanca, due in 10 turns.

The current plan of invasion is to have two galleys drop 4 pikes on the mountain near Darhan,
then either a turn or two later (depending on how the pikes survive) the actual landing party
will arrive at Almarikh. Will take a few turns to get into position first though.


IBT: Mongols perform a weak landing near Dalandzagdad.


Turn 2, 470 AD:

We produce barracks in Mauch Chunk.

The lone Mongol archer that landed near Dalandzagdad kills an MW before dying. We land near
Mandalgovi.

Greece would be willing to agree to a peace treaty in exchange for 40g, which I don't see
as such a bad deal so I take it. I sell one of our spare Ivory to them for 64g and 18 gpt.


IBT: Aztecs are busy making deals: first they sign a peace with the Incas, then form a military
alliance with Greece against the Mongols.


Turn 3, 480 AD:

We produce a pike.

Found Kawauka on the spot cleared in the middle of the marshes.

The main landing force will be ready to move very soon. Meanwhile on the little island...

com2_leader2.jpg


They have a fourth spear in defense though and one of our MWs die so they get to keep the city.. for now.


IBT: Aztecs complete Magellan's Voyage.


Turn 4, 490 AD:

We produce a pike.

Next wave of our landing party arrives at the small island. It's time to move with the main
landing. Mongols now have pikes in defense. In fact they could even have knights running around.
Their SoD is already where I wanted it to be so I land the main force near Almarikh instead.


IBT: Aztecs destroy the Hittites. Surprisingly the majority of the Mongol forces don't
seem to be interested in our landing.


Turn 5, 500 AD:

We produce aqueduct in Allegheny.

Just one spear left in Mandalgovi from our last wave and we take the city. Two Greek knights
right next to it are a little scary. Then we capture Almarikh with the cost of two MDIs. I don't
really see us holding it right now, especially with the flip chance up in the 10-20% range.
I drop a couple of pikes on the mountain near Darhan to hopefully buy us some time
near Almarikh (capturing a couple of more slaves) but they just don't seem interesting at all
to Mongols.


IBT: Mongols drop forces near Grand River. I could swear I saw two units land their but on our
turn there's only a lonely spear there. Either I'm starting to turn blind or they're having trouble
supporting their units. Also I could be just paranoid, but the Aztec troop movement seems pretty
suspicious.


Turn 6, 510 AD:

We produce an MDI.

I prepare to abandon Almarikh the next turn and strike near Darhan instead.


IBT: Mongols keep on moving at Almarikh. They also drop a party of two near Dalandzagdad.
On our turn only one is left so they're definitely having trouble.


Turn 7, 520 AD:

We produce 2 MDIs and a settler.

We abandon Almarikh and move troops towards Darhan. I'm not entirely convinced it's the right
plan though.


IBT: Aztecs have Magnetism and Theory of Gravity. We might just be a little too far behind
compared to the better civs.


Turn 8, 530 AD:

WW is really starting to kick in so I look for trade opportunities. The Incas are willing to
part with their wines and dyes for our spices and ivory so I close that deal.

IBT: There are quite a few Aztec ships around, sailing towards the Mongols.


Turn 9, 540 AD:

Not much is happening except jungles going down and troops moving.

IBT: The biggest Mongol stacks suddenly head back south. Someone else, probably Aztecs,
must have landed there. Mongols suddenly decide to sink one of our galleys, which happens
to be the only empty one around.


Turn 10, 550 AD:

We finish Gunpowder. There's no saltpeter anywhere nearby as far as I can tell. Aztecs
are in the IA now.



Some notes once again:

- I didn't move any of our ships yet this turn, because of the unexpected withdrawal
of the Mongol forces near Darhan. The best plan might be to wait another turn,
then land near Darhan with full force and burn and replace. I think we should
have enough firepower to hold our ground now.

- Mongols seem to be willing to part with Chivalry (all they have) for peace, I don't
know if that's very good deal though since then Aztecs would without a doubt steal all
their land.

- There's an empty army in Niagara Falls. I was kinda hoping to have it filled with muskets
but it doesn't seem like we'll be having any in the near future. There are also a couple settlers
there waiting to settle the Mongol lands. I've been using St.Regis to build settlers since
there's really a lot of food there.

- I chose Education as the next tech but we could just as well go some other route since
no beakers have been put into that yet.

- The Greek knights outside Mandalgovi landed there when Mongols still had the city and been there
since. As far as I can tell they aren't planning a sneak attack at least right away.

- It could be worthwhile to start thinking about merging some of the workers we pay upkeep for.
We don't have much jungle anymore and they cost something like 70 gpt. Another option would be
to conquer more jungle by wiping out the remainder of the English. :) But that will require some
preparation since we have no settlers and not many troops around that area currently.
 

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All that English jungle has sure slowed us down....

With the Aztecs in the IA that means there are maps to be traded. Get as full a picture of the world as you can.

There are no Democracies in the world yet, so Printing Press may still be a viable research task.

The saltpeter we are looking for is in the hands of the Aztecs in the cork in the bottle town between us and the English. And that seems to be his only source. It is connected, though. My mistake for burning that English town and not replacing it.

Norwich needs a harbor and a granary and acqueduct before a temple. That will take care of its happyness problem and get it back to making babies. Its only purpose in our empire is unit support so it needs to get to pop6 as quickly as possible.

The Mongol has no local iron so must be buying it from someone.

non growth towns on the western isle should be making settlers to fill the gaps instead of courthouses.



By all means finish the English. Thier only contibution is adding to the cost of technology.

Grand River needs to grow. There is a citizen workling a mountain for an unneeded shield. Get him on the grass.
 
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