grs
nameless one
Sorry, but you are dreaming. I can imagine getting 10spt, but how do you get +10food in a turn?Hannabir said:The fish may help produce a 3-turn settler factory, or else a neighbouring town gets more shields.
Sorry, but you are dreaming. I can imagine getting 10spt, but how do you get +10food in a turn?Hannabir said:The fish may help produce a 3-turn settler factory, or else a neighbouring town gets more shields.
could be working with railroads at hand ....grs said:Sorry, but you are dreaming. I can imagine getting 10spt, but how do you get +10food in a turn?Hannabir said:The fish may help produce a 3-turn settler factory, or else a neighbouring town gets more shields.

Ambiorix said:Why are people choosing E-NE for their scout ? E-E onto the mountain would reveal the same tiles and more, no ?
Ambiorix said:Btw, can anyone see if we're starting on a BG tile ?
eldar said:Settling 1NE looks like a good 20K location. I may well (simply due to lack of time in November due to other commitments) go for a 5CC 20K.
Neil.![]()
, but want to try something different. Two, thought it would be neat to try to get some kind of award (which I'll never do in domination with the superstuds using that technique). Three, this one seemed like the least number of people played to it. Hmm...what to do?!
, like changing your initial builds and your research path. Of course, I'm not really good at going beyond the MA as I never like it to get that far. All that industry really mucks up the Earth.
Maybe I should stick to those 100 degree runs. 
grs said:Sorry, but you are dreaming. I can imagine getting 10spt, but how do you get +10food in a turn?

uXs said:Allright, I'm going to try this as my very first GOTM. I will probably lose, because I'm not any good at all. Ah well.

A'AbarachAmadan said:Recommend you read/study the various starts by SirPleb. He is a genious, which I can't even spell.![]()
wrong!Hannabir said:Grs, bluebox:![]()
All that we need for a 3-turn settler factory is one Cattle tile under the fog - provided that we keep the fish.
Birdjaguar said:I suspect that the map, resources and opponents are geared to steer us away from domination and conquest victories.
Ambiorix said:Why are people choosing E-NE for their scout ? E-E onto the mountain would reveal the same tiles and more, no ?
I've tested it: E-E will not reveal the tile N-NE. So if you move your worker SE and the scout E-NE (or NE-E) you can see all the tiles that will be workable if you settle in place.

Let's see ....klarius said:wrong!
You can get the 10f in one turn then, but not the 30sh in 3 turns at the same time.
Two cattles in the fog would make it possible, but then you don't need the fish.
ainwood said:Civilization: Portuguese.
Ocean Coverage: 60%
Climate: Wet
World Age: 5 Billion Years
Temperature: Temperate
Redbad said:Ambiorix said:Why are people choosing E-NE for their scout ? E-E onto the mountain would reveal the same tiles and more, no ?
I've tested it: E-E will not reveal the tile N-NE. So if you move your worker SE and the scout E-NE (or NE-E) you can see all the tiles that will be workable if you settle in place.
SirPleb said:RL has gotten busy.

