CQUI - A UI Overhaul (Now out on Steam Workshop!)

CQUI - A UI Overhaul (Now out on Steam Workshop!)

Hi!
It is intended to be so, there is only limited numbers of religions per civilization game (I think 5 religions for 8 civs). So when all religions are on your world there is not possible to get another prophet.
 
I don't know how visible this will be on page 41 of this thread... however...

CQUI still lives, and is being updated often, at least on GitHub. We could really use folks to review code and test changes, or do some coding work themselves. I've found I've been doing CQUI-things far more often than actually playing a Civ6 game... I don't recall the last time I actually played a game end-to-end without working on a CQUI thing in between...

https://github.com/civfanatics/CQUI_Community-Edition
 
hi, im coming from steam so not sure if that has been answered here. shouldnt civ/tech notifications be spawned at 60%/100% since Rise & Fall or is it a typo in steam description ?
actually it would be great if this functionality could detect playing as China and having Free Inquiry/Pen, Brush and Voice dedications and spawn accordingly as in :
at 60% for everyone except China
at 50% for China and everyone else with Free Inquiry/Pen, Brush and Voice
at 40% for China with Free Inquiry/Pen, Brush and Voice
 
Hi!
It is intended to be so, there is only limited numbers of religions per civilization game (I think 5 religions for 8 civs). So when all religions are on your world there is not possible to get another prophet.

No, that is not what is happening:

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Edit: I just tested it with an unmodded game and the same thing happened, i'm completely lost now.

Edit2: Actually no, the issue is resolved in an unmodded game, its just little delayed.
 
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I'm having a different problem this time, it appears that the trading screen is broken. I am unable to trade.

1pEUVep.png
 
FloodPlain,
Are you using any additional mods with CQUI? If so, tell us what other mods you are using, so we can advise whether there might be a mod conflict.
Thanks.
 
FloodPlain,
Are you using any additional mods with CQUI? If so, tell us what other mods you are using, so we can advise whether there might be a mod conflict.
Thanks.

Better Leader Icon
Better Tech Tree (UI)
Fantastical Map Script
Real Strategy
 
Hmmm, I think the problem you described sometimes happens when you also use the Better Trade Screen mod, but you've said you're not using that with CQUI, so that can't be the problem.

The Better Leader Icon mod should be okay to use with CQUI.
The Better Tech Tree (UI) was updated on 11/29/2020 to improve compatibility with CQUI, so you'll want to make sure you're using the latest version of Better Tech Tree.
The Fantastical Map Script mod should be okay to use with CQUI.
The Real Strategy mod should be okay to use with CQUI, although the latest 2021 player feedback claims the mod is no longer working as intended (the AI is acting dumb, plus some UI display glitches).

I saw in the player feedback comments for CQUI that in mid December 2020, several people reported trade screen problems, such as: "Trade screen won't allow me to view what's being proposed for trade by either side. ... Sometimes gold, but not always".

From the subsequent answers from the CQUI mod author, the people having trade screen problems were using the Epic launcher versus the Steam launcher.

I also saw the following player comment: "For most Civ 6 mods, you can download them and put them in the mods folder to run them when using the Epic Games versions of the mods, however, for this mod it doesn't work. The problem is that it doesn't show up in the mods screen, which I'm assuming is because it's missing some info file for the game to read and actually recognize it as a mod."

Supposedly, you can get around this problem when using the Epic launcher by downloading, and manually putting the latest version of CQUI in your Mods folder, from the following Github: https://github.com/civfanatics/CQUI_Community-Edition

Hope this info helps you.
 
I think the new update has done something to this mod, when testing this mod I found that it now causes every city in the game to have the name 'Baltimore'.
 
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