CQUI - A UI Overhaul (Now out on Steam Workshop!)

CQUI - A UI Overhaul (Now out on Steam Workshop!)

I am using the latest version of CQUI for R&F fro github but I I do not have the reports button on my main play screen. How do I get to the Reports screen?
CVi.jpg
 
I am using the latest version of CQUI for R&F fro github but I I do not have the reports button on my main play screen. How do I get to the Reports screen?
View attachment 504686

I use the "Better Report Screen" mod in place of CQUI's report screen. Here is a post in the comments section from that mod I used to get it going correctly:
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TheDude Sep 5 @ 4:19pm
FYI for people wanting to use this great mod with CQUI.
I found the answer either buried somewhere in these comments or somewhere else....don't quite remember where or who wrote this. Below is exact quote I found sometime ago to get this mod working with CQUI:

To get this to work with CQUI, just delete the URS folder out of CQUI.
That folder controls their Unit Report Screen sub-mod, which conflicts with this one.
I checked every report screen and this one super-dominates their URS.
For me that folder was here:

C:\Steam\SteamApps\workshop\content\289070\1125169247\Integrations\URS
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I, like TheDude, like these reports better.

Here is a link to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1312585482

Along with CQUI and the above mentioned "Better Report Screen" mod, I also use:

Population Notification : https://steamcommunity.com/sharedfiles/filedetails/?id=1247664973
[UI] Research Stop Reminder : https://steamcommunity.com/sharedfiles/filedetails/?id=1405527612
Deal Expired Notification : https://steamcommunity.com/sharedfiles/filedetails/?id=1274215277
Better Tech Tree [UI] : https://steamcommunity.com/sharedfiles/filedetails/?id=1337632610
Improved "KiniteKam" v2.0 by Tom Illar : https://steamcommunity.com/sharedfiles/filedetails/?id=871412359
Sukritact's Civ Selection Screen : https://steamcommunity.com/sharedfiles/filedetails/?id=893502507
Sukritact's Improved Mod Screen : https://steamcommunity.com/sharedfiles/filedetails/?id=905702111

The last two are pre in-game UI mods.
 
Last time I used this mod, I dug around for a long time and found how to put units on the production screen back below buildings. I strongly prefer this change in Civ VI (I build buildings far more frequently than I build units, don't you? Less scrolling = more time playing). However, I'm at a loss to find what to change again. Can anyone tell me where it is?

You'd think it would be in productionpanel.lua in the PopulateList() function, especially because the "Populate Units" section was moved to before the other sections. But moving it back does nothing. In fact, deleting it entirely does nothing!
 
Since I installed CQUI the game always displays the yield of each hex. That's very useful when you have a builder selected, but not so much when you're dealing with military units. Is there a way to deactivate this? I've checked the options but coudn't find anything.
 
Y button is the shortcut for turning yields on and off. Alternatively, above the minimap is a number of buttons, the second one called Map Options have three boxes that you can check, Show Grid, Show Resources and Show Yield, to switch on and off.
 
Looks like I have an issue with the deal screen. For some items the only button available is Nevermind. It happens, for instance, when I try to bargain with Pedro II to buy the writing Rossum's Universal Robots. I'm offering him 151 gold per turn plus three amenity resources in return, but still the only button available is Nevermind. I'm not getting the warning icon that says that the item is blocking the deal. Is this a problem related to CQUI?
 
I use the "Better Report Screen" mod in place of CQUI's report screen. Here is a post in the comments section from that mod I used to get it going correctly:
I have updated the BRS recently for compatibility with CQUI and atm there is no need to delete anyhthing from CQUI.

Here I found the issue in CQUI that had caused the duplication of gov icons. I’ve posted on the BTT thread how to fix it.
 
Great mode. It has nearly everything that I want. However, I really want to use CQUI + Rule with faith together, isn't there any way to do that :(
 
Last time I used this mod, I dug around for a long time and found how to put units on the production screen back below buildings. I strongly prefer this change in Civ VI (I build buildings far more frequently than I build units, don't you? Less scrolling = more time playing). However, I'm at a loss to find what to change again. Can anyone tell me where it is?

You'd think it would be in productionpanel.lua in the PopulateList() function, especially because the "Populate Units" section was moved to before the other sections. But moving it back does nothing. In fact, deleting it entirely does nothing!
Has anybody figured out how to do this already?
 
Hi
Having problems with trade routes in CQUI, it only shows a few cities, sometimes city states with a quest but no other yields, and when i click on a destination city there no indication of what route the trader will choose.

I'm new to CQUI, so maybe I've got some settings wrong? Did look, but didnt find anything in the settings. I'm not using any other interface/UI mods.

Edit: Seems to have been the Warfare Expanded mod that was incompatible.
 
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please check progress for the update via the Github linked earlier. It is in progress.
 
i dont know how to cooperate and help you guyz, i mean, i can make all the ui elements u need (u just gave me a the size u want (x,y) and then ill make it for u, and i try to make it looks great.... but the problem is i never worked with Github! (i always just download from it xD)
 
Is there any way to hide yields and automatically show yields inside your border when inside the city view? Much like the original game works. Thanks!
 
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