Crusader Kings 2

Well that escalated quickly.

Sounded like good enough reasoning to skip on taking Venice to me, either HRE doomstacks would stomp him or he'd be in for many years of mercs to pay, ping-ponging and racking up warscore...
 
Or he could just murder an emperor or two and then grab it in the civil war.
 
To get this back on track:
Or he could just murder an emperor or two and then grab it in the civil war.
AA's suggestion here is what I'd do. Save up a thousand gold or so, assassinate and plot-murder emperors until you get a child or a weak one, and take your opportunity in the ensuing grey blob implosion of glory. :)
 
All glory to Pisa, as it won a crusade against the Aztecs for England, repelled Aztec attempts to reclaim parts of England like Summerset, gained Alexandria from Egypt, defeated a rebellion and now is super rich!

Cities are easy to create!
 
Finally started playing TR. I'm a Hamburger (project balance) patrician with a county and a city in Essex. Got 9 trade posts and control three sea zones. No idea what the merchant port building line does because +10 to trade value isn't mentioned anywhere. How does the game determine if I can war or plot to take away a trade post (other than if it belongs to the doge or not)? Do further away trade posts get an income bonus to counteract the distance penalty for construction? PB makes it and the base cost bigger, so this is a fairly large issue.

I have a city and castle in my demesne but I'm not getting a penalty to income. Regardless, the city more money than the castle and I'd like to have it too. How do I steal it from my mayor?

Do retinues stay with the family if I become doge and then lose the next election?
 
Finally started playing TR. I'm a Hamburger (project balance) patrician with a county and a city in Essex. Got 9 trade posts and control three sea zones. No idea what the merchant port building line does because +10 to trade value isn't mentioned anywhere. How does the game determine if I can war or plot to take away a trade post (other than if it belongs to the doge or not)? Do further away trade posts get an income bonus to counteract the distance penalty for construction? PB makes it and the base cost bigger, so this is a fairly large issue.

I have a city and castle in my demesne but I'm not getting a penalty to income. Regardless, the city more money than the castle and I'd like to have it too. How do I steal it from my mayor?

Do retinues stay with the family if I become doge and then lose the next election?

All trade posts are part of a trade network of connected posts you control. The more posts in that network, the bigger the boost to each post in that network's income, but it has pretty sharp diminishing returns (increases quickly for your first half-dozen trade posts, but levels off and asymptotically approaches +100%). The trading port improvements act like having a larger network, boosting the income of every trade post in that network a little... but it's a pretty small boost, and really not worth it unless you have literally nothing else to spend your money on.

To plot to take away a trade post, you must own a bordering trade post.

Further trade posts just cost more. Conquer a city/county somewhere nearby to bring costs down.

Cities within your realm are... very hard to get. You need a valid cause to revoke as Republic, you can't generally get a claim or marry to inherit. If you can somehow get the current ruler to be a different religion from you (heretic or heathen), you can revoke. Alternatively, if you really want that city you need to either get lucky or deliberately provoke a revolt from the mayor then crush it.

I'm not sure now; I know there was a bug when TR was first released where retinues would keep counting towards your retinue cap, but be owned by the new Doge even if it wasn't in your dynasty. I'm going to be honest, if playing single-player you should really expect and plan to always be Doge. It's relatively cheap to keep the title, and you'll lose far more in lost taxes if someone else takes the position than you would save in lower election bribes.
 
Mind posting screenshots, Ailed?
 
What's everyone's opinion on the whole Aztecy invasion thing - I personally don't think it really sounds that fun, not that CK2 isn't ahistorical but Aztec invasions are a bit too ahistorical for my taste.
But what do i know? I haven't played that DLC yet. But what are other opinions.
 
Broke HRE title, give relatives different kingdoms, thinking everyone will be happy....

Spoiler :
07C97C3CFC22FE2AC7DFC4CC62919DCA2832FBC9


1 year later, War of the Eight Kings for Germany:
Spoiler :

D704469C1E89BDAB5AF66CE87E2291F1E89F2F79


:crazyeye::crazyeye::crazyeye::crazyeye:
 
What's everyone's opinion on the whole Aztecy invasion thing - I personally don't think it really sounds that fun, not that CK2 isn't ahistorical but Aztec invasions are a bit too ahistorical for my taste.
But what do i know? I haven't played that DLC yet. But what are other opinions.

It isn't wholly necessary. I don't care about it - most people seem to either hate it or love it for its wackiness, but it's supposed to add a bit of mid-end-game surprise and fun.
 
Nice knowing my word is trusted. :rolleyes:

No one said that he didn't trust you, but, you know, wandering into a show-and-tell thread without the show is literally missing half the point.
 
No one said that he didn't trust you, but, you know, wandering into a show-and-tell thread without the show is literally missing half the point.

^this
 
From my experience its less the player's exploits (unless he's conquered the entire map or something) and more the AI's silliness that people look for in screens.
 
Back
Top Bottom