Moderator Action: Please continue discussing the subject from here on, I consider the incident above to be dealt with.
All unnecessary nastiness aside, my opinion on the subject of handicaps and barbarians is as follows:
1) Barbarians are an important aspect of the challenge of the game, especially in earlier eras, and therefore it makes sense to have their strength scale with difficulty. I think their increased strength is more limiting than other penalties because they force you to be reactive instead of proactive.
2) On the other hand, the barbarians on Emperor seem to cause more trouble for the AI than their additional bonuses make up for, and this is counterintuitive because it can make Emperor easier for the human in that regard.
I think it's possible for most barbarian spawns to determine for which civilization they're intended, and only increase their numbers on Emperor if the human civilization is nearby. Which really sounds like it has all of the advantages and none of the downsides of increases barbarian activity.
All unnecessary nastiness aside, my opinion on the subject of handicaps and barbarians is as follows:
1) Barbarians are an important aspect of the challenge of the game, especially in earlier eras, and therefore it makes sense to have their strength scale with difficulty. I think their increased strength is more limiting than other penalties because they force you to be reactive instead of proactive.
2) On the other hand, the barbarians on Emperor seem to cause more trouble for the AI than their additional bonuses make up for, and this is counterintuitive because it can make Emperor easier for the human in that regard.
I think it's possible for most barbarian spawns to determine for which civilization they're intended, and only increase their numbers on Emperor if the human civilization is nearby. Which really sounds like it has all of the advantages and none of the downsides of increases barbarian activity.