A modmodmod of Dawn of Civilization
I do believe in change, but gradually. I don't know what to think about Tamils & Harappa.
Not going to knock on the idea since I know iOnlySignIn & Leoreth put a lot of work into it, but I think the time could be used better.
If anything needs to be changed, it's things that have to do with the interface like pathfinding and improving the selections.
Sometimes, I'll try and SHIFT or CTRL click stacks to separate certain units, and it'll highlight others because I stacked them before.
That is a problem from native BtS that could be nicely fixed up here.
There's also balance issues that strike me as really odd. For instance, I played a Persia game, and Shush flipped to me. Yay.
I know to avoid Babylon because it's in the Arab flip zone, and Shush is my capital. Arabs spawn, they want to flip Shush. FFS.
Wat.
So wait a minute...squatting is allowed for the AI...(Mongols with Beijing, Byzantines with Constantinople,
I assure you, Ottomans don't flip it and they don't try to conquer it either.),
but it's not for the player? Huh? Even when I can't control it? [-insert Dark Phoenix joke here-]
Also, speaking of Mongols...I did not know they flipped Samarqand, it kind of ruined my Persian Domination attempt;
INB4 "was already like that in vanilla", but it kind of just boxes Persia in a little too much for my taste.
Basically, I flipped a city just to have it flip to someone else later.
That should never be the case. I think either it should be:
-Persia does not get Shush flipped
OR
-Persia does get Shush flipped. Arabs don't.
I would be fine with either of those. But likely the former; considering the Persians conquered their way through Mesopotamia (I would advocate extra Immortals on spawn to compensate),
while the Arabs peacefully absorbed Mesopotamia (best modeled with the flip).
Overlapping flip zones are a logistical nightmare for players.
Even if you don't play optimally, no player wants to deal with flips.
I think it is common that no player in their right of mind would ever settle New York, for that specific reason.
There is no incentive for settling historically unless you enjoy taking stability hits/losing.
But since we are encouraging tightly packed city settlement,
we might as well do something to encourage settlement in places where we know they're going to flip.