Current (SVN) development discussion thread

What I did exactly: all the desert tiles were turned into plains, corn spawns in 1600 AD near Caricyn/Astrakhan, silk spawns around 1100 AD near Astrakhan, I've added a flood plain on the delta at the Caspian Sea, and a couple more grass tiles on the Black Sea coast.
 
Okay, display order should have the following character sequence:

FWSZVC?EPTUNBDRA^HMQ*LO (^ between A and H)

Please also take a look into UserSettings/Advanced Scoreboard, you should find this string in there. Does it have the ^ symbol (the version in the SVN should)?

Strangely, the usersettings file had it, but it wasn't there in the bug setting in-game. But I'll fix that.
Thanks.
 
Okay, that's weird.
 
Great, now Russia has 1 more luxury resource, and no more Yalta Byz city - but this means you have to capture workers near Buda, or go conquer France, which I did.
 
Workers workers workers! Russian strategy: Catch iron ASAP, upgrade 3 horse archers to knight, rob workers from Byz and Franks - and conquer Marseilles before Rome! By pillaging iron and cease fire, you can gradually get all France.
 
New commit:
- fixed the 3000 BC scenario
- excluded Afghanistan from the Mughal core again

(The Mughals couldn't be stopped from spreading into Persia otherwise.)
 
While we are on Russia, can we somehow balance Kiev vs Moscow food situation? Kiev has 4 major food resources, Moscow has 2 Minor(Cows). Kiev grows size 20+, Moscow gets stack at 11-12.

Do we get any penalty for Palace transfers? I built one in St. Petersburg but my stability did not change much.

So Poland never gets a city, period?
 
Are there other plans you have regarding any map changes?
I think I will add Wilno as a second Polish city in the 1700 AD scenario.

While we are on Russia, can we somehow balance Kiev vs Moscow food situation? Kiev has 4 major food resources, Moscow has 2 Minor(Cows). Kiev grows size 20+, Moscow gets stack at 11-12.
Good point, I'll take a look at that.

Do we get any penalty for Palace transfers? I built one in St. Petersburg but my stability did not change much.
Moving your palace can trigger a stability check, but doesn't give a penalty. I think if you move it inside of your core even that doesn't happen.

So Poland never gets a city, period?
What is that in reply to?
 
Instead of changing the Mughal Core, why not just beef up Persia ? the Qizilbashis feel like an antiquated unit when Persia respawns in 1500 AD . By this time most armies in its vicinity would be building muskets and bombards. To make this UU relevant I would suggest giving some kind of a bonus against gunpowder units *( does it have that already ? In one scenario I creamed through Mughal Muskets with Qizilbashis ) .

The Mughals were ethnically Central Asian and NOT indian. This fact should be respected. Afghanistan has been historically and culturally part of both India and Persia. This shouldn't be forgotten either.
 
Qizilbashis are already as Musketman replacement. And it has nothing to do with Iranian strength in general, as the Mughals usually expand into Persia and even Mesopotamia by the Thai or Congolese spawns, i.e. well before Iran is resurrected.

Herat isn't even historically associated with the Sultanate of Delhi or the Mughal Empire anyways. Just representing some historical control that was already irrelevant when the Sultanate of Delhi was at its height isn't worth the much more major ahistorical consequences of it.
 
I think I will add Wilno as a second Polish city in the 1700 AD scenario.


Good point, I'll take a look at that.


Moving your palace can trigger a stability check, but doesn't give a penalty. I think if you move it inside of your core even that doesn't happen.


What is that in reply to?

Wilno is to close to Koenigsberg - Minsk is a better idea. But thanks for adding a second city!

Could you please also add Lwow?
 
Containing Königsberg's cultural radius to the east is actually a good thing.

And Lwow is a really terrible city, there is no point in adding it.
 
Qizilbashis are already as Musketman replacement. And it has nothing to do with Iranian strength in general, as the Mughals usually expand into Persia and even Mesopotamia by the Thai or Congolese spawns, i.e. well before Iran is resurrected.

Herat isn't even historically associated with the Sultanate of Delhi or the Mughal Empire anyways. Just representing some historical control that was already irrelevant when the Sultanate of Delhi was at its height isn't worth the much more major ahistorical consequences of it.

Didn't you suspect that this is caused by Mughal war with Seljuk? These areas aren't properly defended anyway and especially after Seljuk collapse, it usually becomes Independent until Iranian spawn unless Ottoman conquer it.
 
But that wasn't the reason, they generally do this even if it's not the Seljuks.
 
The civic Standing Army has bug in recent svn, new land unit without +2 exps.

And generally it's too easy for AI to collapse. It makes Russian 3rd UHV almost impossible(I play in Monarch). When you attack a civ till it becomes your vassal, next you declare war to another civ, then your vassal will be collapsed, almost every time, especially for China, Korea, Iran and some other civs.
 
And generally it's too easy for AI to collapse. It makes Russian 3rd UHV almost impossible(I play in Monarch). When you attack a civ till it becomes your vassal, next you declare war to another civ, then your vassal will be collapsed, almost every time, especially for China, Korea, Iran and some other civs.

Collapse is definitely too easy... I think I'm yet to see Spain survive the revolutions in Latin America. Admittedly, I don't play late game very often, but even the early game suffers: the ancient empires (Persia, Greece, Rome) collapse if they get even close to their real size, and taking one city from a neighbouring nation is all too often enough to collapse them. Or me, rather unfortunately. The stability system just seems too harsh. All that matters for the human anymore is expansion stability.
 
And generally it's too easy for AI to collapse. It makes Russian 3rd UHV almost impossible(I play in Monarch). When you attack a civ till it becomes your vassal, next you declare war to another civ, then your vassal will be collapsed, almost every time, especially for China, Korea, Iran and some other civs.

Exactly, I have the same problem. Although I think that particular UHV condition is trouble-some gameplaywise with the unpolished diplomacy system we have, although it is definitely original.
 
Can you be more specific? All land units?

Yes, all land units

I have try it with America and Brazil, city has barrack while adopting Standing Army, but new land units only have 3 exps.
 
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