Current v1.13 Development Discussion

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In the 3000 BC scenario late game civs are often very feeble compared to the old civs that mass units for hundreds of years. AI could use buffed starting stacks, even at peace. They tend to be dominated or vassalized too easy.

Human can on the other hand keep existing stacks.

The game on large is very enjoyable in the SVN! :)

You're kidding right?

I rarely even see other civs vassalize each other anymore.
I know I'm not the only one who made that observation as well.
 
I've seen late game civs (specifically AI Canada and respawning civs) be vassalized easily, and when playing as America that gets annoying when I want to conquer them (they'd also accept being vassalized by me but the notification for will become vassal appears after I press end turn and an always AI gets to them first)

I believe a cause of this is the tech disparity between what new civs are assigned vs what older civs and the player has. for example as the US you spawn with late Renaissance tech, but the Europeans, *cough* Britain, France and/or the Netherlands(1) *cough* are commonly in the early-mid industrial, even in the 1700 AD start, so the US has minutemen and *Western EU power here* has machineguns

(1) usually France, like in EU4 France is OP ocassionaly
 
This might be a radical suggestion, but perhaps for colonial civs like Canada they can spawn with the same techs as the civ with the majoirty of cities in their core? At least in canada's case, it makes a lot of sense for them to be on the same tech level as Britain given how well connected they are.
 
Does anybody know suitable art for the female statesman?

I know the Noblewoman art for Colonization has been suggested, but I haven't been able to get it to work in the game for some reason. Unless I find someone who's able to help me out with that, we need something else.
 
If Moor's first two goals are met (and Moors are the human), then the music should pirates of the carrabean.
Barbarian teuton knights should spawn in northern poland in high middle ages.
 
If Moor's first two goals are met (and Moors are the human), then the music should pirates of the carrabean.

:lol: :goodjob:

On that note, how about we remove all current GP types and instead replace them with Great Watemill Technicians?
 
Does anybody know suitable art for the female statesman?

I know the Noblewoman art for Colonization has been suggested, but I haven't been able to get it to work in the game for some reason. Unless I find someone who's able to help me out with that, we need something else.

I got them to work.

Here they are. (Including buttons)
 
Oh that's great, what did you do?
 
I looked in the thread where I got the art from if someone has experienced the same problem. I found this:

i would guess that the SkinPartition causes the trouble - it´s honestly a small surprise for me that the unit work in Civ4Col - and still don´t know for sure why only the body doesn´t work. All parts of the unit have the same kind of SkinPartition - but perhaps the reason is the number of bones of the body mesh and therefore the real partition of this mesh.

For Civ4Bts try to remove the SkinPartion (open the nif with nifskope, go to the NiTriShape [you could try only to do this only for the body - if there are still problems afterwards, try to do it for every riggged mesh in the model], expand the NiSkinInstance of the mesh, select the NiSkinPartition, delete [ctrl + del]) - the model should work after this procedure.

Another option would be to make a bts shader model - for this you must create new shader SkinPartition for the mesh and add the other sader information to the NiTriShape
 
Oh good to know, thank you very much!
 
Leoreth said:
New commit: Added art for great stateswomen.

You forgot to upload the art files. Only the changed XML files are commited.
They also don't have <bGraphicalOnly> enabled.
 
It is now, will fix the graphical only thing later.
 
Okay, sort of a random question: what does everyone think about changing dynamic names so that vassal names only apply for capitulated vassals?

I often think that the occasional peace vassal breaks immersion when you find it in the scoreboard.
 
It works half and half here i think. Some names such as "Occupied X" or some other term denoting they were conquered or a province/colony of another empire imply capitulation, but others where it's just "Protectorate of Y" imply more peaceful vassalization to me.

If it's possible, could we have different vassal names determined by whether it's peace vassalage or capitulation?
 
So many updates about Female GPs! Feels like Leoreth got a girlfriend and wants to please her! :rolleyes:
Sure, because only women can care about equality. If you are bothered by this, I don't give a single frak.

Besides, when I want to go about pleasing a girlfriend, DoC is really the last thing that would cross my mind.

I wonder, Imp. Knoedel, is The Watermill male or female in its essence? The worshippers, do they call The Watermill a Him or a Her?
Die Wassermühle, so clearly female.

My SJW brainwashing immediately makes me care more about this issue.

Sure? I mean I don't really see too much of a problem with someone peacevassaling and becoming a sorta part of the original's empire, but I guess it's not mega historical.
It works half and half here i think. Some names such as "Occupied X" or some other term denoting they were conquered or a province/colony of another empire imply capitulation, but others where it's just "Protectorate of Y" imply more peaceful vassalization to me.

If it's possible, could we have different vassal names determined by whether it's peace vassalage or capitulation?
My point is more that I don't see peace vassalage as surrendering sovereignty, at least nominally, but more being part of someone's sphere of influence. Keeping the proper name of the civilization seems to be more appropriate in that situation.
 
New commit:
- added more coast around Japan
- changed Kyushu to grassland
- added clams near Kyushu
- added tea in southern Honshu
- made Oda Nobunaga more willing to trade techs
 
My point is more that I don't see peace vassalage as surrendering sovereignty, at least nominally, but more being part of someone's sphere of influence. Keeping the proper name of the civilization seems to be more appropriate in that situation.

Just going off of this here:

http://en.m.wikipedia.org/wiki/Protectorate

If we use the term protectorate for peace vassals, they still have sovereignty and some autonomy in exchange for diplomatic/military protection and some obligations to a stronger entity. It's also nice to see the name as an easy way to verify this civ is a vassal without needing to hover over their portrait in diplomacy or looking st which name they're under on the scoreboard.
 
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