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Current v1.13 Development Discussion

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Sep 11, 2014.

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  1. Leoreth

    Leoreth Prince of Blood Moderator

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    Dates are impossible to estimate because my time investment always depends on motivation / real life stuff.

    Stuff left on the to do list as of now:
    - completing the graphics paging stuff
    - vassal system changes
    - South Asia overhaul
    - religion rules change + new religions
     
  2. youtien

    youtien Lyricist

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    No saves kept. In my first game, Germans had printing press before I discovered astronomy and had OB with me, and I didn't get it when I entered R-era.

    So I WBed a new game, gave China every R-age tech and some great scientist to my Japan, then I signed OB, bulbed toward the era, and UP didn't work either.
     
  3. Leoreth

    Leoreth Prince of Blood Moderator

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    The UP is for all techs known by at least three civilizations you have OB with.
     
  4. BenZL43

    BenZL43 awkward cat

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    Weren't Bakuel's Indian unit made it to the base modmod? Or was it in VD as well? Still, any inclusion is better than not though
     
  5. Leoreth

    Leoreth Prince of Blood Moderator

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    The base mod does not have any civ specific units, only culture group unit sets, like BtS.
     
  6. LacsiraxAriscal

    LacsiraxAriscal Below Settler

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    Oh... 3. Probably works then ;)
     
  7. Leoreth

    Leoreth Prince of Blood Moderator

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    Okay. I couldn't find a way to express that in the UP description without making it horribly convoluted.
     
  8. LacsiraxAriscal

    LacsiraxAriscal Below Settler

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    All technologies owned by 3+ civs with open borders are granted.

    I had a go, but still a little clumsy.
     
  9. youtien

    youtien Lyricist

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    Then it would be equal to no UP in my hands.
     
  10. Leoreth

    Leoreth Prince of Blood Moderator

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    New commit:
    - corrected Porcelain Tower description
    - new Mercantilism effect: +1 gold per specialist, +50% gold in capital, no foreign trade routes
    - new Guilds effect: +1 gold per workshop and watermill, double production for Forge, Market, Grocer, +1 unhappiness from Bank

    Swapped the main Guilds and Mercantilism and added watermill effect to balance it with Agrarianism. Also removed clutter from the Mercantilism effect.

    I tried to force a crash / MAF on the 1700 AD map, but I could look at all of it without problems. Still I'm sure there are some errors in the mechanic as tiles in view were not properly revealed until they moved more to the center. I'll get to it tomorrow.
     
  11. sebzilla

    sebzilla Warlord

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    Interested to see just how much gold per turn it's possible to pump out now running Absolutism (+40% Commerce) and Mercantilism (+50% Gold) together.
     
  12. Wessel V1

    Wessel V1 Emperor

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    I just failed my 2nd goal playing as China, because India discovered Gunpowder in 590 AD. Svn version 905. I think India's really going insane nowadays.
     
  13. Leoreth

    Leoreth Prince of Blood Moderator

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    Yeah, I have a nerf for them in the works.

    And the Absolutism + Mercantilism combo is kind of intentional.
     
  14. Sgt. Bears

    Sgt. Bears Warlord

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    Not sure if intentional but Mercantilism still provides +1 commerce for Workshops.
     
  15. LacsiraxAriscal

    LacsiraxAriscal Below Settler

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    As much as this fix makes sense gameplay-wise, I reiterate, it doesn't make any sense historically - why would Mercantilism offer one gold per specialist and not guilds?
     
  16. Tigranes

    Tigranes Armenian

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    Wait ... gold or commerce? Unlike Civ5 -- BTS tile yields do not produce gold or science directly, is this going to be the very first exception like ... ever?
     
  17. Leoreth

    Leoreth Prince of Blood Moderator

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    Will fix it.

    Commerce, sorry.
     
  18. Imp. Knoedel

    Imp. Knoedel Simperator Knoedel

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    Because Mercantilism is fixated on hoarding gold?

    Also +1 Commerce for Watermills with Guilds, why didn't I think of that? Let's see how the current setup looks like:

    Farm + Workshop: 2H2C
    2 Watemills: 2H2C

    Much better balanced than before, but unless you decrease the watermill's build time it still loses out.

    On the bright side, you made enough changes about this that my Watemill fanboyism has taken a backseat again to my MLP fanboyism. Kudos I guess.
     
  19. Leoreth

    Leoreth Prince of Blood Moderator

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    This was a lying awake at 2am heureka moment.

    Yep, that's how it works.
     
  20. SultanRedSnake

    SultanRedSnake Chieftain

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    Pardon me for asking another question about the Japanese UP.

    Are the techs only granted only when the player discovers the tech that advances the age or does the player receive them as the other 3 civs with OB discover them?
     
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