Current v1.13 Development Discussion

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No, it's a one time effect when entering the new era.
 
"When entering a new era" = once per era.
 
missionaries spawn only if the religion is founded

I think it will cause problems in buddhism and orthodoxy.
 
Btw, is there anyway you can prevent unlogical wars like "Vikings declare war on Tibet"? Conflicts should mainly be against:

- Neighbors. This is a classic.
- Between super powers. Classic as well.
- Imperialists, they tend to have presence across the world.
 
I believe Leoreth already changed it so they can't ask you to join a war unless you border them

Not asking me is not what I meant. I meant more stern guiding AI war targets. They often pick war targets on the other side of earth.
 
New commit:
- relaxed conditions where AI refuses to capitulate because of insufficient war success for small civilizations
- AIs are now more willing to capitulate if their situation is desperate (one core city left and capital threatened by enemy troops)
- vassal limit now by military power and population instead of number of vassals
- stability checks for vassals are now triggered only along with master stability checks
- vassal crises can at most be as bad as their master's stability allows
- human vassals benefit from the human "crisis is imminent" rule
- fixed a bug where the "crisis is imminent" flag was incorrectly reset
- released civs start with a favorable attitude towards the player that released them
- vassal dynamic names only apply to capitulated civs

- included a new civics screen from History Rewritten (credit to Xyth)
- corrected favorite state religion of various leaders (mostly Catholicism -> Protestantism)
- fixed a bug where you could receive relations hits with someone for being at war with independents
- successful spies are exiled to the closest city instead of their capital
- the Great Lighthouse now expires with Compass
 
human vassals benefit from the human "crisis is imminent" rule

Is this something new? Humans can be AI vassals? Since when? And what are the reasons for humans to become AI's vassal?
 
Human player's vassals.

oh human's vassals not human vassals then :)

Anyway, is there anything can be done about making Religious conversions harder? In 1700 AD scenario, for example, Thai can bribe Dutch to become Buddhist for measly 90 golds! How realistic is that? Suggesting the following:

1. Disable the possibility for diplomatic conversions.
2. Increase the cost for the Spy initiated conversions.
3. Decrease the likelihood of conversions from initial religion based on internal decision.
 
Sorry for the lack of updates recently, I'm back to watching anime, which kind of makes effective modding impossible.
 
Semi-serious answer: Haikyuu!!

Probably more objective answer: FMA. I've even had Edward Elric as an avatar here for a while.

But I have a weakness for ridiculous sports anime.
 
Just a question, why does the AI almost never seem to build ICBMs, only tactical nukes?
 
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