Huayna Capac357
Deity
I think it looks fine as is. This is excellent. And now for that CotW!
Alright, I'm moving onto my next LH, Alfonso. I'm going to try to see if I can base him off any of the Colonization Leaderheads. Anyhow, since I've never tried that, does anybody have any advice regarding Colonization leaderheads? For example, is there anything I should watch for?![]()
Unless you want to do a skeleton-swap, you have to stick with their original animations, that's about all I know.
Who's Alfonso?
Oh, you mean Alfonso X the Wise, right?
^So... assuming the bluish-ness disappears with shaders, what will happen to the shadered version if I change the values as The Capo suggested?
I'd give The Capos suggestion a go. I dislike to disagree with IgorS, but my experiences are different. When I edited Ekmeks shadered Attila, I had a similar problem. Ekmek set him up as he would be surrounded by fires what I disliked. I put Attila in front of a wooden palace in an ordinary daylight atmosphere. Thus, I had similar issues with lights as you and The Capo described, although I kept Ekmeks Attila shadered. Still, IgorS might be right if this is caused by certain lights (I suppose some lights are only active when the shader is disabled, but I don't know for sure), but then you'd still get troubles if you'd like to provide an unshadered version of your LH for users with weaker machines or simply use the shadered version for the ame purpose (this ways, the leaderhead might get unshadered automatically if the machine is found to be weak by civ4).