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DaftNES V (Turn 5 in progress: Glacial Maximum)

Discussion in 'Never Ending Stories' started by Daftpanzer, Jan 20, 2019.

  1. topsecret

    topsecret Spymaster

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    The Sentri

    What physical characteristic are you adding? (if any)

    The Sentri begin to fill out, slightly stockier than their Maesa ancestors.

    What two new specialisations does your tribe develop?
    The Sentri, inspired by Sa'atu's discovery, begin to tame the large birds, Imponi, in the area for hunting and companionship. They also seek the Siva (silver) hiding in the mountain, using their basic metal skills to craft better shields, weapons, and tools.

    How aggressive/adventurous or cautious is your tribe?

    The Sentri remain cautious in leaving the mountain, especially because of the forest people. But they continued to trade with other tribes, especially the Viirsa and the Carva. They are willing to send travelers to other friendly tribes to learn of their ways and customs. The Sentri are not sure, however, if they will ever be able to ride these camel creatures! :)

    What are your relations with other tribes?

    The Sentri remained reserved in terms of intermingling with other tribes, but are quite happy to trade with other tribes and learn their customs.

    Will your people migrate, or remain where they are?

    The Sentri remain at the mountain, developing further.
     
  2. erez87

    erez87 Lord of Random

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    My story is basically Moana before Maui stole the heart if anyone wants to know.
     
  3. Jehoshua

    Jehoshua Catholic

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    The Vahaeara

    -

    What physical characteristic are you adding?

    Blonde hair similar to the Viirsa develops, perhaps as a consequence of a few Viirsa bloodlines entering the genepool as captives.

    What two new specialisations does your tribe develop?

    1) The abode of the Vahaeara along the Naiyoro River and along the sea leads the people first to develop canoes to fish, and later more substantial boats which they use for fishing on river and sea (perhaps even developing mutual cooperation on the latter with dolphins?) and to trade with the Sentri and Maesa, in particular precious siva and other metals from the mountain and rare feathers and exotica from the sunlands. In times of war war-canoes are used against their enemies on river and sea to assail them from beyond their reach with arrows and gain strategic manoeuvrability/ They are also used to explore the coastline into the unknown.

    2) The Vahaeara live in tense equilibrium with the savage Odoni (cave people) to the north and the mongrel Viirsa to the east. This tense equilibrium, together with increasing time on the average tribesman's hands due to improved food security (as a result of their gardening tradition) has led the Vahaeara to develop weapon manufacture to a higher level, creating sophisticated weapons such as swords (macuahuitl*), spears (tepoztopilli*), arrows and other more mundane tools from obsidian and flint and ornamented with metal brought down by the river from the north, as well as traded with the Sentri to the south. These advanced weapons of volcanic glass and stone they use against those enemies who dare violate their sacrosanct abode (or against which conflict has otherwise eventuated), as well as for hunting the beasts of the wood.

    How aggressive/adventurous or cautious is your tribe?

    The Vahaeara are fairly adventurous exploring far along the shores of the sea and trading with the peoples to the south who are not near at hand. However they remain staunchly hostile to incursions into their territory and fiercely territorial as a consequence of their feud with the Viirsa and their ethnocentric/xenophobic culture. While they tend to avoid hostilities if possible, they can be fiercely and unrelentingly aggressive to their foes if provoked. (moderate in aggression/adventurousness and caution)

    What are your relations with other tribes?

    Amicable but fairly distant towards tribes that are not immediate territorial rivals and to which trading relations and other positive interactions are established. Hostile to the abominable Viirsa (albeit tending to avoidance where possible) and tense with the Odoni (cave people).

    Will your people migrate, or remain where they are?

    They remain and develop further. (if pushed out by the Viirsa** they shall cross beyond the waters if there are lands therein to settle)

    -

    *example equivalents, note possible uses for resins and other natural substances comprehended and propagated by Vahaeara herblore in their manufacture.
    ** see below regarding Viirsa invasion attempt.
     
    Last edited: Jan 25, 2019
  4. Daftpanzer

    Daftpanzer There may be more posts after this.

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    That's awesome, thank you again guys for the stories and orders!

    Looks like I just need to harass @Angst for some orders and I can update again this weekend.

    I just want to point out @Jehoshua that metals known are lead and silver, easily melted from their ores and not great for pointy-edge weapons, but I get the point that this is a thing of interest to them.

    Still welcoming of newcomers this turn as well! Feel free to message me any questions.

    :salute:
     
  5. Jehoshua

    Jehoshua Catholic

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    @Daftpanzer I know, hence the weaponry examples I noted [using stones]. By using metal I mean using silver/gold as decorative elements in the manufacture of these weapons rather than as its main body. You can take this post as a clarification of my intent to this end and I have updated my previous post to make this clearer.
     
    Last edited: Jan 25, 2019
  6. Angst

    Angst Rambling and inconsistent

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    Viirsa - orders

    What physical characteristic are you adding? (if any)

    Rougher jawline, partially as resulting of interbreeding with the cave people, which the Viirsa know as Otrosii.

    What two new specialisations does your tribe develop?

    Develop rudimentary agriculture through encounters with the Vaehara, utilizing the river to grow food safely. Wolfdogs help with protecting the food against invaders, animal or Vaehara.

    Conflicts with Vaehara cause development of weapons. Contrary to those, I won't focuse on aztec-style weapons since the intricacy of the weapon and the number of good flint blades needed is way too expensive to build en masse at this point in time (Also, flint isn't the same as obsidian and I'm not sure I want to use flint for aztec style weaponry). Rather, as with the complex woodgrowth and forest management required to build good bows, the Viirsa temper particularly fitting trees such as hardwood ash to craft efficient war clubs and spears as well as bows. So basically better woodwork makes for much more durable, far-reaching and effective weapons. Depending on the wood available and the hardness of the ash we might even be able to craft something similar to Polynesian war clubs. The improved weaponry will be brought to the front with the wolves as allies in warfare.

    How aggressive/adventurous or cautious is your tribe?


    Vaehara abuse cause the Viirsa to become more active in the face of aggression, but they remain fundamentally contemplative and rational in their approaches to most problems.

    What are your relations with other tribes?

    Trade routes with the Sentri make for good relations between the two peoples, making for communal exchanges of goods, genes and ideas. The Sentri preference towards the Viirsa over the Vaehara particularly cause the Viirsa to like the Sentri more than they otherwise would.

    The Viirsa are amiable towards the Otrosii (cave people) to the northwest. Particularly the common emnity against the cruel Vaehara bring the two people together. Viirsa organize with the Otrosii against the Vaehara.

    Vaehara as warlike and violent as they are, taking Viirsa captives in aggression, cause relations to plummet and enter violence.

    Will your people migrate, or remain where they are?

    It depends on the degree of conflict. So basically up to the mod to decide. The intention is to push westwards with the Otrosii, forcing the Vaehara away from these lands, but if unsuccesful, I intend to stay put.
     
  7. Angst

    Angst Rambling and inconsistent

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    Viirsa phonemes
    Viirsa - Language 1

    Vowels are never consecutive. Consonants are never consecutive unless it's a single r before another consonant.

    Some of the spellings aren't straightforward but I needed to adapt it to a standard English keyboard somehow.

    "Consonants"

    V, Vh, F, B, Bh, M, Mh, T, Th, D, Dh, Rr, N, Nh K, Kh, R, S, Sh

    v (V, lower lip and upper teeth)
    vh (V, lower lip and upper teeth, airy)

    b (B, both lips, almost a P)
    bh (B, both lips, almost a P, airy)

    m (M)
    mh (M, airy)

    t (T)
    th (T, airy)

    d (D)
    dh (D, airy)

    rr (Spanish R, very rarely used)

    k (K, sometimes a hard G)
    kh (K, sometimes a hard G, airy)

    r (Low German guttural R)

    s (S)
    sh (S, airy)

    "Vowels"

    I, Ii, A, Aa, E, Ee, O, Oo, U, Uu

    Whether there are two vowels or not denote whether to use a glottal stop or not. Two vowels is a "long vowel" and doesn't us a glottal stop, one vowel is a "shot vowel" and uses it.

    i (as in green)

    a (as in are)

    e (as in grass)

    o (I don't know an English equivalent, it's this sound)

    u (as in true)
     
  8. Daftpanzer

    Daftpanzer There may be more posts after this.

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    That's great, thank you @Angst, I was going to message you on Discord tomorrow but you're way ahead of me :D

    I also meant to ask if anyone had names they wanted to give to places, animals, or the other non-human beings, I don't want to dictate what to call them! Glad to see some names for the 'cave people' / 'totally-not-neanderthals'
     
  9. topsecret

    topsecret Spymaster

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    The Sentri will begin to call the mountain Imp'senta. The forest people are referred to as the Ingoni.

    OOC Note: I am not a linguist by any means, so if my word constructions are impossible, cut me some slack. ;)
     
  10. Jehoshua

    Jehoshua Catholic

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    I dispute this. Widespread prismatic blade production via pressure flaking (the method the Aztecs used for their obsidian blades) is recorded from the paleolithic. Slotting such blades into a wooden club/sword with resin (As the aztecs did) or as a spearpoint/arrowhead is not unreasonable as a tribal specialty on the presumption that suitable resources can be found in the riverbed or along the shore of the sea (its not like its as complicated as forging metal). Likewise flint is a variety of chert a natural "glass" like Obsidian, hence it fractures into a hertzian cone when struck making it amenable to lithic reduction via the same principles. There is no impediment materially speaking for using flint for the same ends.

    Furthermore saying the number of such blades is ie too expensive or not available seems like a strawman (for lack of better word) as well. If the resources are there given the lack of currency and smaller relative populations of the period if anything their availability would be enhanced. The Vahaeara would just need to retrieve them from alluvial deposits, or mine them from outcrops (much as stone age people did for flint incidentally). Note additionally that when a blade in an "Aztec" sword wore out, they were usually reworked for domestic tools or for arrowheads.

    Also no need to comment on someone else's specialties, stick to your own tribes contributions

    -

    NB: On that last point you shouldn't say what the cave people would do as they are independent of yours and under the gm's rule. Its reasonable to say what attitude the viirsa have with them, but not that "you'll organise them in a grand alliance with the Vahaeara" and so on since you don't decide their actions. Its not like the Vahaeara are raiding them anyway (you seem to be getting the wrong idea based on the one speculative line about how the blonde hair trait might have entered their gene-pool) and it seems to me like a little bit of power-gaming tomfoolery is going on. (which is why I'm a little peeved about that comment on the Vahaeara's development)
     
    Last edited: Jan 25, 2019
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  11. Daftpanzer

    Daftpanzer There may be more posts after this.

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    I'd just like to diffuse some tensions here, perhaps we can take the discussion to the NES discord :)

    @Jehosua I don't know if its powergaming, its natural for people to set out a positive / optimistic view (their 'hopes') and I think its my job as gm/mod to look at things more neutrally. It would be a slow process for me to critique everyone's orders ahead of the updates. It I have major concerns that people are getting too detached from my view of the game world, I will message people or post here in the thread. But I take the point that since Angst called out your orders directly, you are entitled to respond.

    However I certainly won't penalise anyone for not specifically setting out one way of crafting spearheads over another, and this works both ways, the imagined people in this world have enough autonomy to pick up good ideas, especially given the time scales of each turn at the moment (centuries to thousands of years).

    My vision for the game is for cultures to split, merge, diverge over time, and there will be a lot of upsets and mishaps and disasters, so brace yourselves for that!
     
  12. Daftpanzer

    Daftpanzer There may be more posts after this.

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    I just want to clarify that a bit, I'm rather massively interested in history and technology, I love to read random articles and get lost for hours on wikipedia. But I take broad-strokes view, which is what gives me the confidence to even attempt games like this :) I'm not much of an expert in any individual area when you break it down (I may have more in-depth knowledge when it comes to ww2 era weapons, but even then I have my limits). I hope you can trust me to make decisions from a wider perspective. I'm looking more at the priorities that players are focusing on, and the 'inertia' that builds up from turn to turn -

    At this point in time, its not that tribe A beats tribe B because tribe A chose an inherently better way of making roughly the same kind of weapons, and that's the end of it. If tribe A was focused on warfare/weapons and tribe B wasn't, that would be something. But even then, other factors like culture, unity, population size, motivation, outside forces etc that I will try to take into account. Tribe A and B may in fact merge into tribe C. Tribe A, despite winning a victory and becoming dominant, may be assimilated into the culture of tribe B over time. Or tribe B may be scattered but become hardened nomadic warriors which eventually retake their homeland. Tribes A and B may both be weakened, and displaced by new tribe X. And so on and so forth ;)

    Anyway, on with the updating -
     
    Last edited: Jan 26, 2019
  13. erez87

    erez87 Lord of Random

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  14. Angst

    Angst Rambling and inconsistent

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    Can't wait for the update Daft : )

    And Jehoshua, well, I'm not sure how fair it is to accuse me of powergaming when you outright jump to the probably most efficient stone age weapons design just because it's something you know about outside the game world. Also, it wasn't me that designed a culture to be hostile, or "hinted" that I mutated green eyes maybe because of keeping other people in captivity and maybe raping them. I outlined why I went for something different, and I don't think it was unreasonable to explain why I think it was more probable and efficient to develop at this stage. You wanted the Aztec weapons design because you knew they were powerful and would give you an edge if achieved properly. If you want people to not game the system, I'd suggest you don't do it. ;) And that's if I even believe that what either of us is doing is powergaming anyways. I'm just following through with your logic here.
     
    Last edited: Jan 26, 2019
  15. Jehoshua

    Jehoshua Catholic

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    @Daftpanzer cc angst- I don't object to Angst trying to kick out the Vahaeara, because as you say that's part of the game. My objection is primarily that a) that Angst felt the need to comment on my contribution rather than minding his own business and b) implying actions on behalf of the cave people. Incidentally it is this second objection that I noted (under the nota bene) to be powergaming because it implies projecting actions on something out of his jurisdiction (I did not say so for his comments regarding weaponry because he is entitled to his opinion on the matter, and because as you say its reasonable to be optimistic in ones aspirations - if those aspirations pertain to your own area of control. I suggest Angst reread my comment regarding this seeing as he seems to be latching the matter of speaking for the odoni to my rationale for stone weaponry). Also if its not apparent, what I wrote about stonework was to provide you with my grounds for adopting that specialty given Angst felt the need to snidely dismiss it, and why I think its not unreasonable.

    Finally, if its not clear. I don't care so much for Angst fighting me or about his opinion (Again, those are his prerogatives, and I honestly don't care one whit about them). Rather my concern is with his annoying and unnecessary commentary in his order (there is no need for an explanation of why one does what one does Angst) and the fact that he extended them to try and cover the actions of the cave people which aren't his to control. If you understand that then this matter is concluded since there is not much more for me or him, reasonably speaking, to say. Anything else would just be fouling up the thread and as I noted before, I don't actually care about Angst's opinion or imaginative rationalisations to defend them, but rather his sticking his nose where its not required.
     
    Last edited: Jan 26, 2019
  16. Daftpanzer

    Daftpanzer There may be more posts after this.

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    Update 2



    Around the slopes of the mountains known as Imp'senta, the Sentri people continue to prosper. Large bands of hunters and warriors grow to dominate the surrounding lands - at least, outside the jungles where groups of the mighty ‘Ingoni’ man-beasts roam. Travellers bring treasures from far afield; from the north and east come finely-polished ceremonial stone spearpoints and axes, and herbal oils and medicines. In return, the travellers take home Sentri silver (Siva) in the form of small ornaments, as well as precious stones from the heart of the sacred mountain.

    The craftmanship of the Sentri is surpassed at this time only during the height of the northern cultures (which we will return to). Adding to this is the tradition of taming the giant eagles which roam the mountainsides, known as Imponi, as an aid to hunting - though keeping and training these creatures is hugely time-consuming, owning one becomes as much a mark of rank and nobility.

    The Sentri population grows further from absorbing the bay tribes of the Maesa to the west, through a mixture of warfare and peaceful assimilation. But now the Sentri hunting parties roam ever further in the search for sufficient food, and in-fighting becomes more common; it would seem the Sentri identity is slowly coming apart, lacking a unifying culture. Bands of Sentri begin to migrate from the mountain, following the established trails of the Carva camel-people - though these trails are far from safe or easy.

    Meanwhile, the Maesa peoples are no more - some are absorbed into the growing power of the Sentri, while others seek out a new home, migrating south along the coast with the aid of primitive boats - these peoples become known as the Baessa. These are an adventurous people, not afraid to go on long voyages over land, or though stormy sea. They also have an affinity for fishing and diving. As centuries pass, they end up migrating to new hunting lands to the south, never spending too much time away from rivers or the coast.

    Now only a few brave souls ever make journeys back north to visit the Sentri to trade their pearls and seashells, bringing back stories of the great mountain chiefs in the north with their shining treasures, shrouded in legend. And as with the Sentri, the Baessa face a growing number of hostile encounters with the nearby ‘Ingoni’.

    Far away to the northeast, the Ashala remain few in number as they contend with the harsh cold of the northern plains, and with some of the most ferocious wildlife that humans have encountered - including giant bears and clans of cave hyenas, species fully capable of competing for food and shelter against the outnumbered humans. Not only that, but there are continued encounters with mysterious ‘snow-men’ giants of the northern plains, with many of these run-ins turning violent.

    As centuries pass the Ashala almost die off as a group, but the survivors regroup closer to Akut homelands, where their numbers are gradually replenished with the aid of an influx of Akut recruits; the Ashala are pragmatic, welcoming new blood. Pureblood Ashala are easily spotted by their striking red hair and fair skin. Domesticated wolf-dogs have been critical to their survival and remain an important part of hunting and everyday life.

    From the hardship they have endured, the Ashala have developed a rich mythology, full of stories sacrifice and balance with nature; a pantheon of supernatural beings inspired by animals and landscapes of the plains - dozens of stories, which are mapped in the constellations of the night’s sky. This shared mythology helps to bind the Ashala together far more tightly as a group.

    Over the centuries, via the Akut, elements of Ashala mythology pass into the consciousness of the Carva, who develop a similar animalistic pantheon - their chief object of worship is the camel-goddess, depicted in carved statuettes as either camel, woman, or an abstracted combination of both, embodying the ideas prosperity and fertility. These statuettes find their way far to the west, via Carva travellers.

    The Carva at this time are also at a tipping point of remaining a single identifiable group - the eastern tribes are influenced by the Akut and Ashala, having intermarried with Akut, while the western tribes begin to prosper in a new area of wetlands, born from increased flooding of the western river - the floods are irregular and often very dangerous, but their aftermath brings abundant fish and game, as well as encouraging the growth of wild grasses, the edible seeds of which can often be harvested in abundance and stored for long periods. As such, western populations soon begin to outnumber the east, especially as Masa and Sentri also begin to mingle with them, and they raise mighty stone monuments of their own. Meanwhile a handful of hardened desert travellers continue to travel between these groups, and far beyond, with their own lore of wilderness survival and etiquette of trade and exchange.

    The story of the Vahaeara and the Viirsa during these centuries are inextricably tangled together; of all groups of humans, these are the ones pursuing the most bitter feuds, the origin of which is long forgotten in the deep past, not that it seems to matter. For both these cultures, warfare against the ‘other’ becomes a part of their culture, part of its unifying fabric. The Vahaeara develop a tradition of elaborate stone weapons, including stone-edged wooden swords, capable of inflicting horrific wounds on undefended skin, inspiring fear in their opponents. The Viirsa refine their wood-crafting skills to make more effective spears, javelins and bows, gaining an intimate knowledge of different woods and fibres and how to use them in combination.

    For centuries, there is a tradition of raids and skirmishes, sometimes resulting in battles in which hundreds of warriors take part on either side; river fords, forest clearings, rocky outcrops and hilltops are frequently fought over during campaign season. It is a continual drain on the male population of both tribes.

    But while the Vahaeara are closed and aloof, the Viirsa are far more open to outsiders. Adventurous bands of Sentri and Carva, already trading with the Viirsa, begin to stay and fight alongside the Viirsa chiefs. Even some of the Otrosii (cave people) agree to join them for the promise of peace to follow. This, combined with a head start in the domestication of wolf-dogs, conspires to give the Viirsa an edge; in the space of one final climactic season of fighting, the Viirsa and their allies finally push the Vahaeara from their home territories. Legends forged from these struggles would all too soon be half-forgotten, half-remembered as garbled myth.

    Viirsa domination lasts barely a generation after that. Cruel outbreaks of disease afflict the northerners just as more waves of Sentri and Carva arrive from the south. In the end, the Viirsa chiefs are deposed without much resistance. A new group identity calling itself Rasna emerges - with the most mixed bloodlines of any human group (including a sizeable share of Otrosii blood), a range of weapons copied from the northern peoples, a Viirsa-based language, and a mythology inherited largely from the Carva, complete with a tradition of raising stone monuments as shrines and landmarks.

    A few Viirsa migrate to the eastern wetlands to continue their old ways, but it is a miserable existence compared to their forefathers; Rasna hunters now rule the surrounding lands, with a huge territory that overlaps with the Carva and Sentri. But the Rasna themselves are an unstable mixture, likely to fracture in the near future. For now, they resume old lines of trade and contact.

    As for the Vahaeara, their story does not end here either; they have been taking to the waters for some time, with a mystical relationship to dolphins that grace their shores. A few intrepid boatmen managing to reach as far south as the Sentri heartlands, where traces of their genetics are now to be found in comparatively fair-skinned children. Most survivors however now escape north en-mass, refusing to be anyone’s vassals, and carve out new territory on a coastal peninsular in the north; a storm-battered, but otherwise fertile patch of land. Perhaps due a smaller base gene pool, the genes for striking blonde hair are now more common. Old crafts have not been forgotten, but practical tools of hunting, foraging and general survival now replace elaborate weapons of old. Domesticated wolf-dogs, captured from the Viirsa, are a welcome ally; the ‘Odoni’ or cave-people remain an enemy.

    In these millennia, the distant Mau are by far the world’s best seafarers, learning to navigate by the stars and planets, and taking to the water in larger, more ocean-worthy boats. The Mau also begin to develop a rich mythology around the night’s sky, interwoven with garbled tales of distant lands explored by brave voyagers, and the ferocious monsters and giants that they faced; a mythology matched only by that of the Ashala. But it is an especially dangerous lifestyle; many Mau die young, either lost at sea or killed by a variety of powerful, or poisonous wildlife. A large island-continent is explored to the east, but Mau are too few in number to make much of an impact here for now.

    Nonetheless, together with their lost cousins the Naua in islands far to the west, and the Hannu on the continental mainland, the Mau make up one of the most widespread and populous family groups of homo sapiens.

    Spoiler Map :

    Click the map to see full size -



    What now? (repeated from last turn)
    We remain in ‘deep time’, and stat-less for now. Players have two choices - you can branch from your first tribe, or develop what you already have. Branching off with a new tribe will mean you have a smaller starting population (only really viable if you have 2+ population), but you get a springboard to migration, and can have two new physical traits. Developing your tribe will mean it stays more united and ‘cohesive’, but you’ll only be able to add one new physical trait.

    To carry on with your existing tribe, order template is below:

    What physical characteristic are you adding? (if any)

    What two new specialisations does your tribe develop?

    How aggressive/adventurous or cautious is your tribe?

    What are your relations with other tribes?

    Will your people migrate, or remain where they are?


    ---------------------------------------------------------------------------

    As with turn 0, new players are free to branch from any named tribe on the map, including player-created ones (at least for now). You may want to consider being born from a mix of two tribes where they are close together!

    @Angst, if you want to switch to playing the Rasna you have more claim than most - but bear in mind the main challenge will be keeping that culture together (unless you want to deliberately go with a splinter group).
     
    Last edited: Feb 4, 2019
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  17. thomas.berubeg

    thomas.berubeg Wandering the World

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    The Ashala

    What physical characteristic are you adding? (if any)

    None, unless there's interbreeding with the Snow-men.

    What two new specialisations does your tribe develop?
    We live upon the shores of a great lake, it's water teeming with fish. the Ashala have learned to harness that wealth, with boats, nets, and wiers.
    The Wisemen of the Ashala have taken to emulating the patterns in the heavens with stones upon the earth, placing stones of all sizes, from boulders to pebbles, in complex patterns reflecting those in the heavens above. It is through these patterns, meditative works in and of themselves, that the spirits are called upon to intervene.

    How aggressive/adventurous or cautious is your tribe?
    The Ashala are mildly agressive, responding to violence in kind, but also trade alot. As such, they serve as the interface between the Akut and the Utur (Snow-giants) of the north. IF they produce viable children, I'm sure some of the Utur's genes pass into the Ashala, and vice-versa (Ala neanderthals with AMH OTL.)

    What are your relations with other tribes?
    Though we have split from them millenia ago, the Akut are distant cousins, with beliefs that are semi-recognizable. Trade likely flows richly across the lake.

    Will your people migrate, or remain where they are?
    Remain, unless we cannot. If we must, we head south, eith our dogs and our boats.
     
    Last edited: Jan 29, 2019
  18. Jehoshua

    Jehoshua Catholic

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    The Vahaeara

    -

    What physical characteristic are you adding? (if any)


    The Vahaeara continue to increase in height and general body mass as an adaptation to the cold and in response to a richer diet developed through farming and fishing.

    What two new specialisations does your tribe develop?

    1) The Vahaeara mythologise the past and from their stories emerge religion and a pantheon of gods and lesser nature spirits kept alive in the songs of the wise women and the secret rituals of the medicine men. This serves to strengthen their identity as a people. *see below.

    Spoiler :
    First is he who is The One, the Godhead, the maker of all things, who is all and in all. From him came forth Vahu, the world-soul whose eyes are the sun and moon and Ainwe the devourer, the night serpent, the end of all things. From Vahu came forth the myriad star gods and the four great gods Manu god of the sky, whose children are the mountain spirits of the lofty heights Aitah goddess of the fire deep within the earth whose children are the fire mountains and the sparks hidden in the stones, Radagir god of the earth whose children sleep within the earth and awaken in the spring and Amasido god of the sea whose children are the rivers and the rains.. From Ainwe came forth Jovar demon-god of winter whose icy grip lies upon the world, and Anak the trickster. The four children of Vahu fashioned this world, and to behold their works they created the four peoples, From Manu came forth the Vahaeara who abode in Fahasano beneath the starry heaven, from Radagir the Munari (derived from Imgoni - ergo the jungle humanoid) of the deep jungles of the uttermost south, from Amasido the Dolphins of the great ocean and Aitah the Odoni who came forth from the fiery deep emerging from their caves. It is said that Jovar in imitation brought forth ice-giants in the furthest lands of winter from the great ice-sheet while Anak watched and waited for he knows not how to create. For a time all was at peace, but Anak came to Aitah and bewitched her, and she fought her brother Manu for the seat of chief of the gods. Defeated she was banished beneath the earth by Radagir but Manu in compassion relented when she begged for mercy. Yet when they embraced she stabbed him in the back with a knife of glass and slew him, carving from him the nine wind spirits and the breath of life, and with his death the Vahaeara divided from one people into many. Those who took solace in Amasido went unto the unknown east, those in Radagir went unto the south becoming Sentri, those who turned to Jovar turned north from Fahasano, while those who remembered Manu remained Vahaeara and travelled west, guided by the wind spirits to the Land of Vahuano by the holy Naiyoro river, the sanctuary of the people. Here they were pursued by the Aitarani (viirsa) who turned to Aitah and ever pursued the Vahaeara in pursuit of vengeance for their goddess for her eternal imprisonment and by the infernal Odoni demons of Aitah who bred with them creating half-demon abominations. Together, aided with foul sorceries, they cast the Vahaeara out of Vahuano to their new dwelling to which Amasido's children (dolphins), for Amasido of the waters was closest of the gods to Manu, guided them and where they yet abide and struggle as the generations live and die. Yet it is foretold by the wise women that the day of Manu's rebirth and reclamation will come, and the Vaheara must remember the stories and the songs in anticipation of that day.

    note 1: Aitah is a reference to the EoE goddess of that name.
    note 2: Four great gods are 3 men and 1 woman, as the ancient story per first update for the division was a dispute over a woman ;). This is how its been distorted over time.
    note 3: gods are likely animistic, Amasido "is" the sea in an essential sense for instance.
    note 4: do note plenty of other deities and spirits, ie the winds and rains and so forth abound in the Vahaeara worldview


    2) The Vahaeara, pushed from their riverine home now develop a closer connection to the sea, developing an enhanced understanding of the maritime environment, the stars and the winds, developing advanced [for the time] fishing techniques with nets and their boats. This includes a cooperative arrangement with the dolphins, sacred messengers of Amasido and the hunting of seal with harpoons. These new sources of sustenance supplement the traditional gardens and the beasts of the earth hunted by the men of the Vahaeara.

    How aggressive/adventurous or cautious is your tribe?


    Very aggressive to their near neighbours [The Odoni] but tending to avoidance where possible, with hostilities breaking out usually only when contact and competition is unavoidable, or when there is an incursion into their land. The Vaheara also remain fairly adventurous, with intermittent canoes reaching as far as Sentri to trade goods and knowledge (albeit this is less common than in former days) and exploration continuing in the isles to the west and unknown lands to the north.

    What are your relations with other tribes?


    Hostile to the Odoni and half-odoni Aitaeara* on the rare occasion of contact [Viirsa and descendant thereof*], but tending to avoid contact where possible [middle level aggression]. Where competition with the Odoni is unavoidable the Vahaeara, bring out their fancy stone weapons and bows and fight fiercely for their people. Relations with the distant Sentri are intermittent by boat but generally amicable if distant. The even rarer contact (usually with Vahaeara boats heading south) with the Carva tends to be fairly friendly. Overall however the Vahaeara remain xenophobic and ethnocentric, and fiercely territorial.

    Will your people migrate, or remain where they are?

    Remain [if pushed out move to the isles to the west].
     
    Last edited: Feb 24, 2019
  19. Daftpanzer

    Daftpanzer There may be more posts after this.

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    Cheers guys! :salute:

    Just FYI I've started compiling links to updates and stories on the 1st page, a couple of posts down.

    EDIT: I was hoping to get an update out early Sunday, and other mid-week update this week but that obviously didn't happen ^^ However, I'll have time to update again this weekend, if you'd like to get your orders in before then.
     
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  20. Terrance888

    Terrance888 Discord Reigns

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    While the Baessa remain much as they are, preferring the coasts and the shallows and their naval explorations, an offbranch known as the Traessa emerged suddenly into the scene. Marching inland and along the inland riverways, they become much more hostile against the "Ingoni". The social reactions of Traessan youths appeared to have short circuited, leading to ever increasing aggression and anger against the marauding figures in the woods.

    What physical characteristic are you adding?
    Their senses, especially hearing, increase. Their ears grow larger and noticeably they can be manipulated to "twitch" in different directions, which are useful to send silent signals. Maybe they'll have pointed tips?

    Their circadian rhythm develops, leading to longer but more secure periods of "rest" of a camp. The insecure nature of their neighbors have led to a change in sleeping pattern, leading to groups being awake longer in the middle of the night. Instead of an hour or less, the midnight wakefulness extends to two or even more. This encourages bonding of smaller subgroups within a larger group, as well as a more secure camp. They are also much more comfortable with the darkness.

    As a note, their fattier body shape they inherited from the Baessa, once useful to sustain riskier expeditions, now help them sustain and recover from wounds of combat. (similar to the fatty stature gladiators develop so they can survive bloody but non-fatal wounds)

    What two new specialisations does your tribe develop?
    1. Camouflage, both tactical and strategic. The Baessan ideas on facts and figures lead to a study on how to manipulate the perception of facts. Body paint, animal scents, and misdirection characterize their hunts. In war, they use smoke and fire, create fake villages, or bluff.

    Even to each other, they would "play deceive" by practicing their verbal misdirection, although traditionally these are prefaced by the term "Tamaekessa", which roughly means "Could this be fact?" or "A potential fact." Then follows a statement which may or may not be true, or a mixture of statements both true and false. Celebrated deliverers of tamaekessa are known for their misdirection and straight-faced delivery, such that they are able to convince their audience despite outright signaling the potential for deception.

    2. In additional to their social culture, their material culture shifts as well. Their woodworking and animal part processing develop, with the notable result of using sinew and leather in new kinds of weapons, traps, and tools. Their curious nature remains, and experimentation is celebrated.

    How aggressive/adventurous or cautious is your tribe?

    The tribe is highly aggressive and adventurous. Although their preferred enemy is the Ingoni, they would hesitate little before attacking Baessa or fellow Traessa over some imagined slight. However, with regards to Baessa and Traessa their attacks may involve symbolic, spiritual, verbal, or trickery, falling more towards pranks and self aware tribalism. Against the Ingoni, the Traessa believe they only understand direct violence, and that is what the Traessa will deliver when provoked. However, the Trasessa does not attack humanoids in other groups for sport - they intend harm, whether that be from a spear or from a mocking joke concerning the individual's mother and the chief's son.

    The tribe and the individuals within the tribe are cautious concerning their villages and children, but very incautious concerning adventuring and warfare. Although they would make many ploys to protect their own villages, they are willing to "do what it takes" to "win", whether that arena be summoning a plague of frogs or stabbing their neighboring tribe's children infront of them.

    What are your relations with other tribes?

    They tend to be very bipolar concerning any Baessan neighbors, with the naturally passive nature of the Baessa calming down the more aggressive tendencies of the Traessa. Against their Traessa neighbors, they tend to have rivalries of various degrees, constantly forming alliances and conflicts depending on the topic at hand in the region. Against the Ingoni, there is only hatred and war.

    Will your people migrate, or remain where they are?

    The Traessan will move inland strongly to the east and southeast, as well as along the river. They still prefer the mobility and tactical benefits of water.
     

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