Update below! I took some liberties with some people's evolutions, hope this is acceptable. Again, I don't want to deal with individual species in this game like I did with NESlife. I felt that some evolutions were similar enough to merge into the same families, with split ownership, same deal with some of the planets before.
Note it could be possible to simply 'upgrade' a group/family without it branching off. Anyways, you can now make new evolutions, one per player, and no more than three new features. You can evolve from anything, but there will be a slight (slight) bonus for evolving from something you already 'own'.
@GoodGame, as Lucky said I can't worry too much about the scientific side or there would be no updates, but thanks for the advisement! Also I'm assuming your species are actually multi-celled, as single cells fall outside the scope of this game.
PHASE 1
Clwngae (90% Immaculate, 10% LightFang) are very widespread proto-plants, though they rarely grow in great densities. With their ability to go into hibernation mode, they are able to monopolise marginal areas where the amount of heat, radiation and thickness of the ice tend to fluctuate, springing back into life before Uckmites can get a foothold. This is also helped by being slightly more efficient at photosynthesis.
Thzarian (Kal'thzar) are a family of tiny thread-like plants, the hardiest of all multi-cellular life so far, which slowly burrow through the upper reaches of the ice, which they can monopolise as they have improved resistance to radiation. But this lifestyle is tough and lacking in rewards.
Uckmite (Luckymoose) have prospered via their simple, slimy methods, monopolising the shallowest undersides of the ice. Although plant eaters have now appeared, there is no shortage of Uckmites as they continually spread through the mass production of spores. When radiation levels are lower, Uckmites can invade the upper reaches of the ice for a while.
GoodGaminella (GoodGame) are very successful species, gaining energy from chemical reactions in hot volcanic plumes. They are often found floating in swarms above the volcanic vents, where they are free from predators at the moment. With strong flagella, some species are now able to swim long distances between different vents.
Haesrauph (Haeseri) are not quite as successful as GoodGaminella, but still widespread. Directly eating bacteria rather than doing symbiosis with them, these are more complex and energetic species, but prosper only when they can find suitable blooms of bacteria. Some have abandoned swimming altogether, and taken to trawling the sediment around the volcanic spires, competing with Protodids. Their thick skins provide some useful protection against attack. Storing chemical by-products on their skin, some species have accidentally become poisonous to predators like Shendaphere.
Trellinerch (60% Lord Iggy, 20% Merciary, 20% Terrance888) are a diverse and successful group of species. All of them are sedentary in their adult phase, fastening themselves to the sides of the volcanic vents, where they gain energy from the same chemical reactions. Some species have also begun to filter out organic particles for digestion, or to actively attack nearby life-forms. They do this with sticky or sharp tentacles, adapted from basic antennae. Other species have the beginnings of hard outer shells, and are also poisonous to predators. The larvae are more mobile, some have a muscular chamber which can produce a jet of water for propulsion. This family has monopolised the vent openings on the sea floor, forming strange reef-like structures built on the mineralised remains of many generations.
Ogaevorzoa (66% Abaddon, 33% 1stcitizen) are a group of species that feed on 'plants' under the ice, primarily Uckmites, for which they have specialised digestive cells. Some species can also absorb the Uckmite's photosynthesising organelles for their own use. Their prey is not difficult to hunt, but their antennae and nerve cells have become more sophisticated, helping to evade predators like Shendaphere. Some species of Ogaevorzoa have begun to venture up through tiny cracks in the ice, evolving to resist radiation.
The Huntdids (HunterG24) are specialist species feeding on Trellinerch, with long piercing mouthparts evolved from antennae, and a comparatively-complex digestive system to process whatever juices are extracted. These mouthparts are also useful for defence. It is a difficult lifestyle, but they have mostly been out-competed from other niches, being a little too slow and clumsy to hunt other animals.
Shendaphere (50% Daftpanzer, 25% Cull, 25% thomas.berubeg) are a diverse group of hunters and omnivores. Some have the beginnings of flippers and begun to swim through open water, though most are found either clinging to the underside of the ice or to the sides of the volcanic vents. These are the largest animals so far, some several inches long, as also rather fast. They have the best-developed sense of smell, but lack a 'mouth', feeding by exposing their primitive guts directly onto the target. Thus their favourite prey are their soft-bodied cousins the Protodids, Ogaevorzoa and Huntdids.
MANA:
Luckymoose has 1 (1 received this turn from Uckmite)
GoodGame has 1 (1 received this turn from GoodGaminella)
Lord_Iggy has 1 (1 received this turn from Trellinerch)