3000BC (0)
Look around. Hnn, it's ugly. We need both workers, population growth, and warriors to defend us. I wonder where the settler is going. A solution for the military problem is found. A rather useless, military creating city of Orleans (max size 4 until forests are chopped or 3rd expansion) will be founded in the forests, but it gets sugar. Paris will be MM'ed for max food growth (in 6.) Warriors explore. 1 is sent to near Paris so that the one in Paris can knock out the barbarian.
2950BC (1)
Ooh, settler uncovers a village. Will be popped later (not by cultural boundaries). Paris is switched to a worker. Ah, well. We NEED pottery.
2900BC (2)
Irrigation. Warrior nears Paris. Other warrior will near but not go into future Orleans to fogbust.
2850BC (3)
Oh noes! The barbarian nears the worker and Paris. Our warrior attacks... and wins with 1 HP lost. 2/3 no promotion. Orleans founded set to warrior in 5, growth in 10. Writing back to 100%
2800BC (4)
Warrior arrives to heal in Paris. Other warriors move. 1 north 1 south.
2750BC (5)
Irrigation done. Start to road. (I guess roading first would have been better. Food will either excess or there will be no extra shields upon growth. Oh well.
2710BC (6)
Worker created. Another worker started. I'll keep this up until Paris is big enough for a settler. I think this one will do it. The worker goes to the other wheat. Orleans creates and starts another warrior.
2670BC (7)
Worker 1 finishes roading. It is sent north to connect Orleans maybe the connection and decrease in corruption will be worth it? Other worker roads. Reach southern border. See a wide chokepoint.
2630BC (8)
Nothing much. A barbarian attacks us in the interturn. We win with no losses and no promotion.
2590BC (9)
Worker starts to mine after finishing roading. We will have 5 fpt. Enough for a 4 turn settler factory. Especially with all our BG.
2550BC (10)
Warriors move. Worker moved to forest to connect Orleans. Try to make the warrior approaching Paris go in. At the same time, the one in will go out to pop the village. Unless the one from Orleans can get there first. Either way, Orleans should either create a barracks or a settler next. Paris can create another worker or start a settler. Contacts are required for Pottery or else our 4 settler factory time will be severely limited (self-research to it after writing).
Hmm, it turns out that I was supposed to play 20 turns, not 10. Okay. I'll listen to my own advice. Turns out a critical error was that I actually moved units on the last turn. Heehee!
2510BC (11)
Warriors move.
2470BC (12)
In a complicated move, 1 warrior exited Paris as well as the newly created worker. They split off after the second road, the warrior neared Orleans (next to the village) and the worker landed on the tobacco. Smokin'! MM Paris to growth in 4 again. Gee, I might be criticized for building workers at such a low level when I could do better at size 2.... Another worker then. (Don't hurt me)
2430BC (13)
Orleans makes a warrior->settler. Time to see what's in the village. (I know it's randomized.) We get free maps. Clearing about 1 fog. Or maybe none.... Oh well, better than nothing or barbs. Orleans warrior goes north. I think about it and switch Paris to a settler. Agh, an unreachable deadline! (20 cities by turn 80.) Remaining worker at Paris will start to build roads to future settlements, of course, they'll be useful. There's really nothing much else to improve at this point.
2390BC (14)
Explorations
2350BC (15)
Orleans connected. Roads finish. BG's about to be roaded then mined. Warrior sees village.
2310BC (16)
We got a skilled warrior. 3 warriors now explore our north. Paris is in for a huge growth turn. Growth in 4. Settler in 12. Sadly, we are on deficit.
2270BC (17)
Working and Exploring. A barb appears.
2230BC (18)
Two workers finish roading and now mine. Barb fortifies. Another appears (in a different place). This reminds me. We're on raging right? Oops.... 1 warrior sent back. Other wins 2/3.
2190BC (19)
Barb follows. We run. Hurt warrior moves towards a hill for protection (and to find the encampment) Paris is saved from rioting. Writing still in 7.
2150BC (20)
I am tempted but this is my last turn. (for the next person) Contact the whoever they are (in the north). Trade, if possible. Paris and Lyons will complete settlers in 3 turns each. Create defense and escorts for each settler. Make sure our warrior that is most south can defend the homeland.
That is all.
Save
How fun! Remember to always copy and paste the roster in! Of course, wait for the comments by our grumpy old monk, Bede!
Roster:
D'Artagnan59
Tribute-Turn Finished
Conquerdude-Up
CommandoBob-On Deck
Bucephalus
Chuchui Husky
AnsarTheKing
Bahzell