D'Artagnan01: Low-level Training Day

Tribute said:
Map Making is worth more. Code of Laws is a good choice too though. However, MM allows us to sail and settle the lands east and north faster than before. Code of Laws would do nothing really. And switching to the Republic so soon might not be so beneficial since we haven't connected many luxuries, have a high unit to settlement ratio (and no cities yet), and still need to expand!
Ok, that makes sense.

Roster:
D'Artagnan59
Tribute
Conquerdude Skipped/Ghosting?
CommandoBob
Bucephalus Just Played
Chuchui Husky UP!
AnsarTheKing On Deck
Bahzell
 
@Bede: You are right (of course) about the barracks. I don't habitually play with barbs on, and I think I'm probably over-estimating the threat that they pose. Also, Rheims & Orleons are not going to grow much until we chop some of the forest, and I didn't want to waste the shields. However, as you point out, at this stage they don't merit the maintainance.
 
lurker's comment: @all: You'll probably need a settler factory to keep up with happiness problems.
 
That was my point :)
 
Umm...Turns out you'll need to skip me too. I have been swamped with homework, so if the next person could pick it up...?:blush:
 
good catch you guys. i took the shot beofre adjusting the happy budget. And there is an alternative to raising the budget: work another 2gpt tile, i think.

What I was trying to highlight was the +5fpt and what appeared to be a shortfall in shields.
 
Revised Roster:
  1. D'Artagnan59 On Deck
  2. Tribute
  3. Conquerdude Skipped/Ghosting?
  4. CommandoBob
  5. Bucephalus Just Played
  6. Chuchui Husky Skipped
  7. AnsarTheKing Skipped
  8. Bahzell UP!
  9. Bede Skipped/Reinstall C3C
 
Just so's you know C3C is back omn the machine where it belongs so I can playh whenever it fits.
 
Well then, this is the

Revised Revised Roster:
1. D'Artagnan59 On Deck
2. Tribute
3. Conquerdude Skipped/Ghosting?
4. CommandoBob
5. Bucephalus Just Played
6. Chuchui Husky Skipped
7. AnsarTheKing Skipped
8. Bahzell UP!
9. Bede On deck
 
Got it, will play tomorrow after I get home from work. Will check to see if there is any more advice to follow during my turnset before I play. 20 turns right?
 
Bahzell said:
Got it, will play tomorrow after I get home from work. Will check to see if there is any more advice to follow during my turnset before I play. 20 turns right?

I think getting a settler down near those silks is top priority. And there is a barb camp S of Paris that may be troublesome.

If you're feeling imaginative, there are a couple of warriors (and a worker - I think) that I failed to rename.
 
Why is so important to creatively rename units?
 
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