(1) It's crowded. Time to switch builds. Orleans, Lyons, and Paris switched around. Paris to warrior in 1 and growth in 1. Orleans Courthouse to library in 7. Rheims library to settler in 10. Avignon library to worker in 3. Amiens Spearman to worker in 4. Two archers in Rheims go north. Science to 40% +20gpt. Iro's want 133g for mysticism. English for 138g. We should trade now. Because our settler and archer pair are in danger. But first, is the city placement good? Not really 2 North is better. I wonder.... Well as we're going to waste a settler anyway, why not settle and then abandon?
I promptly do so. Poitiers is founded. However, why not be even crueler and 'gift' it to an AI who will lose tons of gold, which we will promptly declare on?
I stop myself. That would be going too far. Abandon Poitiers. I do not make the trade.
Workers road the forest outside of Cherbourg. 2 go to road the wines. The other 2 go to the cattle. Move an anti-barb camp spawning warrior north to do its job better. Another archer north.
Wake 3 fortified galleys. 2 go around the south to kill the offending barb pirates. 1 goes north around the Iro border for exploration and communication purposes. And a bit of spyin'.
Inter: Woops, all the barbs don't attack my fortified archer and just run off. ??? Iro's move an archer and sword down. Either they're gonna kill us or the barbs. Either way, it can be good for us.
(2) Math->Currency Paris Warrior-> Settler in 5 (Will be 4) Rouen Worker->Spear Iro's Start Great Lighthouse as do the English. Washington finishes the Hanging Gardens.
Wines and cattle roaded. Lower lux to 10% with no happiness problems. Raise science to 80% with Currency in 10 with +0gpt. Trading time:
Turns out they already have math. Myst from England for 138 gold. The Republic to England for 138 g HBr, and Poly. We got everything back after all. English Cautious->Annoyed. They must hate despots or somethin' as they fall into anarchy. Iro's have 140g. Hold off on breaking the monopoly of Literature.
Galleys explore. Archers move north. One discovers another barb horse filled camp. Archer exits Paris. New warrior fortifies.
Workers move to road. I'll send some from the north south. I hate wasting worker turns.

See an unroaded mined Grass near Chartes. Will be fixed in 2 turns. Workers A,B,C, and D move south.
Inter: Orange galley spotted moving south. Silly English. Many horses approach. Ze' Oh Em Gee! There are 37 horses nearing Cherbourg. We really do need spears....
(3) Archers move out. Cherbourg will either lose its defenders and get pillaged, or we lose all the gold and construction. The second is slightly better. I think we can take a 190 gold loss. Set up embassies? You betcha. 73 gold for England's. We already have an Iro's one. They're pretty far on the Great Lighthouse. 7 citizens. But still in anarchy. It looks like the Iro's really wanna fight. 2 swords. 1 archer. All workers near Cherbourg move about 2S and finish a chop. The last moves 1 more south. The garrison leaves to the hill. Split A, B, C, and D workers for a bit.
2 galleys pursue our northern galley. No turns can be wasted exploring. Set Paris and all other cities to default production emphasis.
And now a short hiatus as I have a class. Don't worry, I'm not going to post it yet so incomplete.
Inter: English drop an unseen settler pair? Maybe. 12 of the horses go into Cherbourg. This will NOT happen again. I hope. 60g left.
(4) Avignon Worker->Worker
Archers go into Cherbourg. Join a worker to whip a spear.

Take a barb camp. Back to 85g. I guess I still have NoAIPatrol. The archer that was next to a bunch of horses did not get attacked. Settle Toulouse. Warrior in 10.
Inter: Horses move north. Iro's go south with MANY swords.
(5) Amiens Worker->Warrior (nothing we can do but prevent barb camps) Cherbourg Spear->Walls (Iro's are a comin')
Notice Dijon being over fortified. Fortify archers for the attack. Just so if the spear gets hurt, it won't die. Worker movements.
Archer in Amiens south.
Inter: English galley turns back south. Maybe it got scared by the barb galleys? Iro's ask us to leave Oil Springs (galley).
(6) Paris Settler->Settler (I didn't even need to MM)! Tours Lib->Spear Marseilles Lib->Spear
There are about 10 Iro troops and 30 barbs to kill. I don't want to move out into the open so I'll only attack a few in a stack next to an archer warrior fortification in the marshes. Warrior D'Artagnan wins 2/3. Warrior Roland wins 2/3. An unnamed warrior wins 1/3. Both archers win 4/4. Lone archer moves north to heal. Amiens archer goes south. Move settler to the south area near Paris. We can still settle there....
Workers pick a partner and pair up again.
Inter: 2 Iro's kill 2 barbs. Barbs approach mainland France. 1 galley goes south. A whole stack of barbs are needed to take out 1 single Iro swordsman.
(7) No builds complete.
Two groups of fighters versus 2 stacks of barbs. A few barb galleys have yet to be destroyed. Dijon stack goes south to attack the horses that approach. As we approach we notice the English galley is now elite. So it was barbs after all.... Archer wins 4/4. Second wins 3/4. Archer in Tours goes in and 3/3. 4 horses and 4 warriors. Okay. Here's to hopin'! 3 warriors win. 2 are 1/3. 1 is 2/3. The last ... wins 3/3!!! But no promotions. Just my luck....
Galley explores and finds an Iro island! Archer runs back from barb stack.
Galley attack time! We win 1/4.
Workers road and stuff. Nothin' stupid of course.
Inter: English galley seems intent upon going to one of OUR islands. Hmph! Horsemen try to corner our archer.

One solitary horse approaches Cherbourg.
(8) Orleans Lib->Settler
Warrior Nosey needs some training. And it dies. *laughs* An archer kills the horse 3/5. A promotion!!! Oka forces our warrior off the hill.
Bayonne founded -> Warrior in 5. Workers split to irrigate. In 3.
A short break to play a hand of hearts....
I don't remember if galleys can heal in cities without harbors. So I send the damaged galley back to Bescanon. Lower science to Currency in 3 when it was at 3 for +13gpt.
Inter: The English galley turns back??? And the random lone archer kills 4 horses to get to 2/5!
(9) Avignon Worker->Worker Grenoble Harbor->Galley (You know I would've stopped these stupid builds but they were already WAY too far along)
I suspect the English galley turned back because I moved a galley to slightly block their advance. So I space out the galley that I used. All the barbs are just about dead. 4 left I believe. Re-pair workers. Teehee!
Inter: 4 horses move towards damaged elite archer. Many Iro swords continue south with 2 settler pairs. English have 2 archers going south as well.
(10) Paris Settler->Settler Rheims Settler->Settler
Woops, the random colony of Amiens riots. It gets a taxman. OOOOH.
A settler will go north unescorted. Archer defense. The other (in Paris can approach the galley west) Beware! I have not moved them. Science down to 50% for Currency in 1 and +16gpt
Make sure that the west galley that is fortified STAYS. It blocks the English galley from coming. Stupid AI perfectionsists that use all movement when possible.
I settled Bayonne and Toulouse. And a very short-lived Poltiers. There will be room for about 3-4 towns in the north. 4 towns on the west isle. 1 or 2 on the small eastern isle. 6-7 more on the east big isle. And 1 if you want on the Iro isle.
Currency in 1. Another monopoly. We can pick one to sell. Especially if we meet someone else.
Iro's have 15 (+2) towns We have 16 (+2). The English have 7. There may be more settlers but who knows? And to the next players, good luck!
I await your criticism and comments on my Poltiers move and treatment of the AI barbs. We lead technology. Nothing to sell but for gold. We have all embassies. And should be technologically backwards compared to the other continent. We need to find either the other continent by suicide galley or by building the Great Lighthouse. I know Lyons could make it either in 15 or after the FP (which is now in 5).
The next guy can move units and stuff; the classic turn 0.