I hoped you had some insight into this, thanks. I'll see what I can get out of the DLL.There are several ways to deal with the city ruins problem, one is to make sure the player is revived by a unit first, before it gets any cities. I'm not sure if it will work right for human player, so if it doesn't, you can force graphical update in the DLL, i.e. look at the CvPlayer:setCurrentEra and "dirty all of this player's cities" loop in particular. The same has to be done with the flag and units, if Italy is to be human controlled. I didn't manage to do unit update properly but didn't really tried it, as I use dynamic civs for non-playable civs only.
I consider myself more of an RFC player now, rather than a Civ player. So I'll stay playing and modding RFC.So, how do u expect you will be working on this mod, Leoreth? Do you expect to switch to the new Civ soon (since it hasn't released in Europe yet)?
Can't wait to try Italy!! Is it ready to play soon?
You're right, I completely forgot about that. Will add it before the next release.While on the subject of more stuff, am I correct in remembering that China may be getting some new UHV goals?
That were my exactly my thoughts as well.Prussia owned the northern chunk of modern Poland (Danzig/Gdansk) in its empire so a Poland would be a futile choice for a civ and Prussia an even better choice. It fills in a large gap of territory--especially if you keep the HRE's capital at Wien and have it get Frankfort (which it does).
Sweden would be a very fun civ, too!
What do you mean by "moving tiles around"? I didn't have a good idea for their new UP, yet, though.And moving tiles around is fun for a few turns, but its no fun in the long run... any other better ideas for a better Babylonian UP?
UU and UB will be Cataphract and Hippodrome, as usual.What are you thinking for the Byzantine's UP? UB? UHV? I've been pumped to play as them.
Protestantism's impact is definitely greater than Orthodoxy, and having three Christian confessions feels somewhat blurted. I could imagine some kind of negative diplomacy modifier or even a schism event, though.As for Byzantines, I would personally really like to see Christian Orthodoxy be included into this game, rater than Protestantism or Zoroastrianism; or another religion. Having it would create some interesting scenarios between East and West; not to mention you could include "The Schism", that would reduce "more friendly" attitude, to more suspicious attitude between the two areas.
I agree here. And that's although I've already thought of a interesting UHV for the PolynesiansAgain, ALL THESE NATIVE INDIANS / IDENGIOUNOUS PEOPLE ARE A BAAAD IDEA. If they failed as a civilization, in Jared Diamond's terms, then they should not be included as a civ. Tough, but true, and I know everyone is thinking it!
Exactly. I first thought it had something to do with RFCM, but there is no such problem. I'm currently lost on what's causing it.The Aztec-catapult thing seems to be a bug on Marathon speed. Works on normal and epic.
They're clearly stealing our ideas. Should we file a lawsuit?Looks like Firaxis was thinking the same thing when they designed the Big Ben for Civ V. They share the same effect with Westminster.![]()
I've noticed that as well. My current guess is that my civic modifications have made it easier to get positive stability out of them (many civs tend to survive longer in DoC in my impression). To counter this, I've implemented a "fall" date for every civ now, after which it suffers worse stability. Super-Arabia is now less likely from my experience. Civic stability might still get a rebalance effort.Other things I noticed: after rolling some American starts, it seems more likely than not to see a superpower Arabia. I mean, an empire stretching from Morocco/Tunisia to the shores of Dhaka and Madras. Only once in 20 (600 AD) starts Turkey has managed to hold their own and usurp their southern neighbor. Then again, my civic changes may be to blame so I'd like to know if anyone else shares similiar experiences.
Well, that's odd, and I also have no idea what could cause this. Maybe it's coincidence after all?Another thing: it seems that Germany is always running a Golden Age when 1775 rolls over. They don't have a civic they could abuse, Hinduism in their cities (and thus no Taj Mahal) nor any accomplished UHVs. It seems too coincidental to happen so often though, but I don't know what to make of it.
Finally someone who appreciates WienOh yeah, and I love Wien as Germany's capital. Maybe not in 3000 BC start but at least in the 600 AD one it creates a nice "border" city to oppose the Byzantine culture. Good choice, also blocks the threat of German Poland.![]()
That's mostly Rhye's doing, to be fair. Since he's included a settler galley in their spawn, they tend to behave a lot more historically.PS: The Vikings also control Aarhus a fair amount of time as well. Looks like all they needed was a push in the right direction.![]()
For the UHV, I was thinking about:
* Have X gold in 1000 AD (the value of X would have to be balanced to be challenging yet possible)
* Make Constantinopolis the biggest and culturally most advanced city in the world in 1200 AD
* Control 3 cities in Europe, Africa and Asia in 1450 AD (ahistorical; resisting Turks and Arabs)
Looks rather ripped off of SoI, now that I see it
But they really called the building Big Ben? That's even worse than the Kremlin/Basil's Cathedral fiasco from Civ4![]()
I've noticed that as well. My current guess is that my civic modifications have made it easier to get positive stability out of them (many civs tend to survive longer in DoC in my impression). To counter this, I've implemented a "fall" date for every civ now, after which it suffers worse stability. Super-Arabia is now less likely from my experience. Civic stability might still get a rebalance effort.
Well, that's odd, and I also have no idea what could cause this. Maybe it's coincidence after all?
Finally someone who appreciates Wien![]()
That's mostly Rhye's doing, to be fair. Since he's included a settler galley in their spawn, they tend to behave a lot more historically.
You should make Rhye an Italian/Roman GE.
Scrap those, Rhye could be the Italian UU.![]()
I exactly wanted to avoid that, but you're right, you shouldn't be able to trick your way out of confronting Arabia and Turkey.Your "3 cities in all three continents" idea is very good, although it'd be embarassingly easy if you settled only the Balkans, Africa's northwestern coast and like, 3 cities between Russia and Afghanistan (easily accomplished by 1450 AD); there'd be no competition. Maybe the areas could be specified more strictly, like "3 cities in Italy+Balkans, 3 cities in Levant, 3 cities in Egypt". That would theoretically make them a mini-Turkey.![]()
Yeah, I know, but the penalty is not too harsh, just enough to push them over the cliff when they're already standing next to it.I didn't say I didn't like it, but I suppose that's inevitable.I always hated receiving destability just because "you're not supposed to be around anymore, what are you doing here?"
Are you sure they couldn't just receive a little adjustment in the leader personality and a few extra Janissars? I always got the idea Mehmed was more expansionist than militaristic leader, could be mistaken though.
Anyway, I'm against punishing the player (AI or not) for merely surviving until a certain era.
It moves me to see what you're willing to sacrifice for the well-being of my modmodIf it keeps happening, I'll WB a spy to infiltrate their secrets for us.The betterment of your mod weighs more than their national security.
Oh, that got completely off my radar. Let me gather some historical background to see if it's justifiableThere was something I liked to address as well. I requested a while back that you add Ethiopia in 600 AD start, are you still feeling up to it? I think it would make for interesting politics.
"The Power of Rhye: All your game mods produce +100% happiness"?You should make Rhye an Italian/Roman GE.
I personally never cared much about Venice, but if you want Budapest, why not move your initial settler? And if you plan on founding Budapest with another civ than Germany, I can only say that I'm happy to have found a way to prohibit thatOne of the reasons I don't like Wein is because it is way too close to Venice and it prevents good Budapest from being any good.
Thanks! It's always flattering to see someone make one of his first posts to comment on my workHello
First of all I want to thank you, Leoreth, for a great modmodNot saying that Rhye's mod is not great of course (it was he who started it), but I have not played the original for some time now...
Well, I generally tried to label my civic as broad as possible, to "catch" as many real life forms of government as possible. Autocracy in this case would be best described as "country under the rule of a firm man without hereditary tradition", as opposed to Monarchy, which is basically the same thing, just with different justification. So in this game, I would file hereditary governments like tsars, emperors and the like under "Monarchy".Personally I find the new civics really interesting. I am still a bit confused about what autocracy mostly represents though. Maybe it is just some different use of terms in different languages, but for me autocracy means rule by an absolute monarch or emperor (autocrat). Especially the Byzantine and Russian emperors used this title for themselves at different times. "Autocrator" is the traditional Greek translation of Latin "imperator", and the "tsars" used the title "Emperor and autocrat of all the Russias" The Russian tsarist triad of "Pravoslavie, samoderzhavie, narodnost" is also translated "Orthodoxy, autocracy, nationality". Does autocracy in the game mostly represent this, or does it mostly represent more "modern" authoritarian regimes (like that of Nazi Germany, Fascist Italy and probably the Soviet Union (under the rule of Stalin especially)), or both of them? If it is mostly the second one, I think I would have preferred just "authoritarian" (even though I like all the "-cracies" in the civic screen), but it is of course just a personal view.
On the contrary, I'm sorry for not being clear enough. If you look at the places in the civic selection screen where the "causes depression" etc. notes appear, you will notice that they're exactly the same as in RFC. That's because I didn't know how to edit them when I moved all the civics around. But that's already been corrected for the next version.Another thing that I am confused about is which civic can cause a great depression. In-game it says in the civic screen that mercantilism (an economy civic) can cause great depression, while in the "Stability guide"-document included in the RFC-DoC folder it says that great depressions can be triggered when running capitalism (a society civic). Do both cause great depression, and does running both of them give some kind of doubled negative effect? It also says in the stability guide that if you are running mercantilism, great depressions have less effect on your stability, so if there is no stack effect, this would imply that you get a benefit from running mercantilism as well if you are planning to use capitalism. I am confused here. I am sorry if information about this is included somewhere, but I have not found anything, so I am asking you here.
I agree that Western Europe got much of the enlargement, but sadly, the map size is something I definitely won't modify. There's just too much work to be done in accounting for that change in settlers maps, city names maps etc.I also find the idea of including Preussen really interesting, especially since the plan (as I have understood it) also includes putting more emphasize on the HRE in the early game of civ that later becomes Austria. Even though the current Germany has quite a lot of space, I do not think it will be enough for 2 civs during the late game when Preussen arrives, especially since none of the civs had any colonies of much importance, compared to almost all the other European civs. Am I right when saying that your plan is that Preussen will mostly take over the areas of Austria/Germany during the late game? I know this is what happened in real history to a large degree, but I think it at least should be possible for both of them to exist and be quite powerful at the same time. To be honest I am really hoping for some map changes. Europe is already bigger than it is in the real world, but I think it should be due to its importance. It is mostly Western Europe that has been increased in size though, and I think it is time to increase the size of Central and Eastern Europe (again depending en definition), if you want to include another important civ in that area. I guess this will be hard to do, because it might easily effect a lot of civs, but I just want to know if you have been thinking about it. One of the reasons I am asking, is that I really hope someone will some day include a Polish civ in RFC, and in my opinion map changes would be needed for that, but that is another story.
Posting here never annoys meTo avoid annoying you too much, I will try to force myself to submit now...![]()
I personally never cared much about Venice, but if you want Budapest, why not move your initial settler? And if you plan on founding Budapest with another civ than Germany, I can only say that I'm happy to have found a way to prohibit that![]()
I'm not allowed to found Budapest as Rome? Very ahistoical
Not really, actually you can, you will just lose it later (like IRL) or you can choose to fight off the rebels.
Edit: What I said before is valid, unless budapest gets deleted on germany's spawn. Still, you can always "found" it, even if it gets erased later.
I mentioned the "if budapest gets deleted" thing because once, playing as vikings, with my capital at copenhagen, I had already killed the germans, french and english respectively, but I had no beef with spain - spain founded "amberes" if I am not mistaken, 1 tile SW (i.e. right next to) the spot where the dutch where to spawn and found amsterdam. Well, when the dutch spawned, I literally saw the spanish city vanish for no apparent reason and the dutch just founded amsterdam as if nothing had ever happened, I would have thought amberes was going to revolt from the spanish and the dutch would have a capital on a different spot, but that obviously didn't happen. It was just weird (unless i've missed something in the programming in regards to spawns).