Dawn of Civilization - an RFC modmod by Leoreth

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I think Argentina spawns one turn before Columbia, so most people use it to play Columbia.

Is there a way to make it playable from the start? The big reason I haven't played that civ as well as a few others (I really wanna give Mexico a try) is because when I switch over, it reverts all of my game settings and the game becomes unplayable for me. Unless there's a trick I am missing?
 
There are three civs which work in such a way: Iran, Mexico, Colombia. Iran is playable from the start in the 1700 AD scenario. The only ways to make Mexico and Colombia playable from the start are either to mod them as separate civs, or make a scenario which starts after 1814 AD.
 
Is there a way to make it playable from the start? The big reason I haven't played that civ as well as a few others (I really wanna give Mexico a try) is because when I switch over, it reverts all of my game settings and the game becomes unplayable for me. Unless there's a trick I am missing?

Exiting and reloading the game should fix that right up.

edit: annnnnd ninja'd
 
I was playing as America for the first time today and I noticed something. Shouldn't the Philippines and Marshal Islands be historical territory for America?
 
I'd say foreign does a better job as representing it, as both islands were captured and occupied.
 
Captured during war with Spain as well.
 
What can be considered as stable areas? Areas that are held by at least 10-20 in-game turns IRL?

There is no consistent criteria for it. Although I do agree that the Philippines should only be Foreign for America.
There are areas that civs like China, Byzantium and Corea have held for more than 30+ stable years (which was a tenatively universal consensus in vanilla RFC)
but they do not get access to these holdings to prevent them from expanding too much.
The most important criteria in DoC is: "Do you want to see that civilization hold that territory for the rest of the game?"
Because of the way inertia works in DoC, civs that settle/conquer certain areas will likely have them for the rest of the game, barring player intervention.
 
I've always thought of foreign land in the mod as land your nation never controlled or owned. Not as something that exists when two nations controlled said land.
 
I've always thought of foreign land in the mod as land your nation never controlled or owned. Not as something that exists when two nations controlled said land.

That's true, but game balance takes priority here and historicity isn't the question at hand here.
I personally do not want to see a Stable+ AI America that controls the 50 states, the Philippines, Cuba, Iraq and etc.
Even with the historicity angle, American control of the Philippines can hardly be considered lengthy or stable.
You can see this principle applied with other examples like Persia and how Anatolia (Ionia) isn't Historical for them, despite their control over it.
 
That's true, but game balance takes priority here and historicity isn't the question at hand here.
I personally do not want to see a Stable+ AI America that controls the 50 states, the Philippines, Cuba, Iraq and etc.
Even with the historicity angle, American control of the Philippines can hardly be considered lengthy or stable.
You can see this principle applied with other examples like Persia and how Anatolia (Ionia) isn't Historical for them, despite their control over it.

Oh I never would've suggested that Iraq be historical for America. Plus while you do have to balance stuff this mod should be about as much realism as possible.
 
Iraq actually is Historical for America currently. (Contested actually, as it's in Arabia and Babylon's core)

Really? Well I guess it makes sense due to the grab ten oil resources UHV requirement. Also does anyone know how to make it so I can choose the victory requirements and not have them be stuck? I don't like playing with the time victory on as I think it's a bit of a cop out.
 
What do you mean by choosing the victory requirements?

Playing and then fulfilling the objectives should earn you the victory per normal.
There is no fixing of your intended victory from the outset.
 
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