MrRandomPlayer, Leoreth and Tomorrows Dawn: Thank you for your kind words and for your reflections.
I´m not sure of the policies regarding off-topic chatter, so if I am committing a faux pas in continuing to post in this thread, I apologize.
I have been reading a couple of the threads on the Tales and Stories forum. I haven´t even considered the possibility of using the game as an inspiration to write fiction. I might very well try to incorporate that as an alternative task in next year´s run. Thanks for the tip MRP.
When it comes to the use of Mods for the "base" sections of this project I am split. The largest challenge that I face in running this project is that there are significant differences in how quickly students pick up on the game mechanics. A fairly large proportion were well into week 2 before they had sufficient understanding of the UI to be able to reflect much on how the game concepts related to the real world. My understanding is that most mods are more complex than Vanilla Civ. I would be extremely reluctant to introduce more game complexity from the outset of a project like this.
One important thing I will do differently next time around is that I want all my students to have installed the game well in advance of us using it in class. Many probably wouldn´t play much, but my idea is that I would "recruit" 5-7 students to function as game experts/ambassadors to assist the rest of the class with game mechanics. That would free me up to be able to focus on the learning material which I admit we did not cover as well as I´d like in the first two weeks. It was important to me that students would from the start explore the game as freely with as little "directed play" as possible. If I gave too rigid instruction I feared that students would miss out on the "game" aspect of CivIV, yet there were specific types of situations that I wanted all my students to encounter as to facilitate good classroom discussion. I have yet to find the right balance between freedom and control.
I would also like input on how we should go about learning the basics in as short amount of time as possible. The first couple of classes they were basically left to explore the game on their own, and possibly watch playthroughs on youtube. If you were to introduce this game to a new player - How would you go about it?
I do teach in a public school. Teachers have a fairly high degree of independence, but this varies significantly across the system. I am fortunate enough to work at a fairly new school with a leadership that actively encourages out of the box thinking. There is a lot of innovation going on in some parts of the Norwegian school system, but schools vary from the very rigid to the quite flexible.
In the 4 years I have been working at Nordahl Grieg, I have not once used a text book. As long as we cover the national curriculum, my colleagues and I have the liberty to select the material we want to use. I try as much as I can to focus on authentic material - that is material not written primarily for school use, but I do rely quite heavily on NDLA which is an online national pseudo-textbook.
That you let your students focus on such a variety of topics (games and gender, awesome) while making use of modern media and having your students express themselves in English is incredible.
One of the ways I believe educational systems (including the Norwegian system) fails students, is that we do not sufficiently give our students a sense of purpose in their work. In their 13-year stint of schooling students produce massive amounts of text that serves no other purpose than to be marked and graded by a teacher. This does not motivate students to produce quality, and in the long run this causes a reluctance in a large proportion of students to produce text that will be consumed by a wide readership.
In order for text production to be meaningful (especially for older students) it must have purpose. The blogs that my students write are read by an authentic, interested audience. They do still get assessed, but the thought of actually being read by "real" people motivates my students to write better texts.
Though I am very proud of the program me that I have put together, there is nothing sensational about it. The methods that I use with regards to Civ 4 are not that different from the methods I´d use working with novels, articles or films. The only difference is in my view of video games as a legitimate learning medium.
I truly believe that within few years, computer games will be applied on a much wider scope in education than it is today. This won´t revolutionize learning, but it will be one of many steps taken to assist students in their pursuit of life-long learning.