How do respawns work exactly?
Are they triggered if the cities in the area belong to an unstable civ? Or can it happen even if the civ is stable? Any other details concerning their mechanisms?
I thought Italy spawned around 1860?
As you already discovered, respawns are tied to a specific date. They also require the civilization that respawns to be dead at that point (quite obviously), so should Rome somehow survive until 1861, there will be no Italy.
They are meant to behave just as every other spawning civ, just that they don't get a settler at start (as their regions tend to be full already). However, there are several mechanics missing at the moment - for example, you can't refuse to give up your cities once Italy appears on your soil.
And as already said, they spawn in 1861, and I'm very sure I never released a version in which they appear in 760. They only do in some of the screens I posted because I wanted them to spawn right after France to avoid long loading times.
In historical terms, there was no Renaissance Italy other than a bunch of feuding city states that only shared Italian language and culture. Only Venice and Milan were powerful enough to be of international importance, and I think even they would be too small to warrant a civ.
Modern Italy on the other hand was formed in 1861, after the remaining states on the Italian peninsula decided to unify. That was the first time history saw the peninsula unified since Roman rule - in the Renaissance and after, it was merely a battleground for French and Austrian interests. This is why I decided to only have the 'Modern' Italy as civilization.
It's currently annoying to wait to play as them, but maybe I can figure out how to make an autoplay work for them.
Personally, I think "Modern" Italy, which DOES spawn in the 19th century, has to get some significant UP, but I REALLY can't think of anything. Leoreth, do you have any idea? Perhaps, the "Power of Unification"?? Which would perhaps give you some extra culture per city, considering the historic past of having city-states??
Talking about the reunification of Italy, I would recommend having a city in Sicily, that flips to the Spanish in the 16th century. You should also have Milan, (rather than Venice), and ALSO have it flip to the Germans instead, in the 15th century. I wonder if you could recreate Charles V's Empire, in this game
Btw are you still going ahead with adding Brazil, Sweden etc?
There will be no triggered flips to enforce historicity.
Italy's UP will be rather useful, but I don't think culture helps them that much (they inherit their cities culture on spawn). The UHV of course will have to be balanced to be doable, though I imagine it to be one of the rather hard ones.
When Italy is implemented in every aspect, I will continue with more civs. My current set of priorities then is Byzantium -> Korea -> Prussia.
That said, only Leoreth could give a definitive answer.
Power of Spaghetti: every wheat resource has +3 food, +6 commerce!
Not sure seriously. Italy still strikes me as a renaissance nation; 1861 is a bit too late for my knowledge. Something about perhaps independent cities being more willing to join or having a benefit for conquering independent cities...
Power of Spaghetti
See above for the reasons for 1861 and against a Renaissance nation.
Thoughts for Italy:
UP:
Power of Italian Renaissance-Italian Cities(core) produce more commerce and production on average
-or-
Power of Unification-Conquering Independents in Yellow/Orange/Red areas don't count towards negative stability
UHV(s):
-Control(or vassalize) Greece, North Africa, Ethiopia(the not-achieved one) in 1950
-Be first to discover Fascism and Radio
-Control at least 2(maybe it should be more though) Corprate Headquarters in 2000
EDIT: On a different note, Leoreth, did you make it so that the Turks don't like Constantinoplis...
There will be a UP that represents Italy profiting from its colorous past. My currently favorite candidate is a power that lets their wonders produce additional gold/commerce, maybe according to their culture (so a +8 culture wonders gives +8 commerce).
My UHV ideas were quite similar to yours:
- Be first to discover Fascism and Radio (and maybe Fission)
- Control Greece, Libya and Ethiopia in 1940 AD
- Control seven wonders in 1960 AD
I did nothing for or against Constantinople. Sometimes the Turks are simply ... stupid.
I finally did my tests. The results (of course it's 600AD marathon):
The only broken civs are Spain and Aztecs (don't know about America and the Netherlands, it takes too long with my computer). For Spain, the catapult in the South Pole is just an additonal unit, I can continue after autoplay and get normal units in Iberia.
For the Aztecs, I can't continue and get only the catapult in the South Pole.
As far as I can see, your modmod doesn't like Native Americans
Thanks a lot. It's very helpful to know that the Spanish spawn stack appears, but the Aztec's doesn't - helps narrowing down the responsible lines of code.
By the way, I recommend to play some classical games now. The Levant->Europe change improved Phoenicia's behaviour a lot, they now seem to leave Hattusas and Jerusalem alone and build much more colonies in the Mediterranean.
It's intriguing how much the continents influence AI behavior. Maybe that could be used to our advantage in other situations (I wonder what happens should India become "European" in the colonial era ...).