Wow, that's a lot to respond to again. But I can't mod, so at least I can talk 

The second happened when the reformation triggered, am I right? I'll look it up as soon as I'm able to again.




Your suggestions are interesting, but I fear they would get too far into micromanaging. Plus, new features are only half the fun if the AI can't handle them, which I fear it couldn't.

Thanks for the exceptions. When did the first of them occur? And did you extract that little patch file I uploaded one page before? Edit: it's two pagesSome python exceptions:
Code:File "RiseAndFall", line 1555, in rebirth RuntimeError: unidentifiable C++ exception ERR: Python function onEvent failed, module CvEventInterface
Code:File "Religions", line 277, in reformationPopup File "Religions", line 269, in showPopup NameError: global name 'Popup' is not defined ERR: Python function onEvent failed, module CvEventInterface

The second happened when the reformation triggered, am I right? I'll look it up as soon as I'm able to again.
The thing is, one also has to take into account which other cities might be affected. For example, I fear that some Baltic cities would suffer if resources from their BFC move north; Europe can be tricky that way. But that's best decided with the worldbuiler in front of me.I don't think so. Kiev has 2 pigs, 1 deer, 1 iron, 1 horse, 1 wheat, a river and some hills, while Petersburg has only 1 copper, 1 cow, (after your change), 1 tundra (after your change), no river and no hills. Actually, Petersburg would be a 'mediocre' city and it should be at least a 'good' one. Either move wheat or add fish (aluminum can stay, it's a late resource anyway). And maybe add a river, as Jusos2108 suggested.
Those 'server is too busy at the moment' errors are getting more and more annoying![]()
That's a start at leastIIRC, Aztec Marathon did work back in 1.3, if that helps at all.

Oh, I personally have no problems with the Golden Gate Bridge as a wonder per se, but only that there's already a lot of American wonders in the modern era. And I'll have to look if there's an appropriate model for itYES!! I Know the feeling, kinda. My computer has been spazing out really bad lately.
Anyways... I was thinking that it would be nice to add the Golden Gate Bridge as a wonder then add it to America's UHV. Give a little extra something to that part of the challenge. I also think the Graceland wonder should be added to this list... is 5 too many wonders?
What do you constitue as a late wonder, Turk? The Statue of Liberty was dedicated 50 years before the Golden Gate Bridge was finished. Christo Redentor was built about the same time as the Bridge. I think it would constitute as an industrial Era wonder.![]()

Is the crossed out part still valid? However, there really seems to be something wrong with the Maya and the WB. It seems as if the game wants to display something it can't find, and dies trying. How it annoys me not to be able to look this upMaya, Marathon, 3000BC start - crash every time I open WB.
Same after I switch to Vikings, too. Must be more general with the Maya. It works if I load up a new game as, say, the egyptians.
Just started a new game as Ethiopia on Marathon. WB worked for the first few turns. Then around turn 556, right after the Arabs had been born and the Romans destroyed, WB crashed on opening again.

Wow, no, I don't want to blackmail you with delayed patches and updates, thanksIf you could mod the units to promote combined arms tactics instead of the current system where new units obsolete older ones, it would be the single greatest addition to this game since the creation of RFC. This has always been the weak point in civ4 for me.
A couple of other changes I would love to see implemented: building destruction. I think it would be cool to limit building destruction in captured cities. I think it should be tied to use of siege. If a group of swordsman storm a city alone, would they really stop to destroy the granary?
This could bring a new tactic to warfare in civ, where you would destroy buildings in cities with siege bombardment as a tactic instead of taking the city completely. If implemented this should also reduce population in the city under siege. Especially in RFC where capturing too many cities gives you bad stability, but razing them does the same; a mechanic such as this would give another option in warfare. It would also create more incentive to counterattack from the city.
Culture destruction. Many times in civ your plans get ruined by another civ's city placement and the resulting cultural contamination of your region. Currently you have few options, some of which can only be undertaken at prohibitive costs, i.e. breeding an artist to flip the city. I would like to see more options for cultural warfare. One option could be to use the raze command to weaken the cultural strength of a tile, increasing the likelihood of flipping. I think this is realistic as what is culture really. I have always seen cultural borders in civ as representing the areas where your language is spoken, your stories told etc etc. Well in reality when invaders begin pillaging the countryside, those people who speak your language, tell your stories etc flee to the city, leaving the area open to your settlement by those who speak your language.
As well, after playing SoI, my desire to have a game mechanic which allows barbarian "bandits' or "rebels" (I wont say the "T" word again) spawning inside your borders, whether its tied to stability or not, has been strengthened. This aspect of that other mod greatly increased realism and enjoyment.
Also, I, and I'm sure other members of this community, would be willing to donate to help you get your computer back up and running.

Your suggestions are interesting, but I fear they would get too far into micromanaging. Plus, new features are only half the fun if the AI can't handle them, which I fear it couldn't.
Yeah, that makes both sense historically and from a gameplay point of view.Other modders have implemented the "Stirrup" tech to represent heavier cavalry and used Horseback Riding to represent early cavalry/elephants. If you want to add a historical extra Ancient/Classical Age horse unit, that would be a way to do it.