Dawn of Civilization - an RFC modmod by Leoreth

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You either have to load the mod via the BtS main menu (Advanced->Load a Mod) and then select "RFC Dawn of Civilization" (there's no need to load RFC first), or launch the scenario files directly by doubleclicking either "RFC 3000 BC" or "RFC 600 AD" in RFC Dawn of Civilization\PublicMaps\.
 
Well, I used the first technique, since the second won't work because of installation by steam.

Do I need to have the RFC Epic/Marathon Mod installed?

Edit: Nevermind, I installed the RFC Epic/Marathon and dawn of civilization still doesn't work. The game loads the mod, but the maps don't appear in the "play a scenario" option in the menu, just a world builder save from RFC. Very strange.
 
Well, I used the first technique, since the second won't work because of installation by steam.

Do I need to have the RFC Epic/Marathon Mod installed?

No you don't, RFC Epic/Marathon are already included in this mod.
 
Well, I don't know anything about the steam version, but the WB scenarios have to be somewhere, don't they?
 
Actualy, they are in the public maps folder in the dawn of civilization folder. The game just don't seem to recognize them. RFC works fine for me, tough.

It's probably some kind of issue with steam... going to try to figure it out.

Thanks for the help!
 
Sorry for not being more helpful :(
 
I'm putting an end to this silence with my bug report :) I don't know if it was fixed before.
I can't offer or demand gold when I am playing as Italy. This problem is only present with Italy. Marathon speed, 600AD as always, started as Inca to switch quickly.
And apparently there is a problem with Italian music, too. It plays only the "Frederick intro" during Middle Ages and Renaissance, then silence. Cities don't play any music.
And BTW, why does Afonso Henriquez have no music?
 
I'll check the offer/demand gold problem with Italy.

I've already noticed there's something wrong with Italy (or better Victor's) music, but just didn't care enough to fix it. Same with Afonso. It's just the usual directive that I'm currently focusing on features, balance and bugfixing instead of doing much for the flavour (music and texts).

I would like to have Afonso have his own distinctive music, but I can give him Joao's music at least.

By the way, the silence also has its reasons in that I currently don't have the time to play the games necessary to properly balance Italy.
 
By the way, the silence also has its reasons in that I currently don't have the time to play the games necessary to properly balance Italy.

Have you had the time to work on new features such as... the fixes in meso, such as... Babylon's UP? Still looking forward to the new changes.:goodjob:

Edit: Ok Leoreth, sounds like a plan!!
 
I know, but I don't want to start messing with everything until I've released a version with a half-decent Italy.
 
Okay, I understand. However, I spotted another small error yesterday. Italy became a vassal of Germany, and was called TXT_KEY_something. I tried to fix it, but I couldn't find the dynamic names in the XML.
 
Thanks, but that error is already fixed in my current (not yet released) iteration of the mod.
 
Regarding Finland, I propose the folllowing picture.
(Rob's suggestion to grassland some tundra tiles are included, some credit is due there.)

Spoiler :
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  • The inland coast tile is moved 1E to more accurately portray Finland's landscape. The smaller lakes are representated with the additional river to better match these maps and boost the land's commerce. To this end, the river to the south merely represents the east "spike" on the Gulf of Finland but also makes a huge late-game difference by allowing St. Petersburg to work a Levee and denying it from the riverless Novgorod.
  • As for the resources, the Copper is moved to the lake's former spot. Now nearly any tile in Finland can work it, and is actually where Tampere, the industrial center of Finland, is located. The Fur to the east serves no other purpose than to increase the global appeal. The best city sites are still the two Vasa's and St. Petersburg to the south.

What do you think?
 

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Petersburg and Finland are definitely "due" for the next version. Some questions/remarks on your proposal:

  • moving the lake 1E makes sense, though I'm still not sure which one it really represents (in the original map, that is). Maybe just a stand-in for all those various lakes.
  • the copper location is good, Petersburg can profit from it but every city in Finland does as well.
  • the new Neva is also good, adds a little advantage to Petersburg that plays out in the late game
  • I think the grassland goes a bit too far, north of the new river should stay tundra imo.
  • speaking of the river, what does it represent? I fear it will make the area overall too powerful given Finland's economical significance until the late 20th century.
  • and the fur, is it moved from somewhere, or entirely new? Because I'd better not mess with the overall number of available happiness resources.
  • I think maybe it's better to move the deer somewhat south so that it only can be accessed by a Finnish city. The northern Swedish cities are already powerful enough so it won't hurt.

By the way, is Tampere even somewhere in someone's city names maps? I'm genuinely interested here, it's one of the cities my former school has a twin school in :)
 
  • moving the lake 1E makes sense, though I'm still not sure which one it really represents (in the original map, that is). Maybe just a stand-in for all those various lakes.
  • speaking of the river, what does it represent? I fear it will make the area overall too powerful given Finland's economical significance until the late 20th century.
Quite true, and I actually realized some problems with it myself. The river is supposed to better represent the "thousand lakes" of Finland, but looking back on it, it takes up too much space in the map and distorts Tampere to be far further to the east than it really is. It just reproduces the original problem, you can cancel it.

  • and the fur, is it moved from somewhere, or entirely new? Because I'd better not mess with the overall number of available happiness resources.
  • I think maybe it's better to move the deer somewhat south so that it only can be accessed by a Finnish city. The northern Swedish cities are already powerful enough so it won't hurt.
The Fur is an extra one. Since a Camp is roughly the worth of a fully worked Town, it doesn't make a big difference.
Moving the Deer to the south is a good idea.

By the way, is Tampere even somewhere in someone's city names maps? I'm genuinely interested here, it's one of the cities my former school has a twin school in :)

No, since its tile was previously occupied by the lake. Considering Tampere's importance, it's weird that its tile really was preferred to a lake, and not even the largest one at that (Saimaa). I wonder why?

Glad to hear it's not the first time you've heard of the city. :)
 
I'm on holiday now, so I'll be playtesting DoC quite a lot for a week and a half. :cool: :goodjob:
In my last game with the US I was impressed at the state of the world : it was all historical or historical enough (Mexico was controlled by England, but they respawned in the 1800's so it was alright). There were two cities in the Caribean islands (Martinique and Road town by France and England), France controlled Guyana, Madagascar with the Portugese, New Orleans. The most impressive sight was an almost totally controlled Europe : they had conquered Russia and Scandinavia, and Amsterdam only had 2 tiles to work.
Maybe I was just lucky, but you really made a great job for worlds like that to be possible.

Do you want me to test anything specific ?
 
serious Egypt bug... if you start playing with them you get no unit and you are automatically defeated
 
About Finland, there isn't actually any tundra in there, so I would prefer all of it being removed. The northern river should actually be one tile south. BTW, I read from somewhere that Tampere is the biggest inland city in all of northern Europe.
 
The Fur is an extra one. Since a Camp is roughly the worth of a fully worked Town, it doesn't make a big difference.
I'm more worried about the overall increase in available happiness than commerce. Happiness is an important factor for every civ's growth, so I'll better act conservative here, even if one additional resource doesn't feel like much.

I'm on holiday now, so I'll be playtesting DoC quite a lot for a week and a half. :cool: :goodjob:
In my last game with the US I was impressed at the state of the world : it was all historical or historical enough (Mexico was controlled by England, but they respawned in the 1800's so it was alright). There were two cities in the Caribean islands (Martinique and Road town by France and England), France controlled Guyana, Madagascar with the Portugese, New Orleans. The most impressive sight was an almost totally controlled Europe : they had conquered Russia and Scandinavia, and Amsterdam only had 2 tiles to work.
Maybe I was just lucky, but you really made a great job for worlds like that to be possible.

Do you want me to test anything specific ?
That's very nice to hear :goodjob:

I guess Netherlands and Phoenicia might still need some playtesting. Difficulties of their UHV, expansion and tech speed etc. I'm currently wondering if I should increase Netherland's tech speed even further, and maybe give them some additional colonists, so any data on them would be much appreciated. Especially how long they are able to keep up in the tech race (as AI) and when they start to lose ground. Infos like numbers of techs away from the tech leader / world average in 1700, 1800, 1900 etc. would be extremely helpful.

serious Egypt bug... if you start playing with them you get no unit and you are automatically defeated
Sorry for the ever-repeating standard questions, but do you have Python exceptions enabled?

About Finland, there isn't actually any tundra in there, so I would prefer all of it being removed. The northern river should actually be one tile south. BTW, I read from somewhere that Tampere is the biggest inland city in all of northern Europe.
I know, but afaik northern Finland isn't that suitable for agriculture etc. I'm no geography expert, but couldn't that be labeled as taiga? Anyway, having tundra there is the best way to represent this reduced yield imo.
 
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