Thanks for the suggestions! I don't know about anthems in general, though ...
That would fit better than anthems, if possible. I'd like to have music that immediately says "Chinese", for example. National anthems don't always have that effect, especially in that they don't use the regional instrumentation.Not sure how much of a choice of music you'll get, then. Unless someone looks up traditional folk music of the Civ, or something...
I have changed nothing that affects how the game saves data, and all my tests were on Power of Beer's save, where I won with the new Victory.py in the end. However, I remember one occurence where I had the same problem - have you already tried to load the save multiple times?So i've had a really good game as Italy and want to win it. But I am still running the originial 1.64. So I save my game at 1930, and then download and install the new victory.py. Only problem is, all my previous accomplishments have now been erased, all my UHV conditions say not yet.
Did I do something wrong or is it not possible to "patch" a game that is in progress?
I plan to change Rome anyway (more Eastern targets, i.e. you can conquer more). Forgot to mention that on the first page. Didn't think about Persia yet, it's the settling of India that might be problematic, right?Will UHVs of civs be adjusted to account for the limitations of cities capable of building settlers? In particular, I am wondering if Rome and Persia will find it much harder to achieve their UHV conditions.
I was dead sure they'd start with Machinery and no Engineering, but it was the other way around. I switched them back again.Byzantium builds Notre Dame almost every game. You should remove Engineering from starting techs.
Okay, so the bug also affects games that don't involve Italy directly, thanks.Oh, I have got a worse bug. The can't transfer gold bug. As Turkey. This time I haven't settled Sogut (it's very crappy...) and I rushed for Constantinople without founding any cities. Okay, conquered it in the second turn. Now I see, Germany controls land passage to Greece. So, I wanted to give them 10 gold so that they open borders with me, but i can't!
[...]
Oh, after loading previous save from Turkish game I can transfer money!
Cool that Netherlands make their gold via trading like in history. For aestethics, literature and drama, I figured it may be easy to trade for them, but maybe I'll grant them too. The only thing that worries me is the slow research at the beginning of the game ...And maybe some feedback from my Dutch game:
The starting war with the Vikings was annoying, but it's fixed. I set the research to economy. My government was absolute monarchy, as always. After the revolution, I settled Adriaansz Fort and Winburg. A few turs later, France founded Sinnmarie or something, very close to A. Fort. It was building culture all the time, while I culdn't do it, because I didn't have music (BTW, why does Holland haven't got aesthetics, literaure and drama, all civs have them in 1500?). The economy was being researched 60 turns, but then the tech rate was reasonable. I got most commerce from trade routes, with free trade, lighthouses and customs houses in every city! I had defensive pacts with France, Germany, England and Turkey (collapsed later). I founded Palikol in India and was going to found a city in Australia, but then France and Vikings suddenly declared war on me, so I quit the game. Jakarta was quite well defended, at least to me, and the Khmer were vassals of Mongolia, so it was unconquerable to me, not saying about Dutch AI. I think the Dutch are well balanced now, and the game was fun until the DOW...
Well, doesn't what you describe constitute a conqueror event of some form?Instead of giving Mongols a conqueror's event, how about giving player-controlled Mongols more units and better production bonuses.
Give AI-controlled Mongols a 100% chance of declaring war vs China, an automatic 75% chance of declaring war (of which 50% of time will be total war) upon seeing Russia, Persia, Babylon, and/or Arabia. AI Mongols would get number of units (aka: Keshiks, Horse Archers, Catapults and spearman) spawned in western part of their empire proportional to number of civs they declare war against. AI Mongols declaring total war will more realistically create larger Mongol empires that are more prone to collapse.
Well, doesn't what you describe constitute a conqueror event of some form?
Well, let's see how it turns out![]()
Yes, on paper this looks amazing. In general, I think anything that hides unhistorical game rules (such as flipping squatter armies) helps prevent the AI and human-players who are negligent about looking at the Atlas for dates and locations of spawns, from losing unnecessary cities and armies. The very first game I played of RFC I thought it was incredibly stupid because as France I founded Amsterdam, built it up as an incredibly amazing city, then immediately lost it by a flip.I think there needs to be a way to circumvent the delay they get from growing Amsterdam and building infrastructure there. So I'm pondering if a preplaced Amsterdam that flips to them might be the better solution ...
Italy is already advanced enough, and you sure can trade for it somewhere.I played a 600AD start as Arabia playing historically then switched to Italy. Rome had 13 whipping unhappiness, can you please have Italy start with Drama? I eked out a victory very painfully in the end.
My victory was aided by me as Arabia invading Spain collapsing them and declaring war on France which caused them to attack me taking over Spain collapsing them and the Germans invaded France and Spain collapsing them, then Russia invaded Germany...
On the Khmer: I've achieved the UHV in RFC without Sistine Chapel, but switched to Caste System early enough and ran artists like crazy (spawning two GAs is enough combined with your raw culture). That obviously isn't possible in DoC anymore. I never tried it without it, but it really looks difficult. Maybe they need a new Buddhist wonder that helps them out? Borobudur seems to be presenting itself hereYes, but the keshiks are only awarded if you conquer a "big" city (6 or 7 and up, if i'm not mistaken).
And I sent you a message, Leoreth, but I didn't know if you recieved it so I'll ask here and see if anybody else has had the same/similar situations. I was trying to achieve the UHV for the Khmer to get 14000 culture in all my cities by 1450 ce. But I couldn't quite get it. I tried many different strategies, even conquering through Persia (I couldn't quite get any cities in S. China). But the most I could get was 10,000 culture. I headed straight for Music so I could build culture then to Calendar (which I traded for most of the parts for easily with China and Arabia). I founded Phnom as my capital and used my other settlers to found Hanoi and one city in India (there was a source of Ivory, Sugar, Fish, stuff like that). I captured Pitkapuram (?), Pagan, Delhi, Samarkand, and Sirajis. Pagan didn't grow above size 3 until I researched Calendar, Hanoi to size like 6 before, and Phnom didn't grow above 7... My cities in INDIA became rather large, even after I whipped many of the buildings. But the keys to victory with the Khmer in the old RFC (if I remember right) were in wonders like the Sistine Chapel that are no longer available... Oh and I want to note that I always play on Monarch difficulty and on the Regular speed.
I probably should've taken a screen shot, huh?
I'm also wondering who's achieved the UHV's for India and what religions they founded, when and how. I was thinking that it'd be more historcal and a little bit easier to get the Oracle if India didn't have Mining as an initial tech but either Agriculture or Polytheism (the latter is probably too valuable compared to the first).
I also want to say that its totally amazing the way you collapsed so many empires early. I'm not "warlike" enough to achieve the Arabs UHV to control Spain...
I think they should get invasions for all their historical conquests, so Arabia, Persia and Russia are definitely in, maybe even India.Sure thingAlso, is this conqueror's event only geared towards Arabia? Or does it have a chance to pop up against Russia or Persia etc...?
Yes, on paper this looks amazing. In general, I think anything that hides unhistorical game rules (such as flipping squatter armies) helps prevent the AI and human-players who are negligent about looking at the Atlas for dates and locations of spawns, from losing unnecessary cities and armies. The very first game I played of RFC I thought it was incredibly stupid because as France I founded Amsterdam, built it up as an incredibly amazing city, then immediately lost it by a flip.
If the adding new civs without taking old civ slots idea works, then I believe it would be possible to add a lot more independent civs for a lot more purposes
-Placeholder independents
-Hostile independents
-Peaceful independents
If I only had the time ... things didn't get better when my WoW guild decided to "draft" me again.Yes, another wonder would make itself very useful!! Having only 2 artists per city just didn't get the job doneAnd i've completed the Khmer's UHVs on regualr RFC... its always more fun with the Sistine Chapel, though
And I think you should give India a try again, just for fun. I mean, I could found Zoro but I've been beat to Theology on several occasions....
And you certainly want to see Byzantium in this modmod, don't you?![]()
I played a 600AD start as Arabia playing historically then switched to Italy. Rome had 13 whipping unhappiness, can you please have Italy start with Drama? I eked out a victory very painfully in the end.
My victory was aided by me as Arabia invading Spain collapsing them and declaring war on France which caused them to attack me taking over Spain collapsing them and the Germans invaded France and Spain collapsing them, then Russia invaded Germany...