Of course, I was only jokingly referring to the much-used "with enough time and money" argument. I still think that your proposal puts too much detail into a too minor aspect of the game. Some things are better abstracted.Which would be an international project. What I meant is that it is far more than individuals and would have to be done on a state level. I'd suggest a cost of 100and 50 worker turns to reflect the cost. Your idea would have an estimated cost of 100000 per tile
Sorry that I can't comment on everything you posted, but it's quite late over here already, so I keep my response more general.For your future plans, how do you plan on relating Canada to England in modern times? Do you want, in modern times, nations such as Canada to be, its own independent civ, a vassal civ of England, or to be part of England?
To answer your question: take a look at the "future feature" list in the first post. Now that we have a reliable guide how to add new civilizations, I think I will add the most important post-colonial civilizations as non-playable civs without UP, UB and UU. Their spawn will be conditional and depending on their owner's stability.
And I agree with your remark that the general idea of what you describe is already included with the Commonwealth civic, only with less complicated rules behind it.
Due to limitations of the engine, respawning civs like Italy can't be selected from the main menu, you have to play until they spawn to take them over. Italy only spawns when Rome is dead, however, so if you want a guaranteed Italy game start the Inca in the 600 AD scenario and wait a few turns.How do you play as Italy? I have the most recent modmod, and Italy never spawns, not to mention that it is not a choice of it from the main menu. Same for Byzantium, but I may be misinformed.
Byzantium is currently not in the game (aside from the minor civ, obviously), but I'm making fast progress in including it for the next version. Thanks to Jarkov's guide, Byzantium will be a proper civ in every aspect (including main menu start etc.). Maybe Italy will get the same treatment in the future.
Your latter suggestion sounds very good (allow to found cities on jungle after Astronomy). I don't want to allow the complete removement that early, because areas like Indochina, India and especially the Amazonas basin would become insanely powerful way too early.From playing much as Spain, I believe that the biology requirement to remove jungles is too much. Not because the concept is bad per se but because it prevents many places from being settled in reasonable dates.
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Maybe it is not even necessary to allow the player to remove jungles with astronomy, the restriction on founding cities on jungles could simply be lifted when astronomy is discovered. I hope you take this jungle suggestion into account Leoreth, as currently there are many places that get settled too late or not at all, which is simply not true historically.
I see if I can make that change.
I just want too add that the current UP is something uniquely English. The effect might not be exciting or special, but the fluff behind it is definitely.Yes, good point. But the only thing I don't like about that is that my colonial cities (which are spaced far apart) end up being some of my best cities where I can spam out soldiers that make me a great military power. I don't see Australia doing that for the United Kingdom in real life. Plus this allows the probability for France, Spain, or other colonial powers to keep up with research in the 20th century as well.
If a civic can do what a UP does, that also frees up England's UP for something else more uniquely English.