1) I don't know, what's wrong with the current effect?I like the mod. But I have some things I would love to if you included them. (I don't know if some of these are already suggested them)
1. Change the current feature of the Ishtar Gate into: Establishes contact with all civs. (And you also don't have to build embassies anymore.) And if a new civ spawns, you automatically get in contact with them.
http://forums.civfanatics.com/downloads.php?do=file&id=11839
2. If it doesn't become too much, the Hemiji Castle can be included.
http://forums.civfanatics.com/downloads.php?do=file&id=11134
3. If it doesn't become too much, Leonardo's Inventions can be included.
http://forums.civfanatics.com/downloads.php?do=file&id=11090
4. I also like a wonder that allows you to build a vassal UU. (like the Topkapi Palace in RFCE) I don't care which wonder could use this feature.
5. In RFCE, we have a better art for La Mezquita. Should I upload it?
6. In RFCE, we have some texts for wonders/leaders of your mod. Should I upload them?
7. In theory, it's possible to build the Statue of Liberty without Liberalism. To prevent this, the Statue should also require Liberalism to be build.
Thanks, I'll give it a look once I'm finished with Byzantium. I don't want to revert to the older version before.Here is a generic Portugal start on Monarch and 600. (Normal speed.)
It's not as easy as it sounds. Adding the second jungle is no problem, but deciding for every tile which jungle type it should have is rather tedious.The best idea for modifying jungles imo is to create two terrains, such as coastal jungle and deep jungle. Then allow coastal jungle to be cut earlier. As i have seen you create terrain in the past (capes) i am assuming this would be any easy fix (probably wrong)
You're right, I've already noticed the problem. I'll upload a fix soon.Something is wrong with revision 11. When I updated to it, I could wait forever until the autoplay ends. It just didn't end the turns. After I pressed enter or escape, I got the "you have been defeated" screen. I reverted to the previous revision and manually made the changes regarding Byzantine technologies and Turkey start.
As already pointed out by rigo, you can already easily build a canal at other locations, so I see no problem in an early Panama.I'm afraid that when you allow to build cities in the jungle after astronomy, we'll see a lot of games with Panama Canal constructed in 1600s...
I don't know ... it always looks so artificial on the map.The Turk's post in SOI regarding Constantinople needing a river might be possible to apply here as well? A river greatly improves Constantinople as a city, and adding the river on the Asian side would also help the future Byzantine civ in defending the city.
On the Khmer: I've achieved the UHV in RFC without Sistine Chapel, but switched to Caste System early enough and ran artists like crazy (spawning two GAs is enough combined with your raw culture). That obviously isn't possible in DoC anymore. I never tried it without it, but it really looks difficult. Maybe they need a new Buddhist wonder that helps them out? Borobudur seems to be presenting itself here![]()
I tried the Khmers and didn't have any problems with achieving 12000 culture on my first try. It was slightly more irritating to spawn two Great Artists, but in the end the two artists that a theatre gives was enough. You can easily spawn three great persons before 1450AD, so there is even room for bad odds. So I don't think that the Khmers need any help. Actually it was fun that their UHV was a bit more challenging.![]()
I already have civ_king's suggestions (Khajuraho and Harmandir Sahib) and the Great Bath of Mohenjo-Daro on my list
It'd also be good to have some additional European medieval/renaissance wonders that are not religious buildings.
Some ides:
The Tower of London - Extra espionage?
Amsterdam, Birmingham or Venetian Canal System. (needs a better name obviously) - Trade bonus
Pena Palace in Portugal
Military Orders; Teutonic Order, Hospitalars ,etc... - auto produce knights? I know you didn't want religious ones but this mechanic isn't in yet and it's cool.
Malbork Castle - defensive bonus and either extra experience for units or faster building of units
I'll post more if I think of any
Are you talking about how it turned out on Corosol's mod? If so, yeah I suppose...I don't know ... it always looks so artificial on the map.
Edit on the Khmer: that's good to hear. I still think if there's a historical wonder that supports their historical victory to provide for alternate strategy. It's not like building a wonder is easy for the Khmer.
Forgot about the crab, will be moved.That reminds me, one thing that bugged me in my Khmer game was that the crab east of Angkor is basicly completely unworkable at the moment. Could it be moved 1S?
Another thing that I would like to see implemented are notifications for conqueror events, so that everybody sees that, for example, Spain has claimed them. Similar to the ones that are shown when Liberalism is discovered and when somebody circumnavigates. The text could be something like this: "Rumours have spread to your lands that Spain is conquering previously unknown Incan/Aztec/Mayan Empire in the New World!", or something better..