Dawn of Civilization - an RFC modmod by Leoreth

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I'm afraid that when you allow to build cities in the jungle after astronomy, we'll see a lot of games with Panama Canal constructed in 1600s...
 
The Turk's post in SOI regarding Constantinople needing a river might be possible to apply here as well? A river greatly improves Constantinople as a city, and adding the river on the Asian side would also help the future Byzantine civ in defending the city.
 
I would rather see the Panama canal too early rather than too late.
Besides I am assuming that what is considered ahistorical is the early panama canal, not founding a city in panama itself - if you really take a good look at it you can already create a canal city as is, and early, there are 3 spots or so without any jungle, two between the yucatan peninsula and central mexico (one is where the aztecs or mayas found huaxyacac) and another south of yucatan where olximche is founded by a mesoamerican civ. So founding Panama is not anymore of an "exploit" if you wanna look at it like that, than founding Oaxaca or Olximche is.
 
I like the mod. But I have some things I would love to if you included them. (I don't know if some of these are already suggested them)

1. Change the current feature of the Ishtar Gate into: Establishes contact with all civs. (And you also don't have to build embassies anymore.) And if a new civ spawns, you automatically get in contact with them.
http://forums.civfanatics.com/downloads.php?do=file&id=11839

2. If it doesn't become too much, the Hemiji Castle can be included.
http://forums.civfanatics.com/downloads.php?do=file&id=11134

3. If it doesn't become too much, Leonardo's Inventions can be included.
http://forums.civfanatics.com/downloads.php?do=file&id=11090

4. I also like a wonder that allows you to build a vassal UU. (like the Topkapi Palace in RFCE) I don't care which wonder could use this feature.

5. In RFCE, we have a better art for La Mezquita. Should I upload it?

6. In RFCE, we have some texts for wonders/leaders of your mod. Should I upload them?

7. In theory, it's possible to build the Statue of Liberty without Liberalism. To prevent this, the Statue should also require Liberalism to be build.
1) I don't know, what's wrong with the current effect?
2) Looks good, and more Asian wonders are always welcome :)
3) I'm doubtful about wonders that seem better represented by a specific great person (Leonardo da Vinci in this case)
4) I think the effect fits Topkapi Palace very well, I just didn't have the time to implement it.
5) If you also have the model without the large ground "square", I'd appreciate it. The current one looks a little odd to me.
6) That would be awesome!
7) Makes sense, I also wondered if it should require Republic (a monarchy building it doesn't make much sense, and it forces France to have its historical revolution).

Thanks for your suggestions and offers :)

Here is a generic Portugal start on Monarch and 600. (Normal speed.)
Thanks, I'll give it a look once I'm finished with Byzantium. I don't want to revert to the older version before.

The best idea for modifying jungles imo is to create two terrains, such as coastal jungle and deep jungle. Then allow coastal jungle to be cut earlier. As i have seen you create terrain in the past (capes) i am assuming this would be any easy fix (probably wrong)
It's not as easy as it sounds. Adding the second jungle is no problem, but deciding for every tile which jungle type it should have is rather tedious.

Something is wrong with revision 11. When I updated to it, I could wait forever until the autoplay ends. It just didn't end the turns. After I pressed enter or escape, I got the "you have been defeated" screen. I reverted to the previous revision and manually made the changes regarding Byzantine technologies and Turkey start.
You're right, I've already noticed the problem. I'll upload a fix soon.

I'm afraid that when you allow to build cities in the jungle after astronomy, we'll see a lot of games with Panama Canal constructed in 1600s...
As already pointed out by rigo, you can already easily build a canal at other locations, so I see no problem in an early Panama.

The Turk's post in SOI regarding Constantinople needing a river might be possible to apply here as well? A river greatly improves Constantinople as a city, and adding the river on the Asian side would also help the future Byzantine civ in defending the city.
I don't know ... it always looks so artificial on the map.
 
What about Khajuraho or the Golden Temple?
 
Nothing is wrong with the current effect of the Ishtar Gate, but I think the effect what I proposed fits it slightly better. And it is a nice addition to the embassies and all related things.

Here is the art for La Mezquita and the texts for wonders and leaders.
 
I noticed that Rhye changed the Maoi Statues to a World Wonder because the was only one and now we have changed the Maoi Statues to a Great Harbour. I would like to suggest returning it to a national wonder again and renaming it to a 'National Harbour' or 'Royal Port' or some such.

Edit: Sorry for the double post
 
On the Khmer: I've achieved the UHV in RFC without Sistine Chapel, but switched to Caste System early enough and ran artists like crazy (spawning two GAs is enough combined with your raw culture). That obviously isn't possible in DoC anymore. I never tried it without it, but it really looks difficult. Maybe they need a new Buddhist wonder that helps them out? Borobudur seems to be presenting itself here :)

I tried the Khmers and didn't have any problems with achieving 12000 culture on my first try. It was slightly more irritating to spawn two Great Artists, but in the end the two artists that a theatre gives was enough. You can easily spawn three great persons before 1450AD, so there is even room for bad odds. So I don't think that the Khmers need any help. Actually it was fun that their UHV was a bit more challenging. :)


@Sandmonster:

Spoiler :
My strategy: Sailing-> Calendar-> Aesthetics-> Drama-> Music; conquer southern China asap, then Pagan and India. Bulid theatres as soon as they are available and run two artist in at least three cities. Don't adopt a religion.
 

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I've changed it into the "Great Cothon". Meant is the Cothon of Carthage, which was unique. Having a national Moai in RFC's empires with 4-5 cities would be overpowered, I guess.

Edit on the Khmer: that's good to hear. I still think if there's a historical wonder that supports their historical victory to provide for alternate strategy. It's not like building a wonder is easy for the Khmer.
 
I tried the Khmers and didn't have any problems with achieving 12000 culture on my first try. It was slightly more irritating to spawn two Great Artists, but in the end the two artists that a theatre gives was enough. You can easily spawn three great persons before 1450AD, so there is even room for bad odds. So I don't think that the Khmers need any help. Actually it was fun that their UHV was a bit more challenging. :)

I've never tried to conquer chinese cities, so I'll give it a try. I've always adopted Free Religion with the conquest of Pagan... maybe I'll try conquering S. China... I never did, I always colonized India because well placed cities can get to 15 pop really quick after calendar. And Leoreth, Maybe some more Hindu wonders would be nice :D
 
I already have civ_king's suggestions (Khajuraho and Harmandir Sahib) and the Great Bath of Mohenjo-Daro on my list :)

It'd also be good to have some additional European medieval/renaissance wonders that are not religious buildings.
 
I already have civ_king's suggestions (Khajuraho and Harmandir Sahib) and the Great Bath of Mohenjo-Daro on my list :)

It'd also be good to have some additional European medieval/renaissance wonders that are not religious buildings.

Sweet!

It will be hard to find secular wonders of that time period, check RFC:E
 
Some ides:
The Tower of London - Extra espionage?
Amsterdam, Birmingham or Venetian Canal System. (needs a better name obviously;)) - Trade bonus
Pena Palace in Portugal
Military Orders; Teutonic Order, Hospitalars ,etc... - auto produce knights? I know you didn't want religious ones but this mechanic isn't in yet and it's cool. ;)
Malbork Castle - defensive bonus and either extra experience for units or faster building of units


I'll post more if I think of any
 
Some ides:
The Tower of London - Extra espionage?
Amsterdam, Birmingham or Venetian Canal System. (needs a better name obviously;)) - Trade bonus
Pena Palace in Portugal
Military Orders; Teutonic Order, Hospitalars ,etc... - auto produce knights? I know you didn't want religious ones but this mechanic isn't in yet and it's cool. ;)
Malbork Castle - defensive bonus and either extra experience for units or faster building of units


I'll post more if I think of any

Alternative bonus for the Tower of London:
1. + 10% espionage in all cities.
2. -100% War weariness in the city it's build (and +4 espionage points)
3. - 25% War weariness in all cities. (IIRC, their already is a wonder with this kind of power. If so, scrap this idea)

Personally, I prefer the second.


For other wonders, you can get ideas, suggestion, inspiration from RFCE or RFCA.


Here is a list of wonders I use for Unique National Wonders in a private mod. These aren't meant as UNW for each civ. These are just suggestions. (The wonders of the civs I didn't say are already in the game somehow)
Spoiler :
Arabia: Burj al-Arab
Aztec: Templo Major (I think this one isn't good for Dawn of Civ)
Egypt: Temple of Karnak
Ethiopia: Bete Giyorgis Church
France: Le Louvre
Germany: Neuschwanstein Castle
Greece: The Iliad (could be a project to)
HRE: Reichstag
Inca: Machu Picchu
India: Akshardham
Japan: Himeji Castle
Khmer: Pha Tat Luang
Korea: Cheomseongdae
Mali: Mosque of Djenne
Maya: Temple of Ah Cacao
Mongol: Epic of Jangar
Native America: Badlands National Park
Ottoman: Grand Bazaar of Istanbul
Persia: Gondeshapur
Portugal: Torre de Belém
Russia: KGB
Sumeria: Epic of Gilgamesh
Vikings: The Sagas
 
Cities with lots of coast tiles are usually really bad production cities, I think having some sort of national wonder that will help out with that might be good. It will at least allow us to come closer to making cities like New York slightly more representative of how dominant it actually was/is. What about including a national wonder that isn't as overpowered as Great Cothon? How about something like:

- One per civ, can only be built in city with harbor; +1 production in city; and +1 production per coast/ocean resource containing tile.


I don't know ... it always looks so artificial on the map.
Are you talking about how it turned out on Corosol's mod? If so, yeah I suppose...
 
Great port cities in RFC DoC: Istanbul, Athens, Rome, Bordeaux (I personally like the city, maybe others don't?), LONDON... I'm just saying that THESE cities will usually end up with said national wonder...

Leoreth, here are some links to download a few wonders that could be used including a link that has a Hindu wonder (which would be nice because it only has one right now whereas christianity has a ton).
-Port of Venice: http://forums.civfanatics.com/downloads.php?do=file&id=13143
-the church of holy widsom (saint sophia) in Kiev http://forums.civfanatics.com/downloads.php?do=file&id=11844
-A couple of these were nice http://forums.civfanatics.com/showthread.php?t=210558

And to Merlin: The Burj al-Arab is a VERY VERY modern building. I wonder what national wonder you use it as what you require for it to be built, effect, and the like. I would think it wouldn't be useable like the Sydney's operahouse because its so modern.
 
Edit on the Khmer: that's good to hear. I still think if there's a historical wonder that supports their historical victory to provide for alternate strategy. It's not like building a wonder is easy for the Khmer.

That reminds me, one thing that bugged me in my Khmer game was that the crab east of Angkor is basicly completely unworkable at the moment. Could it be moved 1S?

Another thing that I would like to see implemented are notifications for conqueror events, so that everybody sees that, for example, Spain has claimed them. Similar to the ones that are shown when Liberalism is discovered and when somebody circumnavigates. The text could be something like this: "Rumours have spread to your lands that Spain is conquering previously unknown Incan/Aztec/Mayan Empire in the New World!", or something better..
 
That reminds me, one thing that bugged me in my Khmer game was that the crab east of Angkor is basicly completely unworkable at the moment. Could it be moved 1S?

Another thing that I would like to see implemented are notifications for conqueror events, so that everybody sees that, for example, Spain has claimed them. Similar to the ones that are shown when Liberalism is discovered and when somebody circumnavigates. The text could be something like this: "Rumours have spread to your lands that Spain is conquering previously unknown Incan/Aztec/Mayan Empire in the New World!", or something better..
Forgot about the crab, will be moved.

And good idea about the conqueror notification, too.
 
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