Protestantism should be able to brutally drive out Catholicism ex. Kulturampf
That looks very good! I don't think I can create an entirely new "Mediterranean" continent, though (I've never seen where Rhye declares his continents), so I guess I'll just fuse your early Mediterranean with Europe (ain't much going on in Europe then anyway). The extension to Siberia makes also sense (though the current steppe republics should stay Asian).
I don't think the buffer zones themselves are the problem, but rather that they're lying along the continental boundaries which the AI doesn't like to cross.
I agree that Babylonia is usually too strong and that Phoenicia stays at the Levant for too long. The best solution should be to make Persia more offensive in this direction, as they are who defeated them historically. More barbarian incursions in form of more active Hittites (maybe I take Hattusas away and give them more units instead) could also help.
Again, Greece's behavior, it's mostly the continent barrier. Though I also already see a too crowded Anatolia becoming a problem. The whole area needs more tiles to fit in a halfway decent city on both north and south coast (most prominent Greek cities like Ephesos or Pergamon would mess things even more up, being so close to Constantinople).
So I understand you suggest a UP that gives a large army for the first city conquered as opposed to one unit for every city? You might have a point in having the army not spawn in the capital, because that brings back the whole transportation issue ...
What about having a large army spawn on declaration of war at the enemy's borders? Would differ more from the Mongols' UP and also be more useful for the AI because it doesn't have to carry its troops to conquer the first city.
It was already said that the Romans didn't have any problems with the Gauls and Iberians after they were conquered, and the Germanic peoples also were no serious problem until the third century. So I think we're better done in representing the former with Celts (who stop spawning once their area is pacified) and decreasing the latter's spawn rate until 300 AD.
That's not possible within the barbarian civilization itself, but we could make some barbs into Celts instead, who could then be hostile towards each other.
Instead of a commerce bonus, I though of a special kind of corporation for the resources sugar, spice and silk that can't be founded but automatically spreads to every city founded in the Carribean / the Spice Islands and India / along the Silk Road and creates gold (and maybe food) according to its specific resources. So you get extra benefit for controlling all of these resources.
We can always counterbalance the better production values by making the UHV more demanding. We can always include more cities and territories (the goal doesn't include the whole Roman Empire anyway) or even increase the numbers of required buildings in the infrastructure goal. I don't think recreating an actual Roman Empire will ever be easy, even for the human player.
Sorry for being so monosyllabic at the moment, I'm quite busy.
I'm aware that touching on the classical world means opening a can of worms, but if I am to include a Byzantine civ then I at least have to put an effort into creating a more realistic situation in 330 AD. It just detracts from the game when you spawn as a Roman successor civ and then you border Greece, Phoenicia and Babylonia.
Another great problem is Babylonia at the moment. If they don't die at Persia's initial spawn, they become insanely powerful. 4-5 cities, stronger military than Persia ... I guess their UP is just too strong.
My latest Rome game, I attempted to do so by only building barracks, legions and catapults. Couldn't make it work. I don't really think RFC was designed with the early civs in mind. I think it will be very hard under the current framework to make it work as it should.
I have recreated the Roman Empire in its full extend before 200AD, while doing the UHVs (basic RFC), so it is definetly doable (proof). In RFCDawn I have managed to capture Babylon in turn 125 and my early conquest of Greece was a total disaster, because all the Phalanxes were in Athens. This campaign also ended in historical victory.
IMO it would be great that there was a UHV condition for them requiring the completion of their empire. It should be very difficult to achieve, a sort of ultimate test for RFC players.![]()
I have recreated the Roman Empire in its full extend before 200AD, while doing the UHVs (basic RFC), so it is definetly doable (proof). In RFCDawn I have managed to capture Babylon in turn 125 and my early conquest of Greece was a total disaster, because all the Phalanxes were in Athens. This campaign also ended in historical victory.
IMO it would be great that there was a UHV condition for them requiring the completion of their empire. It should be very difficult to achieve, a sort of ultimate test for RFC players.![]()
Big bucks? Where do I get them?I have just completed two games as Phoenicia to see what would happen if the civ existed historically. In both I settled North Africa and the tip of Italy historically which led to conflict with Rome. But Rome could do nothing to mount any kind of invasion to me and eventually collapsed. For Rome to exist historically they need to:
1)conquer all of historic Phoenicia, Greece and Egypt.
2)conquer all of the independant/celtic cities in Iberia, and Gaul
3)Weaken throughout early BC due to barbarians
4)collapse only to have the eastern portion respawn as Byzantine, and the western portion be razed in preparation for France, Germany, Spain and Italy
How to accomplish this in the game is beyond me
that's why they pay you the big bucks
I think Achaemenids until Sassanids basically (they live long enough anyway). I don't know if they need any dynamic buffs to impersonate that, currently they seem to be doing fine. Byzantium (often) spawns at war with them, and that's definitely with the Sassanid wars in mind. Once I find a way to make them conquer Phoenicia more often there's even room for real conflict.Leoreth, I've a couple questions regarding these early classical era civs.
--What do you intend for Persia to represent? Just the Achaemenids, or the Parthians and Sassanids as well? Or do you intend on representing one of the latter as an independent civ? I'm not sure how the Persian buffs work, but would it be possible to give them two periods of strength, once when they represent the Achaemenid early period of growth conquering their empire, and once again later on as the Sassanids where they will be an interesting opponent for the Byzantines to fight?
Persia isn't doing that bad, once the continent barrier is removed I hope they should expand until the Levant regularly, which is fine by me. If not, some little AI personality tweaks should do the trick--Depending on how well changes to Rome eventually end up turning out, maybe a lot of those ideas could be similarly applied to Persia?![]()
Again, I hope the removed continent barrier will already fix that.--Would it be possible to increase the aggression towards Pheonicia by the Babylonians, Egyptians and Persians after the AI gets their settler spawned in Carthage? That will help remove some of the clutter of civs in the Middle East, and further help an AI Persia conquer the area (ie: only need to own a Babylon that owns the Levant rather than having to fight 2 civs).
Well, as already said, the best tool we have for such thing is stability, because that's what RFC is about and is also historical. My current "stability hit after a certain date" mechanic is exactly what we were looking for; it doesn't apply to the player, only strikes when appropriate (the threshold date is usually the time they collapsed in history) and can be avoided when in a good situation. After I've increased its impact, things seem to be going fine; I haven't tested its effects on the lategame yet, though.--Also do you intend on having early civs such as the Phoenicians, Egyptians, Babylonians, and Greeks (when you add the Byzantine civ) survive at all?
If not, then might I suggest, only for AI civs only, for some high percentage of games (maybe like 75% of games) that...
-their stability be severely hampered
-their AI difficulty level be reduced
-get a lot more nerfs in general
I think key to this working out is 1) for this to only apply to AI civs, since it would suck as human players to have to deal with essentially a deterministic removal from the game and 2) to NOT make this happen to every one of these anachronistic civs every game to preserve some freshness in every game.
With all this discussion on how to help the Roman AI be able to conquer its historical empire, keep in mind that we could just have "hard" scripted events. Of course, they would only apply to the AI. Given all the hoops we have to jump through to soft-code in Roman dominance, this may be the most practical option for tough spots.
The scripted events could be probabilistic or conditional, to prevent the game from becoming too deterministic. For example, if unstable or collapsing, Egypt automatically falls to Rome. A pop-up could state something like "A Roman traitor has escaped to Egypt, conspiring with its ruler to overthrow the Empire. Fortunately, Roman legions have defeated them; Egypt is now in Roman hands!"
Scripted events could also guide the Western Empire to its collapse. A emperor succession crisis event could lead to a section of the empire seceding, making collapse more likely (and also preventing Rome from becoming runaway due to having so many good cities, which has happened in my games before).