Okay, I pondered the Roman problem quite a bit (had nothing else to do while sitting in the train), so this will probably a lengthy post and I'll better split it in two. So first to everything not Rome-related:
By the way, the modmod is currently more geared towards the post 600 AD game, but as you see we're already working on the classical world
Makkah => Baghdad
Oslo => Stockholm
Kyoto => Edo/Tokyo
Sur => Qart-Hadasht
Did I forget anything? Oh and I don't think it would be possible to give China a different early capital, if you were thinking about that
If these are the only files that couldn't be extracted and the rest is where it belongs, the modmod should already work for you. All that's missing is part of the DLL sourcecode.
But the idea for the second is very good, I especially like the foreign resources version.
Haha, how true. Thanks for providing me with a name as well, I'll apply it right away. Phoenician Kition, Roman Citium, Greek and Turkish Larnaka, Egyptian Kittim (actually Jewish, but it kinda fits).So I settled Cyprus as Phoenicia and I got an Utica >_<
I hate Utica, specially from my RFCE experiences
Kition would be a somewhat suitable name for a city founded there as Phoenicia.
Anyway that's my first impression of the mod my first time aroundI like the religion changes so far, haven't got a game to reformation yet though.
By the way, the modmod is currently more geared towards the post 600 AD game, but as you see we're already working on the classical world

I intend to include scripted capital changes for the next version. These I think would fit:Also is there by chance a scripted palace change for Phoenician AI players ~the year 600BC? I think that will help Carthage focus more on the western mediterranean and also make it less vulnerable to collapse after losing Tyre.
Makkah => Baghdad
Oslo => Stockholm
Kyoto => Edo/Tokyo
Sur => Qart-Hadasht
Did I forget anything? Oh and I don't think it would be possible to give China a different early capital, if you were thinking about that

I've never seen that kind of error, did you try to use another extracting program?hey i had a problem trying to extract the files...
If these are the only files that couldn't be extracted and the rest is where it belongs, the modmod should already work for you. All that's missing is part of the DLL sourcecode.
I find the first goal is now rather manageable ... remember that you can always also found Protestantism should Catholicism not work.On Ethiopia's UHVs, what about:
1. Found one religion (a bit iffy on that one because it really relies on luck)
2. Establish trading relations with Mediterranean and Far-East civs (either by gaining some there-exclusive resources like Silk or Spices or Marble, or by having Embassies or by Open Borders only?)
3. Ensure there's no European colonies in subsaharian Africa in 1900 AD
(instead of #1 we could have something about culture but I'm not sure how; "make Aksum the most cultured city in X" is already done by other civs, and I'm not sure Ethiopia can really compete)
But the idea for the second is very good, I especially like the foreign resources version.